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Rage sucks

Epic owns this generation. Have you seen the good Samaritan demo? The enhanced Unreal engine 3 looks better than anything else I've ever seen.

Premonition: Epic will return to the PC with their new IP and deliver the definitive Sci-Fi shooter of this generation. Then I woke up and realized its another X360 exclusive.

Yeah I saw the Samaritan demo, and no I don't think it (UE3) will ever hit the market like it was shown off. That was just Epic showing off its e-peen and taunting the PC market. Consoles won't be at that level for 10+ years, and Epic humps consoles now.

Your last line sums it up nicely. Doesn't make me hate UE3 any less.
 
They had to make 2d textures so the game would run at 60 fps on consoles :p
 
Early UE3? Isn't that still just about every UE3 game? I hate that engine so much, and Epic for making it.

EDIT also, that pic posts on the front page from this thread, the one with the doom 3 texture comparison. Isn't that a modded Doom 3 image?

Not really, UE3 looks fine when done right and plays very well. It got a bad rap for all of the games that needed a hack for the low fov like Bioshock or the mouse acceleration like Bioshock again or all of the games with mouse smoothing enabled by default like Borderlands. Mirrors Edge looks great and plays well. I didn't even know that was UE3 for quite a while after I played it. Borderlands plays great after you disable mouse smoothing. Red Orchestra 2 is as good as any other FPS aside from the bugs.

UE3 is a decent enough engine when the developer puts at least some thought into the pc version. I still prefer source but UE3 isn't bad. I used to feel the same way that you do but there are good games that use it, its easy to mod, its free to use, it runs on anything. Newer versions allow AA, have nice lighting effects, and all around look good.
 
If you guys claim to love your PC exclusives then support them. Have you played Xenus 2 White Gold or Precursors? Those are two pc exclusive fps titles from a russian developer. Might need a few tweaks to get everything as close to perfect as possible but they are both great games. No one talks about them.

Maybe instead of just bitching throw some of these indie developers a bone.
 
No Crysis sucked because it fell into the shitty cookie cutter Sc-fi storyline.

The PC elitists loved Crysis 1 cause it pushed their systems, they don't care about storyline.
You beat me to it... heh
And as for console gamers being 13 year old virgin boys...take a walk in Gamestop and look at who's buying all the console games. 95% are in their 20's, some in their 30's.

Yea it was posted in H before that the average gamer is 32 years old. Up from 30 a couple years ago. In case anyone forgot.

But I also agree with I think, temp, said about games being more complex now. It blows my mind the amount of and the technical complexity of the games out right now.
 
God it just keeps getting worse. I had finished a mission, call is mission A, completed the next mission beyond that, mission B, and was on to mission C. Got killed, I had not saved....it kicked me all the way back to mission A. RAGEON!
 
Please explain to me how this an ATI driver issue. Every other OpenGL application I use does not exhibit these issues.

Also, Starcraft 2 did not have issues as widespread as this (seeing as ATI controls ~40-50% of the discrete graphics market, that'd be about half the potential market). In fact, I don't even recall any technical issues at launch.

I agree. Having worked in the gaming industry I can say this easily isn't the fault of AMD with regards to the end product looking this way.

Typically even the cheapest development houses do a compatibility test by Beta. The rich ones run them every milestone. What this situation looks like is that the consoles were done first probably at the behest of Zenimax. The PC version probably started afterwards. As the date slipped through development they had a hard launch of releasing the title around Christmas season, which is basically now.

Back in the day when S3 was around I worked on this one title from a AAA development house. Not only did they spend the money for the Nvidia and ATI cards, but they also worked on a completely different executable specifically for the S3 Savage (which ALWAYS had problems in every game). Now if they could do it, you mean to tell me ID didn't know what to do with the ATI cards? *cough* *cough* bullshit

What we are seeing is a bad console port that was rushed. Period.
 
I cant believe all the people who are so harsh on this game. Is it the best game ever? No but its not bad. I think its really good. Yes I wish it had more display tweaks and was more of a made for PC title like the old days, but come on it still looks good and runs really well. The A.I. is awesom with different reactions to what you do. The level design is so cool and its unique in many ways. It isnt much like Borderlands either. I didn't expect a typical id game cause they have been saying all along it was made for the consoles but I think they did a better job than most at porting it to the PC. Id has always made games that look great and run well on all systems and to do this they have always had some textures less detailed in not so important views. Thats how they have always had games that everyone can play even on slower PCs. I have always found their games lots of fun with great atmosphere and this game seems to be no different.
 
Id has always made games that look great and run well on all systems and to do this they have always had some textures less detailed in not so important views. Thats how they have always had games that everyone can play even on slower PCs. I have always found their games lots of fun with great atmosphere and this game seems to be no different.

Err no. Doom 3 had the highest quality textures/assets of the time when it was released. The story line was cliche, but the look of the game was top notch in just about every aspect.

Do not make excuses for a product from a top notch developer which behaves this way it benefits no one.
 
Not really, UE3 looks fine when done right and plays very well. It got a bad rap for all of the games that needed a hack for the low fov like Bioshock or the mouse acceleration like Bioshock again or all of the games with mouse smoothing enabled by default like Borderlands. Mirrors Edge looks great and plays well. I didn't even know that was UE3 for quite a while after I played it. Borderlands plays great after you disable mouse smoothing. Red Orchestra 2 is as good as any other FPS aside from the bugs.

UE3 is a decent enough engine when the developer puts at least some thought into the pc version. I still prefer source but UE3 isn't bad. I used to feel the same way that you do but there are good games that use it, its easy to mod, its free to use, it runs on anything. Newer versions allow AA, have nice lighting effects, and all around look good.

I agree, UE3 gave us Batman Arkham asylum and now Batman Arkham City. Along with Dark souls, Arkham City on PC is my most anticipated game of this year.
 
I love people complaining about this. We're so spoiled by check points these days that when a game doesn't have them we get so pissed off. For all the bitching we do about games not being like the good old days we seem to forget some of the downfalls of that wish, old school saving systems being one of them.

Checkpoints have been in games for a long time...I mean HL had an auto save. D2...auto save. Company of Heroes...auto save after finishing a map. Why are we spoiled with auto saves?
 
I cant believe all the people who are so harsh on this game. Is it the best game ever? No but its not bad. I think its really good. Yes I wish it had more display tweaks and was more of a made for PC title like the old days, but come on it still looks good and runs really well.

Id has always made games that look great and run well on all systems and to do this they have always had some textures less detailed in not so important views. Thats how they have always had games that everyone can play even on slower PCs. I have always found their games lots of fun with great atmosphere and this game seems to be no different.

Blizzard is the king of casual gaming. Yet their settings aren't remotely as dumbed down as this (StarCraft II and WoW).

id is getting a lot of flak because they fail to validate their software on literally HALF (going by ATI's marketshare) of all PC's with discrete graphics.
 
Checkpoints have been in games for a long time...I mean HL had an auto save. D2...auto save. Company of Heroes...auto save after finishing a map. Why are we spoiled with auto saves?

Yeah I suppose your right. My mind usually jumps to old Bioware and Black Isle games when thinking of old school games and those really didn't have checkpoints. Still though checkpoints are a lot closer together these days. We're not used to being forced to quick save a lot.
 
Not really, UE3 looks fine when done right and plays very well. It got a bad rap for all of the games that needed a hack for the low fov like Bioshock or the mouse acceleration like Bioshock again or all of the games with mouse smoothing enabled by default like Borderlands. Mirrors Edge looks great and plays well. I didn't even know that was UE3 for quite a while after I played it. Borderlands plays great after you disable mouse smoothing. Red Orchestra 2 is as good as any other FPS aside from the bugs.

UE3 is a decent enough engine when the developer puts at least some thought into the pc version. I still prefer source but UE3 isn't bad. I used to feel the same way that you do but there are good games that use it, its easy to mod, its free to use, it runs on anything. Newer versions allow AA, have nice lighting effects, and all around look good.

Bioshock is unreal 2 engine :/

But still UE3 engine can be done right on the PC side. All depends on the dev.
 
EF548E0E805AD7EF72AE9FADF7619F9E46B62245


087B2EE1AB72081CDC7D7CCFFB7FACF62A6A7225
 
http://www.youtube.com/watch?v=k9OZPhnm74k&feature=player_embedded

That is what is looks like on my non high end machine and I think it looks mighty fine. It also plays mighty fine, but that is an opinion. Nothing overclocked.

Blizzard is the king of casual gaming. Yet their settings aren't remotely as dumbed down as this (StarCraft II and WoW).

id is getting a lot of flak because they fail to validate their software on literally HALF (going by ATI's marketshare) of all PC's with discrete graphics.

You realize that just b/c AMD released the incorrect driver it doesnt mean id tested on the old driver. I think it is pretty likely they tested on the one that AMD meant to realease instead,
 

Performance wise it is fine if you stick to whatever bare minimum insult to PC gamer settings/features the developers decide to grace us with. Beyond that it's terrible texture streaming, lack of AA in most titles, ungodly amount of shimmering textures, frame rate caps/smoothing, terrible mouse smoothing, muddy/shiny/ceranwrap looking models/textures, sli support that is all over the place, flickering textures in many titles, and many other smaller annoyances.

At first it was bad, then it got better when people started figuring out how to be able to edit the configuration files to fix these issues, and figuring out (at least for Nvidia users) compatibility hacks that could solve some issues via nhancer or nvidia inspector for AA and such. Texture streaming fixes are hit or miss, and a massive annoyance for me. I absolutely cannot stand being distracted by muddy textures loading in on a high end system. Much the same as this current Rage issue. Granted UE3 isn't as bad, but it is still an issue as too many games use the engine and come with settings based on console memory restraints.

Then developers decided to bone PC gamers once again and started with the encrypted coalescend.ini bullshit that kept tweakers from fixing these issues without figuring out how to decrypt the files and reencrypt them properly. Then you have the ass clown developers who decided not only to lock up the ini files, but to hard code them into the game executable, hide settings in the registry, or hide them in other game files so they can't be changed. Annoying. The argument is it is to prevent cheating in multiplayer, but why the hell are these settings locked up with ones that can effect multiplayer games? Lazy ass developers on UE3 not thinking about the end user.

Then on top of that, some of the post processing filters started fucking up the AA work around methods being used and cause all kinds of graphical glitches. Now the choice is to play with no AA, brute force AA that causes a lot of performance loss or graphical issues, or use an FXAA injection hack to get get working AA unless you are lucky and the game has a working AA compatibility bit. But you can't use the FXAA injector on online games or it tends to get picked up as a cheat. It is a lose lose situation.

Batman AA is probably the only game in recent memory I own or have played that used UE3 in an admirable way. Every time a game is announced to use UE3 I cringe and die on the inside a little more.

Plus Cliffy B is a douche. Seriously, who calls themselves the "Tony Stark of Video Games"?
 
Performance wise it is fine if you stick to whatever bare minimum insult to PC gamer settings/features the developers decide to grace us with. Beyond that it's terrible texture streaming, lack of AA in most titles, ungodly amount of shimmering textures, frame rate caps/smoothing, terrible mouse smoothing, muddy/shiny/ceranwrap looking models/textures, sli support that is all over the place, flickering textures in many titles, and many other smaller annoyances.

At first it was bad, then it got better when people started figuring out how to be able to edit the configuration files to fix these issues, and figuring out (at least for Nvidia users) compatibility hacks that could solve some issues via nhancer or nvidia inspector for AA and such. Texture streaming fixes are hit or miss, and a massive annoyance for me. I absolutely cannot stand being distracted by muddy textures loading in on a high end system. Much the same as this current Rage issue. Granted UE3 isn't as bad, but it is still an issue as too many games use the engine and come with settings based on console memory restraints.

Then developers decided to bone PC gamers once again and started with the encrypted coalescend.ini bullshit that kept tweakers from fixing these issues without figuring out how to decrypt the files and reencrypt them properly. Then you have the ass clown developers who decided not only to lock up the ini files, but to hard code them into the game executable, hide settings in the registry, or hide them in other game files so they can't be changed. Annoying. The argument is it is to prevent cheating in multiplayer, but why the hell are these settings locked up with ones that can effect multiplayer games? Lazy ass developers on UE3 not thinking about the end user.

Then on top of that, some of the post processing filters started fucking up the AA work around methods being used and cause all kinds of graphical glitches. Now the choice is to play with no AA, brute force AA that causes a lot of performance loss or graphical issues, or use an FXAA injection hack to get get working AA unless you are lucky and the game has a working AA compatibility bit. But you can't use the FXAA injector on online games or it tends to get picked up as a cheat. It is a lose lose situation.

Batman AA is probably the only game in recent memory I own or have played that used UE3 in an admirable way. Every time a game is announced to use UE3 I cringe and die on the inside a little more.

Plus Cliffy B is a douche. Seriously, who calls themselves the "Tony Stark of Video Games"?

Mirror's Edge used UE3 very well.
 
Performance wise it is fine if you stick to whatever bare minimum insult to PC gamer settings/features the developers decide to grace us with. Beyond that it's terrible texture streaming, lack of AA in most titles, ungodly amount of shimmering textures, frame rate caps/smoothing, terrible mouse smoothing, muddy/shiny/ceranwrap looking models/textures, sli support that is all over the place, flickering textures in many titles, and many other smaller annoyances.

At first it was bad, then it got better when people started figuring out how to be able to edit the configuration files to fix these issues, and figuring out (at least for Nvidia users) compatibility hacks that could solve some issues via nhancer or nvidia inspector for AA and such. Texture streaming fixes are hit or miss, and a massive annoyance for me. I absolutely cannot stand being distracted by muddy textures loading in on a high end system. Much the same as this current Rage issue. Granted UE3 isn't as bad, but it is still an issue as too many games use the engine and come with settings based on console memory restraints.

Then developers decided to bone PC gamers once again and started with the encrypted coalescend.ini bullshit that kept tweakers from fixing these issues without figuring out how to decrypt the files and reencrypt them properly. Then you have the ass clown developers who decided not only to lock up the ini files, but to hard code them into the game executable, hide settings in the registry, or hide them in other game files so they can't be changed. Annoying. The argument is it is to prevent cheating in multiplayer, but why the hell are these settings locked up with ones that can effect multiplayer games? Lazy ass developers on UE3 not thinking about the end user.

Then on top of that, some of the post processing filters started fucking up the AA work around methods being used and cause all kinds of graphical glitches. Now the choice is to play with no AA, brute force AA that causes a lot of performance loss or graphical issues, or use an FXAA injection hack to get get working AA unless you are lucky and the game has a working AA compatibility bit. But you can't use the FXAA injector on online games or it tends to get picked up as a cheat. It is a lose lose situation.

Batman AA is probably the only game in recent memory I own or have played that used UE3 in an admirable way. Every time a game is announced to use UE3 I cringe and die on the inside a little more.

Plus Cliffy B is a douche. Seriously, who calls themselves the "Tony Stark of Video Games"?

*Mumbles something about UE3/UDK now properly supporting FXAA/MLAA*
 
I hear what you are saying, but the reviewer most based his review on the "fun factor" of the game not really the visuals although he did say the game looked "good:. Problem is there was no comment about the PC version in the review which leads me to believe review is based on console versions only. And they gave the game a 8.5, not a 9.5 lol. Game trailers gave Rage I believe a 9.0, but I never understood their scoring system even when the editors tried to explain it. And I am almost 90% sure GT didn't even saw the PC version for the review.

Sorry you are in the wrong here. Its a PC review. The graphics score relate to the visuals only, not the fun factor. The graphic score of the PC version is 9.5 the two separate console reviews have Graphics scores of 10 (maximum score).
 
Sorry you are in the wrong here. Its a PC review. The graphics score relate to the visuals only, not the fun factor. The graphic score of the PC version is 9.5 the two separate console reviews have Graphics scores of 10 (maximum score).

The reviewer must be fucking blind to give the graphics 9.5
 
Can't say I have. That said, what are you using the SoundBlaster for? Windows hasn't used hardware-accelerated audio since Vista. Audio is now all software accelerated.

Unless you have need for some special audio rig/speakers?

Some people don't like motherboard audio because it sucks compared to pretty much every dedicated solution out there.
 
^^^ The differences are there, but it definitely is more audible to the ear with better equipment. Not as big of a difference as it used to be however.
 
^^^ The differences are there, but it definitely is more audible to the ear with better equipment. Not as big of a difference as it used to be however.

Yeah. With my speakers using my sound card would be pointless, but with my headset it makes a huge difference compared to my on-board audio and the USB stick that it came with.
 
Can't say I have. That said, what are you using the SoundBlaster for? Windows hasn't used hardware-accelerated audio since Vista. Audio is now all software accelerated.

Unless you have need for some special audio rig/speakers?

I think it sounds better than the onboard Realtek HD. But then again that might be my imagination. It also has something to do with spending $125 on a sound card too. I'm trying everything I can think of to keep from having to reinstall the game. That will be a huge PITA.
 
I think it sounds better than the onboard Realtek HD. But then again that might be my imagination. It also has something to do with spending $125 on a sound card too. I'm trying everything I can think of to keep from having to reinstall the game. That will be a huge PITA.

Have you tried using the onboard audio?
 
I had horrible performance and wanted to toss the game out of the window... low and behold the following fixed it up 1000%. Most of this is a rehash of prior posts, but it's the proper mix that worked for me.

If you're using an ATI 5870 or equivalent card,

#1. Install the ATI Rage hotfix drivers

#2. Create the following folder:
c:\users\******username goes here******\appdata\local\id software\rage

#3. Set Vertical Refresh to ON via the catalyst control panel (slide it all the way to the right).

#4. add the following to your steam rage launch options.
Right click on rage in steam, select properties and then launcher

+cvaradd g_fov 12 +com_allowconsole 1 +com_skipIntroVideo 1 +image_anisotropy 8 +image_usecompression 0 +g_showplayershadow 1 +m_smooth 0


-------------------------------------------------------------
You can probably bring the anisotropy up to 16, but i've not seen any benefits for the performance hit.

I can't stress how much this changed things for me, it went from completely unplayable (which given that it's a Mac Pro with 2x quad core xeons and 32gb ram is ridiculous) to pretty damn polished and playable. There are the odd textures here or there, but it's a far cry from the near unplayable state I was in.
 
Have you tried using the onboard audio?

If I can't get it working that will be the next step. After that then it's a reinstall. I wasn't aware that there wasn't hardware acceleration in Win 7. Thanks for letting me know. I've been tempted to pick up a 1x PCIe USB 3.0 card but I didn't have a slot. If the Realtek solution fixes it then I have a slot open. On top of that Realtek actually updates their drivers. Creative hasn't had a WHQL driver in over a year.
 
Geeks drinking out of *fluted* wine glasses is gay.

Geeks drinking faux Champagne out of plastic champagne fluted glasses deserves a serious dose of pain inflicted on them. At 60 bucks a copy - and id's past success - you would imagine they could afford crystal glasses.
I guess times are hard for everyone.
 
Plus Cliffy B is a douche. Seriously, who calls themselves the "Tony Stark of Video Games"?

LOL...he said that? He hasn't come out with anything decent since the UT series, and even UT3 was not amazing compared to the others.

I don't think pumping out the same generic console bullshit over and over makes you even remotely an innovator like the fictional character Tony Stark.
 
I have been successful at getting this to run with all high/ultra settings as well as minimal texture pop in and little to no screen tearing on my HD5870. Took me about 10 hours to finally find a solution that fixed everything, but I did get it working almost perfectly. I made a short recording with FRAPS to show how well I was able to get it to run which I am uploading to youtube as we speak, however my upload speed is pretty shitty so it will take several hours. I will link it here when it is ready.
 
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