RAGE 2 Gameplay Trailer

Discussion in '[H]ard|OCP Front Page News' started by Kyle_Bennett, May 15, 2018.

  1. J3RK

    J3RK [H]ardForum Junkie

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    Just like EVERY id game EVER? If you don't like id games then you don't like id games. id games are not about overly complex stories, skill trees, loot, role playing elements (minus maybe the emergent style in Doom 3). They are simple, precise, fast, and visceral action games. Plain and simple. If you're looking for anything else, you shouldn't be looking at id games. Some of us love this sort of thing though.
     
  2. J3RK

    J3RK [H]ardForum Junkie

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    id's games definitely aren't for everyone. Even among their franchises, some people like some, and not others, while others are exactly the opposite. I've seen people rave about Quake, but don't like Doom. Love Wolfenstein, but don't like Quake. Personally I like them all. (and Commander Keen :p ) There's something about their visuals, raw, precise combat, and overall simplicity that just speaks to me. I definitely don't expect everyone to feel the same way though.

    I love a good complex game as well. I always reference these, but both System Shock games occupy my top two games of all time positions. However, I don't always feel like playing something like that. Sometimes I just want to jump in, kill some demons, mutants, aliens, in a classic, fast sort of way, turn off my brain for a bit. That is precisely where id comes in for me. They do it with panache too.
     
  3. PhaseNoise

    PhaseNoise Gawd

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    This marketing campaign is a bit on the wtf side, but it looks like it may have DOOM's tight gunplay and fluidity, but in a desert. That's actually just fine with me. Another shooter in that vein where you can pop in some five finger death punch and shoot the unholy crap out of things after a bad day = SOLD.
     
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  4. MavericK

    MavericK Zero Cool

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    That's the thing, though...I love Doom, Quake, Wolfenstein...most of id's games, really. RAGE was just a flop for me.
     
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  5. odditory

    odditory [H]ardness Supreme

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    We mustve played different games then. RAGE wasn't on rails at all in my experience. It also wasn't completely open world but then they never sold it as such.

    In any case this new one looks like a blast. id software's tight gunplay iterated from DOOM2016 teamed up with Avalanche's excellent post-apocalyptic world building chops evident in Mad Max -- really looking forward to this.
     
    Last edited: May 16, 2018
  6. misterbobby

    misterbobby 2[H]4U

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    It is not using the engine from Doom, it's using the shity Apex engine that was used in Just Cause series and in Mad Max. In my opinion Just Cause 3 looked like completely outdated garbage yet it was very demanding for it's visuals. I really hope they make some massive Improvement on the visuals from that game.
     
  7. Krenum

    Krenum [H]ardForum Junkie

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    Oh no, that is a shame. I hope they include Vulcan with it.
     
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  8. Flogger23m

    Flogger23m [H]ardForum Junkie

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    Not liking the bright colors, looks a bit too much like Borderlands. But it looks like this may be better than the first. This is made by Avalanche Studios, the guys behind Just Cause and Mad Max. Gameplay wise it overall looks more similar to Mad Max than BL2 though which is a good thing.

    Just cause 3 had some fairly amazing environmental graphics. Not out dated at all. I thought it looked amazing overall.
     
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  9. J3RK

    J3RK [H]ardForum Junkie

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    Understandable. Quite a few people didn't like it. I had a blast with it though. I've mentioned it a few times, but the "required" racing parts were the only thing I didn't like about it. Otherwise all of the rest of the driving, and shooting were great. I'm not sure when you played it, but at the time it was released, there wasn't really another game with enemies that would attack the way they do in RAGE. (that I can think of anyway) Maybe a little bit in Doom 3 / Quake 4, but RAGE was great in that aspect. At this point we have a lot more games with someone decent enemy movement, strategy, etc. Still even now, I say the shooting is pretty much spot-on. Plenty of weapons both conventional and not, and some good characters too. Not all of them, but a few of them stood out at the time. As soon as I wrap up a project that I'm doing for someone, I'm planning to give it another play-through.

    Maybe you'll like the new one better.
     
  10. J3RK

    J3RK [H]ardForum Junkie

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    I'm guessing that he just meant that the story-arc was pretty linear. You more or less had to do most of that in order. The world itself was definitely quite open once you unlocked a given section. You could do quite a few things out of order, just not the main story. Overall, I think they did an excellent job of keeping you more or less on track, giving you fun side-things to do, and allowing you enough freedom to not feel totally locked in.
     
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  11. J3RK

    J3RK [H]ardForum Junkie

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    From the game-play footage it does look a lot better than their previous games to me. It's still very much a shame that they aren't using Tech-6+. Same with Quake Champions. That's another engine too. They did a pretty decent job of making it look like a proper id game, but it's still not quite as good as Doom. It should be required that the id engines be used for all licensed games.
     
  12. misterbobby

    misterbobby 2[H]4U

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    I think you need your eyes checked because that game looked like pure shit for how demanding it was.
     
  13. KazeoHin

    KazeoHin [H]ardness Supreme

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    To be fair, Mad Max looked great and ran smoothly (60+ FPS on Max graphics) on my old OC'd 7979.
     
  14. misterbobby

    misterbobby 2[H]4U

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    Yeah Mad Max did not look too bad and ran unbelievably well.
     
  15. jiminator

    jiminator Capt Obvious

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    the texture popping at launch made the game unplayable. For me it was still an issue after the patches. I forget what gpu I had then, but it was not fixed for my brand. It was playable but parts also flickered. but all that aside, it was not a very memorable game. and there were plenty of videos out showing just how shitty many textures were. that being said it probably would have still been fine... except for the years and years of hype we had promoting the game. maybe it set a lot of unrealistic expectations. It was just like a borderlands lite, without the coop and without the cell shading and without the loot.
     
  16. Flogger23m

    Flogger23m [H]ardForum Junkie

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    Still some of the best environmental graphics I've seen yet ran very good on my PC. 60 frame rates at 1440P with 2x MSAA if I recall and my PC isn't as fast as yours. I believe these were taken at 1080 and they still look pretty good to me:

    https://i.imgur.com/jpu9bmb.jpg

    https://i.imgur.com/BC7Dg8i.jpg

    https://imgur.com/qtQTAnu

    https://imgur.com/LvtykER

    https://imgur.com/CKsNBaC

    It isn't Crysis but certainly looks good for its time. If you think that looks bad for the performance, I wonder what you have to think about GT5. That looked like garbage compared to JC3 but required a lot more for its time.
     
  17. schoolslave

    schoolslave Limp Gawd

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    "Wide Open World"
    /NOPE.
     
  18. readeh

    readeh Limp Gawd

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    The engine has been updated quite a bit and is capable of producing games with incredible graphics: https://i.imgur.com/LtmddJ3.jpg https://i.imgur.com/kU4GEbv.jpg
     
  19. misterbobby

    misterbobby 2[H]4U

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    The sad thing is that you are actually serious. At best the game looks mediocre in spots when taking a screenshot. The game in motion looks like pure shit though. The trees in the distance are sometimes blurry as hell and you can see things just fading in as you get closer and you can even see the grid outline of the graphics as they get rendered as you get closer to them. And the shadows are a jaggy flickering mess in most areas. The game has a flat boring look with outdated lighting and even has piss poor texture filtering.

    And I guess you were living under a rock when it came to how the game ran. On consoles the game cant even maintain 20 fps due to the game being very cpu limited in spots and it will eat 4 cores on the pc for lunch in those spots too. At the same time its somewhat gpu heavy even though vastly better looking games run faster. For example Battlefield 1 runs better while looking near photo realistic compared to the outdated poor graphics of Just Cause 3. It also really needs more than 8 gb of system ram to perform optimally without hitching in some parts of the game.

    Anyway no point in arguing back and forth so if you think it looks "amazing" and runs great for how it looks then so be it.
     
    Last edited: May 17, 2018
  20. theBrownLlama

    theBrownLlama Gawd

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    tried running Rage with a 7950, but it became a slideshow with unloaded textures.
    never tried it again since
     
  21. Dr. Righteous

    Dr. Righteous 2[H]4U

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    I still see Matchbox car racing. No in-car view for the player. Pass..............
     
  22. disemboweler

    disemboweler [H]Lite

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    This is definitely more "Doom", or even more accurate, "what the Mad Max game should have been (it seems)" - though I enjoyed the original RAGE enough to be surprised at how many people dismiss it now. I'm officially a bit excited for this, the car racing with weapons is something I've wanted done well again for a long time now!

    And, FWIW, I never had texture pop-in issues on the PC version of RAGE, often even when I looked for them and used tricks to try and force it to have to reload them. That's not to say I never noticed it, it just had to be very specifically engineered in a fashion that would rarely happen in game that I was able to see it pop in within a second or so. It wasn't an issue worth noting if you had a decent PC with an SSD, especially.

    THe console versions, on the other hand, did have issues there and the whole megatexture tech was a big failure overall. It provided no benefit, and worse looking textures up close... with a ton of GPU memory used up to boot.
     
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  23. misterbobby

    misterbobby 2[H]4U

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    The game came out in 2011 so hardly anyone had an SSD. The texture pop-in was perfectly obvious to anyone with halfway normal vision and was probably the most talked about thing about the game.
     
  24. J3RK

    J3RK [H]ardForum Junkie

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    It's also the most over-hyped hate-wagon thing talked about in reference to this game. Yes, it was a problem, more for some than others. However, it wasn't a universal problem, and an SSD really wouldn't have been required anyway. Like I said, I had a problem on an ATI 6x00 (can't remember what the exact model was. Swapped it out for a 460 or 560, (whichever was the current GTX x60 card at the moment) and the game was great. Even before all the later-added fixes. The pop-in was present, just not distracting like it was on the ATI card. After they put in the transcoding fixes or whatever the option was, it was actually not noticeable unless you MADE it noticeable by looking for it, and whipping the mouse around intentionally. The same is true now. You can still MAKE it happen, but if you're just playing the game it's totally fine. It's just a flaw with Tech 5, which is otherwise a very beautiful engine. You can actually make it happen in The New Order too, but not enough to make it distracting, or ruin an otherwise excellent game. There were a couple versions of the Unreal engine that had some texture loading issues too. It was just a product of the time really with developers streaming in larger textures. That tech wasn't really perfected until later.

    It's fine to nitpick this stuff. We are on a graphics and gaming enthusiast forum after all. There's a point though where it really is just nit-picking. I can think of a few other games that I actually really like that exhibit a few graphical anomalies, but if it's a game I enjoy, unless it's just straight-up broken, I can get by.
     
    Last edited: May 17, 2018
  25. TheCommander

    TheCommander 2[H]4U

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    The original Rage was decent and it was a good play for a few dollars. The pop-ins didn't really bother me. Rage 2 is looking really good though and I hope it comes out that way.
     
  26. Dekoth-E-

    Dekoth-E- [H]ardness Supreme

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    Actually looks interesting. Reminds me of Borderlands which I have way too many hours played and I'm definitely up for some more borderlands. I won't pre-order as I'm long past willing to do that anymore, but I'll keep an eye on this for sure.
     
  27. Shadowed

    Shadowed Limp Gawd

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    After the texture flickering bug was fixed, I found Rage to be really well optimized on my old laptop.
     
  28. Dan_D

    Dan_D [H]ardOCP Motherboard Editor

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    I'm inclined to agree with this statement, but some games handle open world mechanics well enough to remain entertaining. I will have to reserve judgement on this one. I didn't get the original game because it was blasted pretty hard on the forums, and I didn't like what I read or heard about it. I'll wait until more information is available on this one before I make any decision concerning it.
     
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  29. Flogger23m

    Flogger23m [H]ardForum Junkie

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    You're moving the goal post. I said environmental graphics were good (vegetation, water, ect.), the rest looked par the course for a game that year. Certainly not horrible or below average. Trees in the distance may look blurry but the view range is a lot further than most games. Fade in is apparent in a number of games, including BF1. The lightening looks par the course for an open world game and the art direction makes the game look anything but flat / boring. Outside of maybe Assassin's Creed Syndicate (which has a shorter view distance and is limited to city only, vegetation looks like garbage) I can't think of an open world game I played that looks notable better. GT5? Inferior by every metric. Rise of the Tomb Raider? Much smaller maps, looked fine but not really any better outside of maybe Lara's model and other characters.

    Yes it ran like crap apparently at release, but Deus Ex MD was worse, Arkham Knight even worse, and lots of games. If you judge by the patched version it ran fine maxed out on appropriate hardware.

    BF1 looks okay, a minor upgrade over BF3. It does run pretty good but it runs like shit compared to BF4. A notable drop in frame rates and constant stuttering that they have not yet fixed yet the visual fidelity is almost unchanged. The stuttering is far worse than anything JC3 had in my experience. BF3/4 ran exceptionally well, but they are an exception. Almost every other game is more demanding and made my GPUs run hotter. BF1 erodes that by a notable amount.
     
  30. zkostik

    zkostik Gawd

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    I'm actually pretty excited about this one! I enjoyed the first one, not for $60 but it was well worth around $20 or so I paid for the game and then expack. This one is slated to come out Dec 31, 2019 so it's really far out. Hopefully they took points from the first game and will improve upon it. Action and atmosphere in the first game were awesome though!
     
  31. Tweak155

    Tweak155 Limp Gawd

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    I really liked this thread although I never played the original RAGE. Based on my reading, I should like RAGE, hate it, play it, not play it, buy an SSD to explore the open-but-not-so-open world world in RAGE, but make sure not to play it JIC.

    Pretty sure I will buy RAGE just based on the fact I have no idea what is going on. Need to form my own opinion clearly.
     
  32. J3RK

    J3RK [H]ardForum Junkie

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    :D The only questions you really need to ask. Do I like id software games? Do I like the post-apocalyptic wasteland type of setting? Do I like fun precise gunfights? Can I forgive and occasional set of low detail textures in some indoor environments? Do I like fun yet simple shooters? Am I comfortable doing jobs for John Goodman?

    If so, or not, and you answer yes, or no to some or all of the above questions or not, you may or may not want to buy and/or play this game, or perhaps not. I hope that helps.
     
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  33. Tweak155

    Tweak155 Limp Gawd

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    Ok yeah I should play this game from the sounds of it.
     
  34. jiminator

    jiminator Capt Obvious

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    I don't recall Rage having precise gunplay. As I remember there was an element of randomness to it and it was a skill you had to improve.
     
  35. J3RK

    J3RK [H]ardForum Junkie

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    No. You could improve weapons, get/craft new ammunition types, but it's very accurate. Are you maybe thinking of Borderlands or something like that?
     
    Last edited: May 18, 2018