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Nice results, also I'm amused by people running 4xMSAA at 4k... I can't imagine Jaggies are much of a problem at that resolution. Now someone just needs to some proper frametime/FCAT analysis.
Its more about the bandwidth than the width of the memory bus. Total memory bandwidth didn't go up much vs the 7970 believe it or not.Also with a 512bit memory bus.
That is very good performance and all but it'd be more interesting if there were some games benchmarked that we know AMD doesn't have a application profile for CF.
I'd like to see how it performs, or doesn't, on those games.
Its more about the bandwidth than the width of the memory bus. Total memory bandwidth didn't go up much vs the 7970 believe it or not.
Still might respond well to a lil' overclocking though.
commas instead of periods... my head hurts.
if I was running triple display I would still try to run 4XMSAA. it makes the games look that much better no matter how many pixels are on the screen.
Also with a 512bit memory bus. MSAA and even SSAA at 1440p/1080p might be pretty badass now!
Only in America do commas confuse...
I like the scaling, though I'll admit I'm dismayed they still can't maintain 60fps min at 4K with two 290X. I'm curious about [H]'s max playable settings at 4K, hopefully it's not so turned down it actually looks worse.
What qualifies as next gen. then?Considering R9 290x isn't really next gen, really just seems to be what Amd could do given a shot at a super high end card with their current tech.
Do you mean as a common place standard? If so I don't think that'll happen for a long time. 1080p and 1200p still fill that role for most PC's at home or the office. Hell 1440p only recently became relatively affordable with the $250-300 S.Korean monitors that have been popping up. They'll really have to get down to less than $200 from a brand that has a US presence for warranty purposes before 1440p really takes off IMO.Given that 4k should become a new standard
4K is still years away from becoming anywhere near as affordable most likely. I expect it to stay niche for a long time because of the high monitor costs and high costs of the hardware necessary to play new games at that res. 2x R9 290/x's or 2x Titan/780/Ti's are friggin' expensive.
some of us don't.unless you just dont' give a fuck about dropping more than a grand on multi GPUs.
some of us don't.
No, I know exactly what you mean. Turning down a couple shadow settings and ambient occlusion will usually result in a pretty significant FPS increase without any discernible quality decrease, particularly in fast paced games where you aren't staring at the scenes.That i'm well aware of, Rizen. I've used SLI and CF plenty of times, and have spent that much money myself on such setups.
I'm just saying, there really isn't a need to completely dismiss 4k gaming based on "maxed out" benchmarks, you know? You can easily make that workable with a SLI or CF high end rig with more sensible settings. I'm not saying a single GPU can do it, but I feel that a SLI setup could do it fine with a few settings lowered here and there. Know what i'm saying? That's the main point i'm getting at - to not merely dismiss 4k because of framerates. All of these benchmarks are maxed out, which is not how the average 4k gamer will play at that res. They could probably lower 2-3 settings per game in the most demanding ones to get acceptable performance.
Does that make sense? I mean I ran 680 SLI for around a year. I loved it. But I also tested a single card at 1600p and was completely shocked at how well it did, and how lowering 1-2 settings here and there had dramatic increases on framerate with no IQ decrease. I know a single GPU won't do it at 4k, but I think a few compromises here and there will make it a good gaming experience.
Nice results, also I'm amused by people running 4xMSAA at 4k... I can't imagine Jaggies are much of a problem at that resolution. Now someone just needs to some proper frametime/FCAT analysis.
That is very good performance and all but it'd be more interesting if there were some games benchmarked that we know AMD doesn't have a application profile for CF.
I'd like to see how it performs, or doesn't, on those games.
Its more about the bandwidth than the width of the memory bus. Total memory bandwidth didn't go up much vs the 7970 believe it or not.
Still might respond well to a lil' overclocking though.
What do you suppose the performance would be like? Are you simply looking for a scenario where crossfire fails?
In theory CF should be able to work with out a driver update or a CAP update. In practice I know that doesn't happen but it'd be nice to see if that is still true for the R9 290/x since there appears to have been a lot of changes in how those cards handle CF.What do you suppose the performance would be like? Are you simply looking for a scenario where crossfire fails?
What do you suppose the performance would be like? Are you simply looking for a scenario where crossfire fails?
Your situation is niche of a niche to put it mildly.
How would anyone possibly know this when AMD still hasn't officially released any specs for the 290X let alone pricing or release date?What will the difference be between the MSI/Powercolor/Sapphire etc. offerings? They will all be using the same reference cooling, right? So what will the differences, if any, be? Custom PCBs? Different memory modules (Hynix vs Elpida), voltage locked/unlocked?