dgz
Supreme [H]ardness
- Joined
- Feb 15, 2010
- Messages
- 5,837
He had it right, you got it wrong. So do us all a favor and take your foul mouthed crap somwhere else....
I agree with you and socK but those numbers don't represent the picture. We're not talking "dumb framebuffers" here. Developers could do some neat things with that much unified high-bandwith memory.
I am not saying Killzone is impressive, because it clearly isn't. But it's new thing and we're supposed to be impressed. In the end, though, most people don't really "overlook" things like:
reduced draw distance
significantly reduced texture size and qaulity
Color pallette tweaks
Reduced geometry
No, they're simply incapable of seeing them until someone they trust point it for the sake of marketing or whatever. Most people and pretty much all reviewers these days can't figure out basic mechanics in games so devs simply don't bother anymore and make interactive movies instead.