ManofGod
[H]F Junkie
- Joined
- Oct 4, 2007
- Messages
- 12,863
Here is the issue: nvidia is better dedicated to making the gaming experience as good as possible.
So where is AMD's PhysX counterpart that the devs can plug in to get the same functionality for AMD cards? Is that HairFX? Or should devs write their own library from scratch using OpenCL (which BTW has been a trainwreck in AMD drivers)?
Same thing with GameWorks. Hey, nvidia is trying to push the envelope of what PC games can do. What is AMD doing? I'll bet that what you find in GameWorks is code that takes advantage of some of the architectural details of nvidia GPUs (Kepler, Fermi, etc.). You know, all that "low-level" crap some of you people fawn over. And now we have some here demanding that developers should just stick to the high-level standards of DirectX for the purposes of abstraction. Just wait until you see how bad it gets when DX12 / Vulkan titles start rolling out and things are fundamentally broken at the level of an individual GPU line.
Yep, except that you cannot turn off the proprietary stuff in this game.