BarneyGumble
Gawd
- Joined
- Oct 25, 2005
- Messages
- 725
Whatever, Prey was cool, and this looks cool too.
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Enigma said:I stand corrected...... that is some cool shit so in reality both of them are rip offs I am sorry for not researching first. I must have missed that game
bingo. Doom 3 was beautiful. Quake 4 was even better, with the best sound I have ever heard in a game. Prey dropped the ball on the graphics I think (Doom 3 can look better), but it was OK.Syphon Filter said:I disagree...
It's just that people can tell the difference between a gimmick and real innovation.
HighwayAssassins said:Doom 3 is pretty, thats all. Source is pretty too, but can do every thing else it takes to make an amazing game too
HighwayAssassins said:Doom 3 is quite pretty, thats all. Source is very pretty, but can do every thing else it takes to make an amazing game too
you dont have an x-fi, do you?Eagle156 said:I would have to say that HL2 had better sound than D3/ Q4. It's the first game I've played that actually had explosions done right. Not to mention the echos.
Techx said:Everyone seems to be jumping on this "prey's portals are just doorways" bandwagon.. well, no, they aren't doorways, they are portals.. If you played through prey you'll have found a few areas where the portals were movable, the portal is in one room, you press a button, it moves into the room you are currently in, you jump into it, etc. You can't do that with a doorway which are stationary objects connecting two rooms. But I'm not disbuting the fact that what valve is doing is 100 times cooler. People may deny it but it's obvious that the CS/HL/Valve fan_boy's will consistantly bash anything ID/Quake/Doom Engine related, regardless if it's good or not :/
HighwayAssassins said:you dont have an x-fi, do you?
No, just an Audigy 2 ZSHighwayAssassins said:you dont have an x-fi, do you?
krameriffic said:I played Quake 3 competitively for 3 years on a very high level. That game had a fun factor that these "high poly, high resolution texture" ID and 3DRealms games simply lack. They stress too much the lighting and the goofy looking models, in Prey the headache-inducing gravity changes and the spirit form. These things simply don't work in a multiplayer game, and get boring after a while in the single player game.
IcedEmotion said:This looks like a gimmick that will get old fast.
lozaning said:...the motion of falling thoguhg and turning and spinning makes me super queezy.
lozaning said:first off get wear i am coming from, i can play cs:s quake ut2k4 and other for hours on end and have an absolute blast, i love roller coasters and dips in the raod, but i downlaoded the narbacular drop game(which they released for free, google it)_ and played it for maybe 15 minutes, im typing this message as fast as i can because i think i am going to throw up all over the keyboard. it is super disorienting. when put one portl on a wall and then another one one the cealing, the motion of falling thoguhg and turning and spinning makes me super queezy.
i am still looking foreward to the new game, but i hope somehow they can figure out how to stop the motion sicknes of it, prolly not, for those of you that can deal with it more power to you
Wheel of Time had "portals" in the sense that you're thinking of them, and that was in 1999, ~2 years before Serious Sam. In fact, all Unreal engine games (I think) had the capability to do this. Duke3D's Build engine allowed you to do exactly the same thing ten years ago - as was the case in Doom, rooms couldn't be stacked on top of each other, and it had to be faked using a similar technique. Descent was the first game I know of to use portal rendering, back in 1995.Mazgazine1 said:Hmm. Definitely looks like a keeper, but everyone seems to forget where 3D portals came from first.... IT WAS SERIOUS SAM!!
You're still missing the point here (don't feel bad... everyone seems to be missing the point - that was the reason for that long-winded lecture on portals (EDIT: and it looks like you're about to get another...)).Mazgazine1 said:now that I remeber, uhh didn't Unreal have something like that??
...
Quake had muddy portals, but they didn't really do much.Hmm.. Doom kinda had portals, but it was more of a teleportation then a portally thingy?
I dont know, HL2's sound just seemed a little dry in comparison, and the echoey hallway effects and shit of EAX5 I thought were really impressive...Moofasa~ said:If he doesn't, I do. And HL2 still sounds worlds better. EAX has really nothing to do with explosions and other main audio effects in games, just reverb effects.
megabyte said:Valve seemed like they were stagnating for a while there. Then episode 1 came out and I was pretty impressed with the maturity of the puzzles. Some of them you couldn't just run through, you had to *gasp* think. .
xLiquidx said:Motion sickness eh, try waiting for the game to be released before making the assumption you will get sick by playing. Its true though some people can't handle those types of games, but I can.
easy. the reason you feel sick is the viewing angle. you are used to 90 degrees and HL2 is 100 degrees or something. It makes for a more realistic experience, but some people get motion sickness; like you.lozaning said:...but i hope that they can someone how get rid of that effect....
HighwayAssassins said:I dont know, HL2's sound just seemed a little dry in comparison, and the echoey hallway effects and shit of EAX5 I thought were really impressive...