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Planetside 2

Only thing about the premium is its totally worth it, if you're going to play a lot already. You can get Certification points equivalent to triple Station Cash. But it requires 48 hours a week of playing, with an average of 1 cert per minute.

This is based off my own rough napkin math while bored at work.

You could just buy SC instead if you want to wait for a triple SC cash day, especially if you plan on playing significantly less than 48 hours a week, at 1 cert a minute, but who knows when that'll actually happen.

However if you just want equivalent money per cert at base SC value, the premium package is extremely efficient, and doesn't even require "that" much time played.
 
Double XP with the 50% boost is freaking awesome, it is practically raining certs for me lol.
 
There is an unprotected gap above the shield . I usually toss grenades there to kill guys inside. With the trick above I actually can jump in :)

I know there is. I said you could jump in even before this 'trick', using the side beams. :p As an Infiltrator I would oftentimes he camped on a high rock sniping people through that unprotected part. Flying a Reaver too, you can shoot into that area before the barrier even renders (and the sunderers/infantry is rendered) if you're at a pretty far distance - that's in the territory of exploiting though, IMO.
 
I know there is. I said you could jump in even before this 'trick', using the side beams. :p As an Infiltrator I would oftentimes he camped on a high rock sniping people through that unprotected part. Flying a Reaver too, you can shoot into that area before the barrier even renders (and the sunderers/infantry is rendered) if you're at a pretty far distance - that's in the territory of exploiting though, IMO.

They really need to fix the way the game works when it comes to rendering.
 
I am in once they get the game to run well and look good at the same time. Need to optimize it quite a bit. Fun game though.
 
Build fortified base with impenetrable shield. Leave a gap above it where people can throw in nades. :confused:
Those shields are strictly for keeping out vehicles, unless its a sunderer with a shield breaker equipped. Troops with jet packs can get in through there, and if they have enough fuel they can get up top to the unshielded landing bays for the aircraft. On the opposite side of these bases (from the shields) are 2 open doors that infantry can storm into also, but they are huge bottlenecks and usually result in half hour standoffs until one team is completely overwhelmed like ants swarming spiders.
 
The biggest hurdle is going to be the people who dont pay, have small-moderate play time, and want new guns. I am willing to bet a sizable number of people are going to quit or rarely play because they aren't getting a "return" on their time. Considering the game needs to have a large population in order to survive, I think they need to double cert gain rate as it would still take years to buy everything.

Agree, I'm new and pretty confused still at how the game works. I've played for a couple hours and while I find it interesting I'm on the fence on whether I'll keep playing. Does a round ever end? Like darkstarcow eluded to there doesn't seem to be much reward for part time players. I make a couple kills, the game goes on and on without end, I get bored and leave. Guess I'm missing something.
 
Agree, I'm new and pretty confused still at how the game works. I've played for a couple hours and while I find it interesting I'm on the fence on whether I'll keep playing. Does a round ever end? Like darkstarcow eluded to there doesn't seem to be much reward for part time players. I make a couple kills, the game goes on and on without end, I get bored and leave. Guess I'm missing something.

You aren't really unfortunately depending on how you look at it. The maps are constant and seamless between each other. There are no rounds like a traditional FPS, its more like a MMORPG world in that aspect. I don't mind it all personally.

SOE has pretty big plans for this game, but don't expect much to change for about six months till more content comes in.
 
I don't see the video options in-game to control AA + AF ? Do I just set these options instead on my desktop NVIDIA CONTROL PANEL ?
 
I am in once they get the game to run well and look good at the same time. Need to optimize it quite a bit. Fun game though.

You just don't know what you're doing. I get 60-120FPS now after tweaking everything to Ultra High.

Try "CPU Unpark", newest drivers, etc. CPU unpark will give just about everyone a MASSIVE boost. I think at times the game looks better than Crysis and runs in the 100+FPS range at the same time.
 
Hai, whur is mai "I WIN" Butten? I dun like to werk in games, whur are the quests?


In all seriousness the game is awesome, I'm still learning but still having fun.

My pet peeve is when I revive someone and they run off without letting me heal them fully. Ok fuckwad, go ahead....not going to revive you again or chase after you. The BF3/Cod (all in the same now) crowd wants instant gratification. I like the fact that unlocks are hard to get for each weapon, but the tokens used to get them are universal.

You sir, might be in the 2nd or 3rd person in this thread to actually fucking "get it". Cheers.
 
Do certs accumulate overtime? Logged in and had 12 certs without playing more than 2 min before.
 
When I bought BF3, I didn't have shitty graphics due to an unoptimized engine. I also didn't have to play 1000 hours to unlock most of the weapons.

You just don't know WTF you're doing honestly. My rig doesn't even have both cards running at %60 utilization most of the time, but the CPU is being more-or-less pegged out. I get between 60-120FPS in every conceivable situation in game. This is with a modified .ini that sets everything to "ultra".

First two hints for you: CPU upark, override ingame AA using Nvidia or ATI's control panel.

You seem to have forgotten a key fact about unlocks in BF2, you couldn't pay real money to unlock them before everyone else, giving you a distinct advantage.

Um, you could spend $30 for Special Forces and get the F2000, among other unlocks generally unavailable to people who spent $50 on the game. Add to the fact that most weapons are side-grades. But WAAAAH, MOMMY I'VE GOT TO PAY A FEW DOLLARS TO PLAY THIS GAME HOW I WANT.

Spending money in PS2 gives you a distinct advantage right now, if you were to unlock weapons for 2 classes, 1 aircraft, and 2 vehicles, your looking at anywhere from 1250-5000 certs(20-80 hours), and that is just for the weapon systems. You want to have anti-air and anti-tank weapon unlocks on each vehicle? your now looking at close something like 5000-10,000 certs (100-200 hours). Now, you can spend 200 hours playing, or spend $100 to get all of those weapons from the start, giving yourself a big advantage.

Most of those guns are side-grades. They even nerfed the Dalton cannon on the Liberator to make it balanced. My purchased Sabre-13 (fully unlocked) doesn't give me a single advantage over the other Medic guns, it just has another purpose.

Last night I was flying around in a liberator, and was simply careful and deliberate with my tactics. I noticed that being smart, and not going fucking Rambo, will make it so most of the time you don't even get a missile lock to begin with, much less needing flares to evade.


PS2 is P2W, the pricing of items means that unless you want to play the game as a full time job, you will be outclassed by those who spend money. This gets even worse considering they will be releasing new weapons and vehicles in the future.

You've totally missed the point. Your argument basically is basically as silly as if I said "BF3 is play to win, because you have to buy it to win anything". :rolleyes: God forbid you have to play the fucking game.

BF3 and COD have ruined FPS's and totally exposed the childishness of the gamer. Dangle a fucking carrot two inches in front of their face (in the form of another useless unlock), and give it to them if they get a 10-kill streak or whatever the fuck. God forbid you have to play the game for a few hours to get it, or HEAVEN FORBID PAY A LITTLE BIT FOR THE FUCKING GAME.

Jesus Christ my faith in humanity diminishes further.
 
Do certs accumulate overtime? Logged in and had 12 certs without playing more than 2 min before.

Yes, read up on the game. You get passive certs every 6 hours not logged in, up to 48 hours in a row. After 48 hours of no login the passive cert gain ends.
 
Agree, I'm new and pretty confused still at how the game works. I've played for a couple hours and while I find it interesting I'm on the fence on whether I'll keep playing. Does a round ever end? Like darkstarcow eluded to there doesn't seem to be much reward for part time players. I make a couple kills, the game goes on and on without end, I get bored and leave. Guess I'm missing something.

Call of Duty called and misses you.
 
I don't care how much other players have, I manage to have fun with the basic equipment. I'm pretty sure 'FUN' is the point of an online shooter.

Nope, nowadays the point of an FPS is unlocks. Look in the BF3 thread. About 90% of all the posts are about unlocks, not fun times in the game. Its simultaneously shocking and pathetic.
 
I'm liking this game. Just need to learn the gameplay mechanics and I have no clue in terms of upgrading my weapons. I have no problem killing anyone with my default heavy assault or my sniper non upgraded.

Seems pretty balance right now, but I need to do some research on the CPU Unpark as I get a stutter when alot of people in my screen.
 
Six posts in a row to try to force your fanboi'ism down everyone else s throats? really?

You just don't know what you're doing. I get 60-120FPS now after tweaking everything to Ultra High.

Try "CPU Unpark", newest drivers, etc. CPU unpark will give just about everyone a MASSIVE boost. I think at times the game looks better than Crysis and runs in the 100+FPS range at the same time.

The developers have already stated the game is unoptimized, just a couple days ago they stated there is going to be some big optimization coming soon that will require a re-download of the game.

THE GAME IS ALSO DX9, THERE IS LITERALLY NO WAY THE GAME CAN LOOK AS GOOD AS A MODERN DX11 TITLE DUE TO SOFTWARE LIMITATIONS.

Rant about how paying for an advantage in a F2P game doesn't make it P2W.

The game F2P, if you spend money, you can buy weapons that are superior and give an advantage over others, that is P2W. The difference between you and I, is that I spent $10 on the game for an advantage and can admit it, where as anything you think diminishes the game in your eyes, you fight tooth and nail.

Yes, read up on the game. You get passive certs every 6 hours not logged in, up to 48 hours in a row. After 48 hours of no login the passive cert gain ends.

Call of Duty called and misses you.

Oh look, instead of addressing a valid concern/point, you decided to completely side-step what was posted.

Nope, nowadays the point of an FPS is unlocks. Look in the BF3 thread. About 90% of all the posts are about unlocks, not fun times in the game. Its simultaneously shocking and pathetic.

So why does PS2 have unlocks? why didn't they just give everybody everything right off the start so people could just enjoy the game? That is how it is meant to be right? that is what it is all about right? so why wouldn't the developer make the game so people can just enjoy it the way you say it should be?

I thought I had seen fanboi posters, but I think you have greatly outdone all who have come before you at this point. The fact that you keep telling people they are doing something wrong, even though THE GAME DEVELOPERS HAVE ADMITTED THE PROBLEM says everything. You also keep talking about how the game is the best looking ever, the best sounding, the best game play, but don't post any proof of what you are saying.

Do the PS2 community a favor and stop posting about the game.
 
So why does PS2 have unlocks? why didn't they just give everybody everything right off the start so people could just enjoy the game? That is how it is meant to be right? that is what it is all about right? so why wouldn't the developer make the game so people can just enjoy it the way you say it should be?

I thought I had seen fanboi posters, but I think you have greatly outdone all who have come before you at this point. The fact that you keep telling people they are doing something wrong, even though THE GAME DEVELOPERS HAVE ADMITTED THE PROBLEM says everything. You also keep talking about how the game is the best looking ever, the best sounding, the best game play, but don't post any proof of what you are saying.
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Totally agree, at the end of the day, whats the difference if everyone just started out with all in-game weapons and vehicles ? Then it's about the skill of the game, and commanding a squad to capture the other base, not about whoever pays the most money gets the best weapons, and given them a major advantage.

My Brothers and I, are old school PC Gamers, going back to gaming on the PC in the late 80's. Our two favorite multiplayer games of all time, never offered weapons to buy with real money, or "unlocks", you had all weapons in game at the same and everyone had them. What made you good was your skills.

The games I mention; Quake 2 CTF and the original Battlefield 1942. Q2-CTF was so fucking fun and addicting, everyone had the rocket launcher...rail gun...grapple hook...you didn't unlock better weapons later, or pay $ for a better weapon :rolleyes: What made you good was just playing the game with everyone, and getting more skilled over time. Quake 2 CTF I have such fond memories :D

Battlefield 1942 was probably the best of the BF series, well BF2 is almost tied with it. But with BF1942, everyone got the same weapons, same vehicles to fly, and what made you good, was mastering the game play. it wasn't based on how much time you have to play to earn certifications, or paying real money for weapon upgrades, that's insane.

My two older Brothers were asking me last night, how will Planetside 2 last long, with not charging for the game ? It's free, how they gonna make me money they say ? I said by selling weapon upgrades, and vehicle upgrades, and certifications, they were like huh ? WTF :rolleyes: They said no way they'd ever spend real dollars to buy a better weapon for a video game, to them that makes the game, Pay to win, or at least pay to have a better advantage. They said should just sell PS2 as a boxed retail game like Battlefield 3 for $60 and call it a day.

How will casual players, that only play like 5 - 10 hours a week ever get anywhere in PS2 ? Certifications on 10 hours a week play time, will take forever. It goes back to, having to pay real dollars then to buy upgrades, which is just a shitty way to handle the game in our opinion.

God, how I miss the good old days of BF1942 and Q2-CTF.
 
The game F2P, if you spend money, you can buy weapons that are superior and give an advantage over others, that is P2W.

The game is not P2W, any weapon you can buy with money you can also earn in game for free. All paying does is unlock the weapon faster for those who don't want to wait. Worst case scenario is the f2p player will have to wait a few weeks to get rocket pods on his ESF.

So why does PS2 have unlocks? why didn't they just give everybody everything right off the start so people could just enjoy the game? That is how it is meant to be right? that is what it is all about right? so why wouldn't the developer make the game so people can just enjoy it the way you say it should be?

You forget that Planetside 2 is an MMO and every MMO involves leveling up a character and earning gear for it. Planetside 1 was no different, in fact Planetside 1 might've been the first online shooter with persistent unlocks.

Why should World of Warcraft make people grind for PVP gear when it's obvious that PVP is meant to be equal? That's just the way MMO's work, people like seeing their character grow and gain new abilities. If you don't like that style of game play then just play CS GO.

I see nothing wrong with charging for weapons, this game is FREE. How do you expect Sony to make money, pay for over 100+ developers, pay for creating the new Forgelight engine, pay to keep the servers and databases up, and pay for improving and expanding the game? For Planetside 1 you had to pay $50 for the box + $15 a month to play the game.
 
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The game is not P2W, any weapon you can buy with money you can also earn in game for free. All paying does is unlock the weapon faster for those who don't want to wait. Worst case scenario is the f2p player will have to wait a few weeks to get rocket pods on his ESF.



You forget that Planetside 2 is an MMO and every MMO involves leveling up a character and earning gear for it. Planetside 1 was no different, in fact Planetside 1 might've been the first online shooter with persistent unlocks.

Why should World of Warcraft make people grind for PVP gear when it's obvious that PVP is meant to be equal? That's just the way MMO's work, people like seeing their character grow and gain new abilities. If you don't like that style of game play then just play CS GO.

I see nothing wrong with charging for weapons, this game is FREE. How do you expect Sony to make money, pay for over 100+ developers, pay for creating the new Forgelight engine, pay to keep the servers and databases up, and pay for improving and expanding the game? For Planetside 1 you had to pay $50 for the box + $15 a month to play the game.

I could say that no one can complain about making minimum wage because if they work long enough they will make just as much as millionaires. The important part that I am leaving out is that you will have to work for the next 500 years.

So you would be fine if you could spend $20 and get top tier PvP gear in WoW?

I have also said nothing about SOE making money, that has no relevance to the discussion of PS2 being P2W. You can spend $20 in PS2 and buy two top tier weapons, or you can grind for 40 hours. With 5 classes, 2 tanks, 3 aircraft, it will take 18000 certs to buy each one two 1k cert items, at 50 certs and hour that is 360 hours of gaming. This doesn't include utility slots, armor slots, weapon slots, etc... Or you can pay $180 and get all those weapons right now, and fully upgrade your soldier and vehicles with the certs that would of been spent on weapons. This is why the game is P2W, you fork over enough money and you can haven now, what would take over a year of play for most people.

The saddest part about posts like yours, is that you just don't want to admit it. I paid $10 for double SC and got a weapon and two exp. boosts and can admit that I paid for an advantage, a.k.a. paid to win.
 
The game is fucking fun (and free), get over it. Pop down $60 and treat it like an actual purchase if you guys want to bitch about P2W all day. The more you're on here bitching is the less you get to take advantage of this weekend's double EXP.

Zorachus: Why do you, use, so many unnecessary commas? Makes your post, weird, to read.
 
I have also said nothing about SOE making money, that has no relevance to the discussion of PS2 being P2W. You can spend $20 in PS2 and buy two top tier weapons, or you can grind for 40 hours. With 5 classes, 2 tanks, 3 aircraft, it will take 18000 certs to buy each one two 1k cert items, at 50 certs and hour that is 360 hours of gaming.

SOE making money is the crux of this conversation. Planetside 2 would not exist if Sony couldn't make a profit from it. The alternative is having to pay $50 for the box and $15 a month subscription fee, i.e. $215 for the first year alone. I like it much better this way.

Grinding 40 hrs isn't a big deal for a game of this quality. That's a small price to pay for being able to play it for free. You also have to take into consideration that you don't need to have every weapon available to you. The default equipment on every class is very good and most of the weapons are just side grades. There are only a couple examples, rocket pods and access to AA that stand out.

This game is not about 1v1 deathmatch, it's a team game. An organized squad in default gear will wipe the floor with a an unorganized squad with everything unlocked.

P2W means having equipment in the game that is sold only for $$ and provides such a huge advantage that other players have no means to compete. I'm sorry but there is no such item in Planetside, every item can be earned and does not provide a significant advantage over the default version.
 
I could say that no one can complain about making minimum wage because if they work long enough they will make just as much as millionaires. The important part that I am leaving out is that you will have to work for the next 500 years.

That's a bit of a straw man argument right there I do reckon mammy.

You can spend $20 in PS2 and buy two top tier weapons, or you can grind for 40 hours. With 5 classes, 2 tanks, 3 aircraft, it will take 18000 certs to buy each one two 1k cert items, at 50 certs and hour that is 360 hours of gaming. This doesn't include utility slots, armor slots, weapon slots, etc... Or you can pay $180 and get all those weapons right now, and fully upgrade your soldier and vehicles with the certs that would of been spent on weapons. This is why the game is P2W, you fork over enough money and you can haven now, what would take over a year of play for most people.

360 hours of gaming is nothing, easy to get sucked into a good MP game these days and rack that up even with family & fulltime job - it doesn't take a year. All SOE has done is given people a choice. Youv'e got Group A which might consist of 16yr olds with unlimited free time, the unemployed, college kid on break between semesters, whatever. A lot of these people might rather put in the hours than pay money. Group B has family, full time job, whatever and might rather put in the $ because they dont have the bulk hours to put in like Group A. NEITHER group can gain anything that the other group can't achieve in their own way.

Both groups have a choice in how they support the game, no one's got a gun to anyone's head. The non-paying group contributes their participation which IS a valuable commodity for the game.

People whining about P2W should just admit they want it both ways. Don't want to pay a dime to support the game but also get annoyed at anyone that does. And therefore "choice = P2W." That is one child-like view oblivious to the economics required to sustain this game.
 
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Holy crap, is it really that hard to suck it up and admit that PS2 leans towards P2W? You guys want to argue a bunch of other crap go right ahead, all I have been pointing out is that the game is P2W. I even pointed out that I PAID FOR GUNS TO GIVE MYSELF AND ADVANTAGE.

Amazing how hard it is for some people to actually just address what I posted.
 
I even pointed out that I PAID FOR GUNS TO GIVE MYSELF AND ADVANTAGE.

You bought yourself guns with different attributes and strengths. You did not buy yourself an I Win button. Most of the weapons in the game are sidegrades, you might have different reload, recoil pattern, attachments, clip size, etc...

There are situations and ranges in which the default weapon will be better than the guns you bought. Also, since the time to kill anyone is 1-2 seconds no matter what weapon you have your edge is very small. Someone can kill you with a default pistol with a few well placed head shots.
 
You bought yourself guns with different attributes and strengths. You did not buy yourself an I Win button. Most of the weapons in the game are sidegrades, you might have different reload, recoil pattern, attachments, clip size, etc...

There are situations and ranges in which the default weapon will be better than the guns you bought. Also, since the time to kill anyone is 1-2 seconds no matter what weapon you have your edge is very small. Someone can kill you with a default pistol with a few well placed head shots.

If I had bought rocket pods I would of gotten an I Win button.
 
So are you saying someone that didn't pay for rocket pods can't get them and have the same I win button?
 
If I had bought rocket pods I would of gotten an I Win button.

Just curious. Outside the rocket pods, what else can you buy that isn't a side grade?

I have spent the 4K points that I received from buying into the alpha squad...I'm back at the stock guns. Guns/vehicles have trade offs with the way you can choose only one attachment per category.

The stock guns feel better to me really. Spent most of the points on pimpin my sunderer!

Pick a gun. Barrel, grip, site...They are pretty much the same once you get one that feels right. (There is NO super gun). That's in one night of play time.

Suit, only thing worth snagging is the nano weave upgrades. And pick an extra nade or something. 1 more day, heck couple hours at a tech plant siege.

Pick a vehicle. Handling and a couple weapon up grades. Pretty much it. Again a day.

So in 3 days of playing you really are on equal ground, because after what I mentioned the rest is really fluff. And honestly, most people stick with something they are good at, whether air, mech, infantry. So in a day you can honestly play what YOU like to play the most and be on equal ground.

As for the pods. I am level 32...I have been killed three times? Doesn't seem game changing to me. Nades buy a country mile have killed me the most. They give you nades.

I personally have zero beef with their model. I THOUGHT the guns were a tad high, but once you realize most cert items are...meh past what I just mentioned. Not much left to spend certs on really.
 
Most of the land/air vehicle weapons are upgrades, there is really no denying that. Then you have the fact that any certs put towards weapons, are certs that aren't going to class upgrades. The more you pay, the faster you will have the items/upgrades to compete.
 
Why don't you just play and have fun instead of worrying about how long it's going to take to obtain 10,000 certs.
 
Most of the land/air vehicle weapons are upgrades, there is really no denying that. Then you have the fact that any certs put towards weapons, are certs that aren't going to class upgrades. The more you pay, the faster you will have the items/upgrades to compete.

You are wrong in this whole post. I AM denying it.


I will use infantry as an example.

Grenades and under barrel grenade launcher are the two things they need to nerf as infantry in this game. BUT!! You need a gun that can attach under barrel. Fine. Those guns don't get a compensator for the vertical recoil. Nor are they able to use the Forward grip for the horizontal recoil. Plain and simple, they get 2 insta kills, and are now running around with a shaky gun at even medium range. Meanwhile I am popping people off with headshots, and racking up streak points. Fair tradeoffs IMO. They get a group kill. I get a kill streak.

Vehicles. Look at the lightning weapons. Which one of those would you take over the stock weapon as your standard setup? Same thing for the Sunderer. I went reload/ammo and kept the stock guns. That coupled with speed boost to the vehicle, shit is like playing Twisted Metal!


Why don't you just play and have fun instead of worrying about how long it's going to take to obtain 10,000 certs.

That's the thing man. Certs are utility past the 1st few hundred you need to pimp out your play style. I mean, I am dumping certs into crap I will NEVER use now, like flash grenades and the drifter jets. I put a gun on my quad! Just to see what it looks like.

You DO need about 600 certs on a class lets say to compete IMO. What's that? Two days of playing if you suck? 1 day if your good and play mow em down in the tech plant back door? My bud is level 12. I am 33. He's rockin just as much as I am. That to me isn't pay to win.

And Darkstarcow. The vehicle weapons have even larger trade offs. There is a reason everyone isn't rockin the exact same vehicle setups man.
 
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Holy crap, is it really that hard to suck it up and admit that PS2 leans towards P2W? You guys want to argue a bunch of other crap go right ahead, all I have been pointing out is that the game is P2W. I even pointed out that I PAID FOR GUNS TO GIVE MYSELF AND ADVANTAGE.

Amazing how hard it is for some people to actually just address what I posted.

if you actually knew what each of the upgrades and weapon differences were you would of saved all that effort of making that long ass post.. like some one already mentioned there is no "super weapon" or "advantage" all the weapons are side grades of each other. it all comes down to the player themselves and finding a weapon that fits their style of play. some like accuracy, some like spray and pray, some like compact weapons for fighting in buildings. no one weapon is grossly better than the other through out the entire game. about the closest the game got to having a super weapon was the shotguns during closed beta, that problem was fixed pretty quickly.

and to the person talking about the stock weapons, i completely agree. i like the stock weapons way more then the upgrade weapons. but then again it was the same way for me in BF3 and BFBC2. most games that have upgrade weapons the defaults typically feel the most balanced over all for close combat and ranged combat.
 
You bought yourself guns with different attributes and strengths. You did not buy yourself an I Win button. Most of the weapons in the game are sidegrades, you might have different reload, recoil pattern, attachments, clip size, etc...

There are situations and ranges in which the default weapon will be better than the guns you bought. Also, since the time to kill anyone is 1-2 seconds no matter what weapon you have your edge is very small. Someone can kill you with a default pistol with a few well placed head shots.

People argue about this to support games they like in every F2P game. I have been there and some games truely were great but shit I have never played any F2P game that was no P2W. Lets put it this way if you had a choice to pay $50 and have everything in the game on day 1, or to play the F2P style for the exact same game what would you or anyone do? I sure as heck would pay $50.

Side grades is an interesting term even when it is "true", lets assume perfectly even DPS for various weapons. The only way to make side grades is usually to make guns niche, IE this gun might be better in close quaters or for 1v1 but that gun might be better for out doors etc.. Each weapon has clear drawbacks to the others, so clear that they actually manifest in game play, not just well the devs said so in the description clear. But that does not change the fact that the player who has all the choices starts winning because they guy who has nothing is stuck to being forced to play in the one situation where his gun is strong. The player who has all the unlocks can simply force the other player out of where he is strong, or switch to his weapon and go get him even where he is strong, but the player with nothing has no counter option he either goes into situations he knows he is disadvantaged or is stuck in certain roles / areas of maps. That does not sound like things are even when you think about it in real world terms, it never is not in any F2P game not even some of the fairest ones.

So then look at the other aspect, if a gun is just a side grade and you see guys who own it ask them how many people who play are just using the base weapons? Well in just about every F2P game I have played the people who have everything unlocked are hardly ever using the default free from the start weapons or classes / items. And that is the ultimate proof that theres no such thing as side grades.
 
People argue about this to support games they like in every F2P game. I have been there and some games truely were great but shit I have never played any F2P game that was no P2W. Lets put it this way if you had a choice to pay $50 and have everything in the game on day 1, or to play the F2P style for the exact same game what would you or anyone do? I sure as heck would pay $50.

Side grades is an interesting term even when it is "true", lets assume perfectly even DPS for various weapons. The only way to make side grades is usually to make guns niche, IE this gun might be better in close quaters or for 1v1 but that gun might be better for out doors etc.. Each weapon has clear drawbacks to the others, so clear that they actually manifest in game play, not just well the devs said so in the description clear. But that does not change the fact that the player who has all the choices starts winning because they guy who has nothing is stuck to being forced to play in the one situation where his gun is strong. The player who has all the unlocks can simply force the other player out of where he is strong, or switch to his weapon and go get him even where he is strong, but the player with nothing has no counter option he either goes into situations he knows he is disadvantaged or is stuck in certain roles / areas of maps. That does not sound like things are even when you think about it in real world terms, it never is not in any F2P game not even some of the fairest ones.

So then look at the other aspect, if a gun is just a side grade and you see guys who own it ask them how many people who play are just using the base weapons? Well in just about every F2P game I have played the people who have everything unlocked are hardly ever using the default free from the start weapons or classes / items. And that is the ultimate proof that theres no such thing as side grades.

I have unlocked all (cept the shotguns) the Light and heavy infantry guns. I am using the stock guns more than anything, because the other guns are just as you said...niche. Even the niche guns are more for what/why you attach to it than the gun itself.

The stock guns are just better all around guns in MY opinion. Lasher. Great for groups of enemies. SUCKS for anything else is a great example. Much better off with the stock heavy infantry gun 90% of the time.

Most high level people I am killed with (assuming they are high because they have subs and bonuses, these are the P2W folk I assume) are using the base weapons with attachments. Unless of course it's an obvious choice, like the TR heavy infantry chain gun, in small choke point situations.

Pay to win in THIS game, would have been if you can buy certs on top of guns. Plus it's rare where 1vs 1 scenario, where your gear or weapon made the difference. You always see 3 people killing you anyway.

This is probably the 1st FTP where the P2W was pretty much a non factor. I am not saying it's non existent. It is a factor, because of the sub and bonuses giving you the go ahead to lvl faster, giving you a slight health increase or a way to get back into the fight quicker. Not because of gear or weapons.
 
I have unlocked all (cept the shotguns) the Light and heavy infantry guns. I am using the stock guns more than anything, because the other guns are just as you said...niche. Even the niche guns are more for what/why you attach to it than the gun itself.

The stock guns are just better all around guns in MY opinion. Lasher. Great for groups of enemies. SUCKS for anything else is a great example. Much better off with the stock heavy infantry gun 90% of the time.

Most high level people I am killed with (assuming they are high because they have subs and bonuses, these are the P2W folk I assume) are using the base weapons with attachments. Unless of course it's an obvious choice, like the TR heavy infantry chain gun, in small choke point situations.

Pay to win in THIS game, would have been if you can buy certs on top of guns. Plus it's rare where 1vs 1 scenario, where your gear or weapon made the difference. You always see 3 people killing you anyway.

This is probably the 1st FTP where the P2W was pretty much a non factor. I am not saying it's non existent. It is a factor, because of the sub and bonuses giving you the go ahead to lvl faster, giving you a slight health increase or a way to get back into the fight quicker. Not because of gear or weapons.

First of any game I have ever played always has someone like you say this sillyness hell I will even admit to doing it in games I am bias toward. But when I actually observe for myself its just not the case. And second if this is the fairest F2P yet then why the heck is this thread so full of people complaining about the grind and weapons? Saying that 3 v 1s etc are how you get killed is just well like any team game.

Anyhow this argument will go on forever as it does in every F2P/P2W game, it will keep coming over and over too. But I said my piece, and that's the way its been in every F2P, its always P2W and there are always people trying to explain that away, but the reality is the F2P business model just doesn't work if its not P2W. Because I mean no one would care to upgrade if it was all really just side grades right?
 
Regarding pay to win discussion.

I currently upgrade my infiltrator to become universal long range recon and close range assault class. All at once :)

I bough 20 Euro worth of cert points and used some of them them for better sniper rifle with minimum bullet drop. Then I played and using earned cert points and added silencer on stock pistol, bouncing Betty mine and upgraded my hacking ability to max.

Now I get:
50% of kills from bought sniper rifle
50% of kills from stock pistol with silencer

It is definitely easier to snipe now. I guess I have an edge on people using stock sniper. From the other hand 50% of kills I get with stock silenced pistol while assaulting the base.


I guess we can say that for casual players like me who cannot spend ton of time to earn cert points it is Pay To Get slight advantage. For hardcore players they can earn cert points and get the same guns for free :)
 
That game is a blast with perfect teamwork. You can easily find a good squad with good squad leader.

Yesterday I was helping my squad as assaulting infiltrator.

Scenario 1:
Our squad decided to flank the enemy and for that squad needed to go around the fight. So, we were running around the fighting area hiding from enemy. As a sniper I was running cloaked slightly ahead of the squad checking the territory. Then reporting back to he squad "Area clear!". It is so nice to see 8 people waiting your report and start moving after "Area clear!" signal.

Scenario 2:
My squad leader knowing that I'm a good sniper able to sneak to enemy base ordered me to go there and to hack all the turrets heading in the direction of the squad. I went there cloaked, hacked the turrets, killed the surprised turret operators with silenced pistol and squad stated to attack the base. So much fun :)
 
Anyone else seeing the massive anti-cheat broadcasts every few min?
And what retard thought it was a good idea to publicly announce when they are observing someone for hacking?
This is the most half-assed approach to anti-cheat I have ever seen.
 
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