Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 53,695
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Citation needed on that one.But what about the gajillions of profit MS is making from Game Pass!?!![]()
The Onion....plus every numpty poster on [H] claiming that paying MS a subscription fee to rent AAAA slop is the best value proposition ever!Citation needed on that one.![]()
It's almost like those designs are indicative of mediocre development decisionsWell all those fragile male gamers who monitor the chin design of female video game characters for excessive masculinity can now breathe a big sigh of relief. It's alright guys, you're safe!
Is it really that hard to understand that agenda driven ideologues who hate their customers probably aren't going to make good games?It's almost like those designs are indicative of mediocre development decisions![]()
From how I understand it, it was mostly sales people who got laid off and middle management. I don't think it was a purge of woke people. It was more of a shift in business strategy, they also hired on 7000 h-1b visa workers. So it's likely an optimization in structure to afford the new AI engineers.Microsoft is probably going to benefit more from all the people talking about the layoffs and game cancellation then they would from actually finishing and releasing the game.
I'm really just hoping a majority of the layoffs consisted of those of the blue haired persuasion.
They're still trying too hard to make movies instead of games. They certainly look pretty, but have been made increasingly bland at the same time. The vertical slice they showed in the reveal trailer for this looked really good, and if they were able to successfully translate it into the actual game it would have been fun.Games are taking way too fucking long to develop and I'm convinced AAA has a fatal boner for trying to drink the ocean and deliver grandiose blockbusters rather than just making something fun. They were honestly doomed from the instant someone had the audacity to label this company as AAAA because it just set the stage to get bogged down in bullshit.
Seems only indies these days remember that something can be fun without being a violently overwritten, overengineered display of simulation one-upsmanship so they can brag that there's 90000 ways to do the same thing.
Like Rare pulled the original out of their ass like 3 years after GoldenEye. While developing like 5 other games.
Yes, expectations have since shifted. But if you can't find fun in 7 years of development then you've lost the plot.
I think some of that is also those with the purse strings demand AAA movie-esque visuals as that will sell. But ultimately what we need and want is rock solid gameplay, an experience that delivers on the intent. Some games that certainly translates to high end graphics. Others its all about movement, shooting, sound, environment etc and some its a mix of all three.They're still trying too hard to make movies instead of games. They certainly look pretty, but have been made increasingly bland at the same time. The vertical slice they showed in the reveal trailer for this looked really good, and if they were able to successfully translate it into the actual game it would have been fun.
The game was probably going to be shit. In this instance Microsoft likely did gamers a favor by cancelling it.