piscian18
[H]F Junkie
- Joined
- Jul 26, 2005
- Messages
- 11,020
Have you ever tried to make professional level, retail, commercial quality gaming levels?
I think you're being kinda subjective here but yes I played with Source Mapping Counter-strike:Source and a Source game called "Empire". Was it easy? well define easy. It took months of 2 hours here 3 hours there to perfect the maps the way we wanted, but we were never after a cheap buck. If a had the SDK and I had a years worth of experience with MW2? I could bust out a map of the same quality in a 40 hour week.
Getting into politics, them charging $10 for a couple maps seems..disingenuous. It makes me feel like MW2 was made on assembly line and theres no heart and soul in the product. I look at this and I look at Dr. Neds Zombie Island and it just feels like an empty gesture in comparison at best and at worst a pre-determined Mcdonalds happy meal money grab.
If you wanna keep a customer like myself happy put out a new free map every couple months. That's not hard to do. Or like Tripwire does with Killing Floor Have map making contests.
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