PrincessFrosty
Supreme [H]ardness
- Joined
- May 6, 2009
- Messages
- 5,905
Just to gather some stats on piracy out of general interest I put together this survey today.
Survey now closed but link to the original to see the questions.
It's not affiliated with anything I'm just a [H]forum member interested in finding out what the real deal is with piracy, the results will be made public for everyone to see once we have a good average, so we can all learn a little something
No personal information is gathered by the survey so you have no reason to be dishonest, I ask that if you feel the need to lie you simply select N/A or exit the survey rather than poison the results. Results will be displayed as totals only and no individual answers will be given out.
Results after 100 responses, survey won't allow me to go over 100 responses unfortunately.
http://img809.imageshack.us/img809/3097/results100.png
Some basic stats:
86% of people have pirated a PC game
1% pirate all their games
7% pirate all their games except ones they have to pay for (e.g for multiplayer)
The top reasons for pirating:
52% - To try a game you wouldn't otherwise buy just in case you like it
45% - To test a game before you buy it
37% - Because you didn't have enough money to purchase
Of the games people pirate
An average of 24% of games people never finish are later paid for
An average of 41% of games people liked enough to finish are later paid for
An average of 59% of games people thing are worth the money are later paid for
24% of people use piracy as a device to play games now and buy when the price drops
Of all people that pirate games the average digital distribution catalogue (e.g steam) is 59% games they've pirated and later bought at discount.
The threat of internet being disconnected would only dissuade 12% of people
36% of people would look for better ways to hide their identity
A Massive 91% of everyone understand what both web proxies and VPN are
I personally take away from this survey that:
**Mod Edit** No problem with the survey or the thread, but remember guys, we do not allow the discussion of illegal activities. Talking about piracy's effect on the industry is 100% OK, but admitting to being an active or former pirate is not allowed. We don't ask, so please don't tell. Believe it or not I don't actually like having to get on members cases about rule violations. -Oldie
Survey now closed but link to the original to see the questions.
It's not affiliated with anything I'm just a [H]forum member interested in finding out what the real deal is with piracy, the results will be made public for everyone to see once we have a good average, so we can all learn a little something
No personal information is gathered by the survey so you have no reason to be dishonest, I ask that if you feel the need to lie you simply select N/A or exit the survey rather than poison the results. Results will be displayed as totals only and no individual answers will be given out.
Results after 100 responses, survey won't allow me to go over 100 responses unfortunately.
http://img809.imageshack.us/img809/3097/results100.png
Some basic stats:
86% of people have pirated a PC game
1% pirate all their games
7% pirate all their games except ones they have to pay for (e.g for multiplayer)
The top reasons for pirating:
52% - To try a game you wouldn't otherwise buy just in case you like it
45% - To test a game before you buy it
37% - Because you didn't have enough money to purchase
Of the games people pirate
An average of 24% of games people never finish are later paid for
An average of 41% of games people liked enough to finish are later paid for
An average of 59% of games people thing are worth the money are later paid for
24% of people use piracy as a device to play games now and buy when the price drops
Of all people that pirate games the average digital distribution catalogue (e.g steam) is 59% games they've pirated and later bought at discount.
The threat of internet being disconnected would only dissuade 12% of people
36% of people would look for better ways to hide their identity
A Massive 91% of everyone understand what both web proxies and VPN are
I personally take away from this survey that:
- Most people have pirated
- Hardly anyone pirates all of their games, most people also buy games.
- Gamers WANT to buy games, they are given the option to get for free or pay and given the opportunity and circumstance they will pay for games they like.
- Overwhelmingly the biggest reasons for pirating is to try before you buy.
- By far the single most important factor if people will buy your game is IF IT'S ANY GOOD! There is a very strong trend of people buying more and more games after they have pirated them if the game is worth completing or perceived to be good value.
- A massive number of digital distribution sales are attributed to people who have pirated games in the past and legitimately want to buy copies of these games at a discounted price.
- Anti piracy laws and actions taken by ISPs will be almostly completely uneffective at trying to stop piracy, users smart enough to pirate already know the tools they need to circumvent blocking and tracking by ISPs. Threats do little dissuade people, it causes the majorety to simply look for better ways not to get caught.
**Mod Edit** No problem with the survey or the thread, but remember guys, we do not allow the discussion of illegal activities. Talking about piracy's effect on the industry is 100% OK, but admitting to being an active or former pirate is not allowed. We don't ask, so please don't tell. Believe it or not I don't actually like having to get on members cases about rule violations. -Oldie
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