• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

PC Games going Bye Bye

eb games and game stop never really sold PC games
Really? I bought a PC game from Gamestop on Tuesday.

but best buy, circuit city and frys have a good selection of PC games
In some cases, yes. In other cases, no.

In any case, I have something of a relevant story. After downloading the Tomb Raider: Anniversary demo (via Steam, which I quite like now, actually), I decided to pick it up. It's well-rated and is priced to sell at $30, so it seemed like a no-brainer. This game came out June 1st, if I recall.

So, I ring the Gamestop on Foothill, which is a bit east of Old Pasadena. The site says 1-3 copies, the employee says zero. So, I then ring another Gamestop location, this one located in a mall in Santa Anita (the aptly-named Santa Anita mall). Site says 4+ units, employee says zero. I have some business to take care of in Pasadena, so I figured I'd drop by a local independent PC-game only shop called Interact. I walk in fairly quickly, ask an employee behind the desk: zero copies. So, I take my leave, take care of some business, then head back up to the house, but decide to check K-Mart, as I'm now somewhat on a "mission" to snag this one tonight. This particular K-Mart is essentially illegal alien central, so I feel quite disgusted for having simply walked in the place. I go to the very small electronics section and discover that they don't stock any PC games. Not terribly surprising, really.

At this point, I'm fairly annoyed, and the thought of acquiring the Holy Grail (acquiring a particular game without buying it online and spending a ton of dough for two day shipping, and add to that, waiting until the next week to get it) seems enticing. So, I head to Target, which is a fair bit out of my way. I'd like to call this Target "illegal alien south central", but there are so many hotspots for these people that it's not even possible to name them uniquely. In any case, this Target has the typical, familiar layout, so I head over to the books/games section. The selection there is actually surprisingly slim: one copy of Oblivion, no expansions in sight, the Sims 2 (and no expansions for that, either), Zoo Tycoon 2, and various other kiddy games. No Prey, Quake 4, or anything of that nature, and no Tomb Raider (Anniversary or Legend).

At this point, the "adventure" seems akin to some of Lara's romps through ancient ruins. If I had to scale a wall and backflip onto a column (killing a bat in the process) to actually buy a copy of this game at this point, it wouldn't shock me.

I give up for the night. The next day, I get through an exhausting nine hours of work, then start making more calls, the first to a Gamestop on Main St. in Alhambra (home to the one-and-only Phil Spector). Surprisingly, the employee tells me they have two copies in stock. Unimaginable, I thought. I shoot down after filling my tank with precious $3.05 gasoline and snag the game after waiting 10 minutes or so for their PCs to get back online, which seemed a little ironic at the time.

I see many titles bearing a "Games for Windows" banner, but it doesn't seem so effective now that I've recently been through the process of buying a PC game locally. The biggest hurdle publishers need to jump over is getting retail stores to actually maintain stock of their titles. I'm not ashamed to say that I fired up a torrent for Anniversary midway through my quest, only to naturally abort it once I actually got myself a legit copy. If I can't walk in to a store and buy a tangible product, with a real box, manual and DVD, do they really expect me to fork out the cash for a digital download?
 
more people are buying PC games through steam and such........eventually....all physical media is going to be pretty obsolete
 
Mainly I felt this is atrend since even Best Buy had very few games. It was also very hard to find any games that are in demand.
Asking around ALL stores said they recieve one or two copies on restock after the intial launch.
Trying to get a new copy of Oblivion took 8 stores (found one today in Boston).
I don't think this is all bogus, many game developers have stated increased costs at game production due to a more complex coding path (multiple setups etc.).
I would wager that the slow down in game to market time (and don't tell me there isn't one), is having an effect on the market.
I also buy most of my games online, but I felt like getting some solid copies this time.....
 
I would agree with you if this were a few years ago.

Xbox Live adds massively to the replay value of the games, 1-2 weeks on the console has turned into 1-2 months for me, and even more.

I believe PC gaming will slowly fade away. It's only a matter of time before a console has the same capabilities that a PC does. A PC will always be slightly ahead because of upgrading and this is true, but there will come a point when the cost of upgrading to stay ahead just will not be worth it anymore. I'm thinking MS will add some kind of functional OS on their next console.

Console gaming has become virtually indistinguishable from PC gaming in that kind of respect. Customizability of the games (modability, third party changes, advanced configurations etc.) is the biggest remaining gap. The biggest turn off for me was always the shittiness that is aiming in a FPS game with a damn joystick, but now that keyboards and mice can be used on consoles for that purpose, that is no longer an issue. PC gaming has always been the more "hardcore" and advanced sect of the video gaming industry. People who want to get involved with their games in ways beyond simply playing them belong here, and not on a Playstation.
 
Keyed online software resales were generally a very limited portion of the spectrum before they got rid of used pc games anyway. Sure its a larger part of the market now, but theres still plenty of stuff that doesn't go online.

the EA "sports title here" stuff is bought from the customer at exceedingly low prices after a very short window after release. Its economy of scale. You pay someone a dollar for it, you can almost always get rid of national stock at enough return that not selling a good portion doesn't matter. You've still made a profit.

Keyed online software has been around forever on a PC. Heck just the key alone actually has been a nightmare. I don't know how many times I've bought a used game from EB to not have the instructions with a key stickered on so I can play it. EB/Gamestop aren't going to try and figure out which games don't require a key. That's money lost if they can't keep it sold. Now for PC games, mix in the ease of pirating software on a pc = a headache. I remember 7 YEARS AGO when Eb would give you less for a game if you didnt' have a box. Doesn't seem to bother them anymore if a box is there or not. Times change.

I know exactly when EB stop selling used games: Half Life 2. Steam activaction and people not about to play it day one, can't take the game back anyway and resell it. Gamestop: lets stop selling used PC games. There is no standard for PC games on which are activated, which have strict copy protection or no copy protection at all. You stating no one buys pc games? Well I saw like 3 -5 copies of Doom 3 before gamestop stopped selling used games all together. Someone is buying PC games whether the game was good or not, and apparently comes in and trades it, gets there 5 bucks and (for your argument) buys a console game. I don't think they just rip open the box and sell a used copy do they? Selling a used PC game retail plain and simple is a headache to try and judge if a person is honest or not. THAT is where it affects there selling used games or not.

PC gaming dying?
http://www.gamespot.com/forums/show_msgs.php?topic_id=24525221

Why would ubisoft or CAPCOM of all people bother with pc ports? why not just cut the 'loses' with strictly developing for xbox360 and ps3? Because there is money there. Stop acting like PC gaming is going anywhere.
 
Consoles had always been more popular, more family oriented and more economic, you could hook them up to TV sets and stereo systems most homes already had instead of buying expensive additional hardware like monitors and speakers, friends could play on the same unit without fighting over a keyboard, games were not overly sophisticated catered to the general crowd, you didn't have to worry about compatibility issues or spend hours trying to make drivers and IRQs work; it wasn't up until late '90s dot com boom that computers and internet access became more affordable, which gave the PC game industry more exposure and profit.

However even now people still have the misconception that only school children play video games and computers are strictly business tools, I'm sure many corporate fatcats feel the same way, too.
 
Console games: Mass availability at Wal-Mart, K-Mart, etc and other brick and mortar stores where the customer only has to drive there. Also online as well. (More B&M customers)

PC games: Available online and via electronic distribution along with select B&M stores. (More e-customers)


Kind of goofy but maybe this is why I think PC gamers are often more "mature" (and in some cases, intelligent) people. Typical Wal-Mart customer may not have enough knowledge of online/electronic sources to buy from.

I wonder what percentage of Wal-Mart customers have internet access.

Flame suit is now on.
 
US PC game sales could increase by 10% a year for the next 10 years, and the US would still end up with half as much of the world PC game market as we have today. 15 years ago the world market for PC games was like 80% US, 15% Europe, 5% Asia. Now it is more like 40% US, 20% Europe, and 40% Asia, and the Asia portion is still growing, and will continue to grow for a LONG time to come. Sales are doing just fine in the US and Europe, increasing steadily, it's just that the Asian PC market is growing incredibly fast. So PC gaming is doing fine, and the market is growing at a ridiculous rate overall.

As for the issue of reduced shelf space in gaming specialty stores for PC titles, that is simply a function of the changes in the marketplace. 10 years ago there was PC, Playstation, Gameboy, and whatever Nintendo Console was out at the time. Console gaming wasn't as popular then, so the total numbers of ALL console and handheld systems in households in the US was lower then than just the number of PS2's today. Therefore, the shelf space used by non-PC games was not that huge. However, today you have a LOT more consoles and handhelds vying for shelf space.... PSP, Gameboy Advance, Gameboy DS, Xbox, Xbox 360, PS2, PS3, Nintendo Gamecube, and the Nintendo Wii. So back then, because there were so few systems, and so few consoles in households, retailers could dedicate more space to PC games. Today that just doesn't work anymore. There are 9 other systems to worry about, and all of those with space needed for both used and new titles vs. only new titles for PC. With all that space needed for other stuff, as long as PC games are getting about 1/15th of the overall shelf space then they are getting their fair share, and in my experience that is about the amount of space they get at most stores.

BTW, there is a Gamestop in the Seattle area with about 400 square feet of wall space (~8 feet tall, 50 feet long) dedicated only to PC games. As a matter of fact that particular store has more PC game space than it has for any other system.

Another interesting point.... EB used to carry video cards, hard drives, sound cards, PC mice and keyboards, and a lot of other PC hardware not strictly needed for gaming. However, they don't carry those things anymore. So is it anyones position that those products are dead simply because EB doesn't carry them anymore? Yeah, I didn't think so..... What one retailer choses to do because of changes in THEIR core business is not necessarily indicative of the overall marketplace.
 
Another interesting point.... EB used to carry video cards, hard drives, sound cards, PC mice and keyboards, and a lot of other PC hardware not strictly needed for gaming. However, they don't carry those things anymore. So is it anyones position that those products are dead simply because EB doesn't carry them anymore? Yeah, I didn't think so..... What one retailer choses to do because of changes in THEIR core business is not necessarily indicative of the overall marketplace.

Very astute observation. I bought my first two 3Dfx cards and my A3D card from Electronics Boutique. Also noteworthy that e-commerce increased incredibly in the past 10-12 years (since 3Dfx, Aureal were available in EB).
 
I think those of you saying PC gaming is NOT in decline simply aren't paying enough attention.

http://www.answers.com/topic/decline-of-pc-game-sales-in-the-us

Call me when we hit 1.9 billion again. Till then, you're wrong, and you can try to spin it any way you like.

MMORPGs don't drive the pc market. Sure they are nice revenue for individual companies, but they don't get people to play new things. When you play one game for 3,4,5 years and don't buy anything else, what is happening to the market?

If this chart isn't interesting enough think about the market in 1999 and the number of people who were actually using computers vs today.

Lets all say it together: a WAY smaller market segment was generating A LOT more money in 1999 than it is today.


This information used to be reflected on wiki, but it appears someone had it removed, because quite frankly, the truth hurts.

You can use false rationalizations, "well in my area" examples, and chant voodoo curses, but in the end, the numbers don't lie.
 
I think those of you saying PC gaming is NOT in decline simply aren't paying enough attention.

http://www.answers.com/topic/decline-of-pc-game-sales-in-the-us

Call me when we hit 1.9 billion again. Till then, you're wrong, and you can try to spin it any way you like.

MMORPGs don't drive the pc market. Sure they are nice revenue for individual companies, but they don't get people to play new things. When you play one game for 3,4,5 years and don't buy anything else, what is happening to the market?

If this chart isn't interesting enough think about the market in 1999 and the number of people who were actually using computers vs today.

Lets all say it together: a WAY smaller market segment was generating A LOT more money in 1999 than it is today.


This information used to be reflected on wiki, but it appears someone had it removed, because quite frankly, the truth hurts.

You can use false rationalizations, "well in my area" examples, and chant voodoo curses, but in the end, the numbers don't lie.

When the consumer pays 49 bucks to play one game for 3 years, that's one business model. When the consumer pays 49 bucks, then 15 bucks a month for 3 years, that's the new model, and ignoring that as if it has no effect on the industry just shows how ignorant you are.

If there really was a cite on wiki, maybe you should find that, instead of referring to third hand info. If its true it shouldn't be too hard.
 
Very astute observation. I bought my first two 3Dfx cards and my A3D card from Electronics Boutique. Also noteworthy that e-commerce increased incredibly in the past 10-12 years (since 3Dfx, Aureal were available in EB).

You just have to look at the names of the companies that have changed....EB stands for electronics boutique, which used to sell electronics.... They changed that business model to selling games...hence EBGames.

So all the dumbasses saying that pc gaming = dead because EB doesn't sell them anymore are totally ignoring how much the stores themselves have shifted business models. Buying used games and consoles from consumers for 10 cents on the dollar then selling them for 95 cents on the dollar = win.
 
When the consumer pays 49 bucks to play one game for 3 years, that's one business model. When the consumer pays 49 bucks, then 15 bucks a month for 3 years, that's the new model, and ignoring that as if it has no effect on the industry just shows how ignorant you are.

If there really was a cite on wiki, maybe you should find that, instead of referring to third hand info. If its true it shouldn't be too hard.

Ignorant? Are you just learning how to read? Apparently you are: let me spell it out again...

$15 a month for 3 or 4 years might be good for ONE COMPANY, but it is not good for the INDUSTRY. It keeps people from playing other things, which is why you see the decline since 1999.

As for Wiki: it IS third hand info, since we are throwing insults now are you so dense that you think wiki is the end all be all FIRST source? Wiki is NEVER treated as a primary source.
 
Ignorant? Are you just learning how to read? Apparently you are: let me spell it out again...

$15 a month for 3 or 4 years might be good for ONE COMPANY, but it is not good for the INDUSTRY. It keeps people from playing other things, which is why you see the decline since 1999.

As for Wiki: it IS third hand info, since we are throwing insults now are you so dense that you think wiki is the end all be all FIRST source? Wiki is NEVER treated as a primary source.

You failed to give any numbers, instead citing wikipedia as your source for info. If you don't have the true firsthand info, and it's been removed from wikipedia, either find the real data, or don't talk about it.

Your argument is asinine...it's like saying strong sales of Halflife 2 or Crysis only help valve and EA, and don't count for the industry at all. We're talking about the sales OF THE INDUSTRY as a whole....get it?
 
Your argument is asinine...it's like saying strong sales of Halflife 2 or Crysis only help valve and EA, and don't count for the industry at all. We're talking about the sales OF THE INDUSTRY as a whole....get it?

If things were all peachy, the numbers wouldn't be going south, now would they?

Consider this: what happens to all the little developers who are bringing out games that people don't buy during that nice 3,4,5 year interval that everyone is playing WoW or what have you? Those games don't sell, those companies go belly up, and the marketplace is less than it was. It doesn't matter how much money WoW is making a month, its destroying the rest of the market by keeping people addicted to one title.

I don't know why this is such a hard concept for some of you to grasp.
 
A decline in sales data doesn't reflect the death of an industry, but keep thuggin yo.

These moronic threads pop up at a rate of 10 a month, if the search function were around you could go read 1000 threads like these, and they're all just as wrong.

PC gaming is an evolving industry in which raw sales data that don't take new business models into effect have shown declines in revenue.

But I guess because you used to work at EB, and they don't sell pc games (or hardware...omg Nvdia is dead!!) anymore, the industry has collapsed.

OMG EVERYONE PANIC.
 
If things were all peachy, the numbers wouldn't be going south, now would they?

Speaking of reading...why not answer the question...that being: explain how your "that's just ONE company" makes any sense at all in discussing industry revenue.
 
A decline in sales data doesn't reflect the death of an industry, but keep thuggin yo.

These moronic threads pop up at a rate of 10 a month, if the search function were around you could go read 1000 threads like these, and they're all just as wrong.

PC gaming is an evolving industry in which raw sales data that don't take new business models into effect have shown declines in revenue.

But I guess because you used to work at EB, and they don't sell pc games (or hardware...omg Nvdia is dead!!) anymore, the industry has collapsed.

OMG EVERYONE PANIC.

If the video game market hadn't exploded at the same time the pc market had shrunk, you MIGHT have a point, but as everyone knows...you don't.
 
If the video game market hadn't exploded at the same time the pc market had shrunk, you MIGHT have a point, but as everyone knows...you don't.

Because there can only be a market for one. Every time someone buys a PS2 game, a pc developer (and a fairy) dies.

Keep on working at gamestop, you guys are experts! I can't imagine why you're not at goldman sachs managing pension plans with all your incredible market knowledge.
 
Because there can only be a market for one. Every time someone buys a PS2 game, a pc developer (and a fairy) dies.

Keep on working at gamestop, you guys are experts! I can't imagine why you're not at goldman sachs managing pension plans with all your incredible market knowledge.

Now you're back to base insults because you lack the ability to admit defeat. Real champ you are. I've spelled it all out very logically, presented evidence, what have you done? You sit and rant about how its not happening, when the numbers clearly show you are wrong.

And btw, as for EB, I managed one, for about 4 years. I'm far from proclaiming it the best job ever, but I do have insight you apparently lack, as well as basic ability to reason things out. I'm not going to drag this into the dirt anymore. Its over. Come to grips with it.
 
Now you're back to base insults because you lack the ability to admit defeat. Real champ you are. I've spelled it all out very logically, presented evidence, what have you done? You sit and rant about how its not happening, when the numbers clearly show you are wrong.

You have nothing but a decline in revenue from billions to hundreds of millions(which nobody is disputing), in what is an enormous industry, and you use poor analogy and pissant retail experience to extrapolate that out to the death of an entire genre with decades of successful history. People have been blabbing about the death of PC gaming with every generation of consoles. They have consistently been dead wrong.

The personal attack comes because of your laughable appeal to expertise based on your experience making minimum wage at EB games in your initial posts.
 
You have nothing but a decline in revenue from billions to hundreds of millions(which nobody is disputing), (clip) People have been blabbing about the death of PC gaming with every generation of consoles. They have consistently been dead wrong.

The personal attack comes because of your laughable appeal to expertise based on your experience making minimum wage at EB games in your initial posts.

people have been babbling about it with every console generation because as the values clearly show, its been happening slowly for some time now. How exactly are people "dead wrong" when the money for the PC market continues to go downhill?

Again: Way fewer people had PCs in 1999, and the PC gaming market generated a LOT more money. How are you missing the obvious implications of this? <--HINT: I would REALLY like you to answer this.

I said I managed the store, that would imply I wasn't a minimum wage lackey, but then again, you DO lack the ability to read, as we have already discovered...
 
I said I managed the store, that would imply I wasn't a minimum wage lackey, but then again, you DO lack the ability to read, as we have already discovered...

Same difference...6 of one, half a dozen of another.

Look, PC gaming isn't dead, it's not going away. But believe what you will.
 
if you think its not dying, explain why. Here's why I think its dying

Now PC hardware has always been on the forefront of technology. But it's starting to be apparent that this pace may not be able to continue. Here how I see the progression of events.

1. First the obvious, Developers are starting to develop titles exclusively for consoles, because its simply easier to do, not to mention cheaper to do.

2. Less games for PC means less PC hardware people are going to buy. This means Nvidia and ATI will put less money into developing PC video card solutions, and more money into developing new technology to go into the next consoles, where the money is.

Think about it though, without ATI and Nvidia having to spend resources on PC video cards, imagine the potential strides they could make in making the jump in technology from one console to the other much more dramatic with their graphics chips. I'd gladly take that instead of video card refresh after disappointing refresh of these rushed video cards, with nvidia and ATI struggling to get drivers out that work.

That said, I haven't bought a console since the SNES and I probably won't till theres some keyboard and mouse support. (though im tempted to buy an xbox360 just for the new GTA and mass effect)
 
if you think its not dying, explain why. Here's why I think its dying

Now PC hardware has always been on the forefront of technology. But it's starting to be apparent that this pace may not be able to continue. Here how I see the progression of events.

1. First the obvious, Developers are starting to develop titles exclusively for consoles, because its simply easier to do, not to mention cheaper to do.

2. Less games for PC means less PC hardware people are going to buy. This means Nvidia and ATI will put less money into developing PC video card solutions, and more money into developing new technology to go into the next consoles, where the money is.

Think about it though, without ATI and Nvidia having to spend resources on PC video cards, imagine the potential strides they could make in making the jump in technology from one console to the other much more dramatic with their graphics chips. I'd gladly take that instead of video card refresh after disappointing refresh of these rushed video cards, with nvidia and ATI struggling to get drivers out that work.

That said, I haven't bought a console since the SNES and I probably won't till theres some keyboard and mouse support. (though im tempted to buy an xbox360 just for the new GTA and mass effect)

As has been said 1000 times, decline in revenue doesn't equal death of an industry. Cut the hyperbole and you might have some credibility.
 
As has been said 1000 times, decline in revenue doesn't equal death of an industry. Cut the hyperbole and you might have some credibility.

but prolonged decline does eventually equal death.

The fact is if developers keep switching over to console only development, pretty soon there will be no more developers for PC games.simple as that.

Put yourself in the shoes of a devco of today and consider some incentives to go console only. here are three

-Much easier to develop for. save time, money.
-Your game will be pirated LESS, then if you released for both the PC and console.
-Your game is not competing on the same platform as WOW and other mmorpgs.

And numerous developers have said they are stopping development on PC because of piracy alone. why blame them. mmorpgs have taken over PC gaming. the ones who are left are mostly cynical bittorrent whores who pirate everything in sight. the pc gaming landscape is a bleak one in the eyes of a developer.



.
 
We need to sticky one of these "Oh noes, PC games are going to die!" threads, to stop someone creating one every week.

It didn't happen back when sticks of RAM cost a hundred bucks for a megabyte that came in a bank of 4x 256KB simms (SimCity 2000 can be a powerful pull) and more money yet (for a 2D graphics card!), with a lesser market size, and it isn't going to happen now.
 
pc games aren't gonna disappear for one simple reason: the pc isn't going to disappear. a console does nothing but play games (well, with the wii you can get on the internet now, right?) but the pc does a ton of stuff. therefore, the pc is a much more marketable item. and with all the pc's out there, the owners are gonna want to have some fun on them, not just use them for work.
 
a PC was invented to do work, to create, and to develop. gaming systems were made to game. a PC, while its had its glory days in gaming just isn't an ideal gaming platform. its a pain in the ass to develop for compared to developing for a console. Yes a theoretical PC that was as easy to develop games for, as a console would be very marketable, but a gamer can simply get a better value from buying a console these days.

and with all the pc's out there, the owners are gonna want to have some fun on them, not just use them for work.

and to have that fun they'll have to fork over as much money for a video card as it costs for a gaming console. even then they will be left with buggy drivers, buggy pc releases that in months will eventually be patched to something decent. maybe.
 
regardless if one platform is ideal for one thing or anohter, the fact remains that there is still a market for pc games. and as long a market exists (people using pc's and gaming on them) then pc games are going to exist.
 
and to have that fun they'll have to fork over as much money for a video card as it costs for a gaming console. even then they will be left with buggy drivers, buggy pc releases that in months will eventually be patched to something decent. maybe.

Because no games will play on a 90-100 dollar graphics card. Sorry, but regular consumers don't play at 2600 resolution with maximum AA and AF on 30 inch widescreens. They play at 1024 with low to medium settings on the 7600 that came in their dell.

You might as well say that EVERYONE who plays console games is doing it on a 600 dollar PS3 on a $3000 HDTV. Some people do, but the unwashed masses still like their PS2 on their 20 inch crt thanks.
 
PC Gaming is in a slump right now, it will rebound once the new DX10 cards hit and the consoles are on there 2/3 year cycle. The main reason it is slowing down is because originality costs too much. Look there are barely any independent companies for the PC anymore that can make a kick ass game. PC will always be the hardcore too because of the ability to HACK and edit a game that should have been made WAY better on the PC (example F1 2002 modding community) That game with the mods looks better and more realistic then the PS3 game. I just wish if PC's get simple ports give us people the code in order to improve your crappy port just so you can make money. It also has been in decline due to MS in the console war, they dont develope primary for the PC anymore mostly consoles. I mean hell even ID went console with QW what does that say show me the money $$$.
 
Because no games will play on a 90-100 dollar graphics card. Sorry, but regular consumers don't play at 2600 resolution with maximum AA and AF on 30 inch widescreens. They play at 1024 with low to medium settings on the 7600 that came in their dell.

That's all true, yet it is totally irrelevant. The main concern of threads like these is that PC gaming will not be the platform for the BEST gaming experience possible in the future, look at what forum you are on, no one cares about what the regular consumer does.

PC gaming will always have its place, but its going to be pinball, mmorpgs and starcraft because the devcos are simply giving up on developing for the PC. You can close your eyes and pretend its not true, but its still happening.

These companies don't have an illogical love affair with the PC like some of you do, they want to make games, and they want it to be profitable as well as streamlined to do.
 
That's all true, yet it is totally irrelevant. The main concern of threads like these is that PC gaming will not be the platform for the BEST gaming experience possible in the future, look at what forum you are on, no one cares about what the regular consumer does.

Gee, that's not at all what anyone has been saying. Read the threads: people are saying PC GAMING IS DEAD or DYING OMG. Now if you want to move the goalposts and change the tone, and say that the future of gaming will lead on consoles, not on the PC, that's a different argument, and one that you seem to be the only one making.

My responses are to the hysterical morons saying PC gaming is dead, so don't pretend people aren't saying that, and haven't been blabbing that during this entire thread.
 
Back
Top