Spare-Flair
Supreme [H]ardness
- Joined
- Apr 4, 2003
- Messages
- 7,471
Alright, all the beta release headaches have passed and 99% of those who have the beta can now play. The servers have been full for hours as the beta is now about 4 hours old (after Valve releasing the unlaunchable TFC at 11:40 PST). Please keep Sept. 17th release talk or Valve bashing in regards to the semi-botched release in the other threads, this one should be for gameplay.
I've played Dustbowl and Hydro all night. Enjoyed the updates to classic maps. I somewhat miss the grenades but I can easily do without those because TFC Classic has turned into grenade spamming which ruins the gameplay. The greatest disappointment for me is that the cp maps nolonger feature a flag. IE: Dustbowl doesn't need a carrier to carry a flag across the map to the capture point. The best thing for defenders in TFC Classic was to make the carrier drop the flag somewhere inconvienient so that the entire attacking team had to go there to get it back. The dearth of CTF maps (2Fort is the only one) is also unfortunate.
I notice there is an achievement system, it reminds me of the Battlefield 2 system where you have to achieve things like 10 kills in a round with a single turret, stab 5 people, get an enemy medic to heal you, etc. Does this unlock any special things if you complete all the achievements or are they just for your own personal goals/pride?
The biggest change is the medic beam + tank (HWguy) strategy. This isn't the old "guy in a mask pumping a beeping box in your face" but a continous stream of health that renders the pair nearly invincible if done right. It's quite a powerful new strategy.
I've played Dustbowl and Hydro all night. Enjoyed the updates to classic maps. I somewhat miss the grenades but I can easily do without those because TFC Classic has turned into grenade spamming which ruins the gameplay. The greatest disappointment for me is that the cp maps nolonger feature a flag. IE: Dustbowl doesn't need a carrier to carry a flag across the map to the capture point. The best thing for defenders in TFC Classic was to make the carrier drop the flag somewhere inconvienient so that the entire attacking team had to go there to get it back. The dearth of CTF maps (2Fort is the only one) is also unfortunate.
I notice there is an achievement system, it reminds me of the Battlefield 2 system where you have to achieve things like 10 kills in a round with a single turret, stab 5 people, get an enemy medic to heal you, etc. Does this unlock any special things if you complete all the achievements or are they just for your own personal goals/pride?
The biggest change is the medic beam + tank (HWguy) strategy. This isn't the old "guy in a mask pumping a beeping box in your face" but a continous stream of health that renders the pair nearly invincible if done right. It's quite a powerful new strategy.