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I wonder if the electro zapper should have some kind of charging system after each use. Right now you can just run by a few sentry guns and dispensers and zap them all instantly.
Oh, and someone mentioned the enemy can tell the speed difference is you're disguised as a heavy weapon guy or a scout. If you're disguised as a class slower then you, you automatically slow down to their speed. However, if you're disguised as a scout, you don't get any faster.
Are you reporting the issues or just playing? You really should report the issues.
That's weird. I haven't had a single lockup or crash in my ~10 hours of play.
One thing about spy-checking, I can't tell the difference if it's a spy or teammate? I honestly shot at a spy, he gave me no reaction and kept running, then I saw him place a sapper on a sentry and I finished him off, but you should atleast see some blood or something instead of nothing.
spydermonkey said:Also, the other night, I was playing, yelled for a medic, happened to see one. He ran over and stabbed me in the back. Worst doctor ever
Also, the other night, I was playing, yelled for a medic, happened to see one. He ran over and stabbed me in the back. Worst doctor ever.
I can't help but think that the removal of grenades was partly due to not having time to finish all of them properly, they were all quite unique in TFC and would take a fair chunk of code and model/texture work.
Hopefully they fixed the vista 64bit fullscreen problem. TF2 rocks I cant really find a problem with it.. its simplely a great polished fun multiplayer game. The only grip I have is the pyro class needs a slight boost in power... Maybe napalm grenades/landmines? I dont think any FPS games coming out will hold a candle to TF2 except Unreal 3... Crysis so far is a big let down the Beta runs horrible in Vista 64bit and to make things worse the multiplayer is generic, big, and confusing.
The models for the grenades still exist in the TF2 game files, so the reason for the removal was due to it being detrimental to gameplay.All the classes had nades planned but they dropped them all, the dynamite was the demo mans grenade. I can't help but think that the removal of grenades was partly due to not having time to finish all of them properly, they were all quite unique in TFC and would take a fair chunk of code and model/texture work.
Is anybody else floored by the sheer amount of thought that went into the class balance? Every class is almost invulnerable if played by the proper person, and every class is almost worthless if played against the proper person. It seems pretty fucking ingenious.
Joined a server, got a 16 kill run w/ a Demo... I caught like 4-5 spys being stupid (me being stupid not catching them at 1 point) but they were incredibly dumb... haha...
Either way, 16 kills, 5:45 or so and then I got trapped by a pyro (probably could have gotten away if I didn't get stuck >_<)
I'm rendering the video right now... maybe 30-45 min till it's uploaded...
FRAPS runs perfect on my system too... half-res (960 x 600 @ 30fps) never drops below 30fps while recording... which makes for very smooth video... just takes up a ridiculous amount of space, I may try doing 60fps and dropping my settings a bit, see if I can get even smoother video
What did you use for conversion/compression for both video audio?
I did some work and was going to use xvid and vdub but the sound was in 5.1 and vdub pisses and moans about converting that, so will have to do stereo, but it's still rather large...
I just edit in Vegas 8... and encode to wmv (not the best quality) but everyone has windows media player... or the codecs for it...
http://www.lousyhero.com/blaze/demorun1.wmv
Threw in some unreal music and slo-mo when the gibs show up![]()
Frosteh said:I've found that, however the push of the turrets when you're being hit by them his horrific and you're soon quite a distance away leaving your main weapons practically useless against them.
You're a stud with that pipebomb launcher. I feel like it's a class I could get into, but it's definitely going to take some work to get the timing down and knowing how to lead people. I usually have a pretty good idea of how they're going to juke - years of cs, what can I say - but I haven't spent enough time playing to be able to work out the leading to be any good with the demo.I just edit in Vegas 8... and encode to wmv (not the best quality) but everyone has windows media player... or the codecs for it...
http://www.lousyhero.com/blaze/demorun1.wmv
Threw in some unreal music and slo-mo when the gibs show up![]()