Official [H] Star Wars:The Old Republic Thread

One of the easy ways to get credits is PvP and space mission dailies, but they give you a ton of XP so you quickly outlevel whatever planet you were working on. You also outlevel the flashpoints quickly if you don't specifically stop your progress to try them out before they become useless.
Once you hit Voss, you'll love PvP. Because you need it. I entered Voss at level 43. I exited at level 44, having completed every single quest there. That one planet is supposed to last me until 47... Without PvP, I'd be screwed.
 
Wife and I had a blast in Balmorra, but early last week we went to Nar Shaddaa, and that planet is approximately zero fun. I mean, we want to complete the class quests and what not, but the quests take about 2 minutes and then it's 5 minutes across the map for a turnin. There's not a lot of enemies, everything is really spread out, etc....I'm pretty disappointed after how awesome Balmorra was. Gonna probably try and get through the rest of it...or at least a big chunk, tonight.
 
Wife and I had a blast in Balmorra, but early last week we went to Nar Shaddaa, and that planet is approximately zero fun. I mean, we want to complete the class quests and what not, but the quests take about 2 minutes and then it's 5 minutes across the map for a turnin. There's not a lot of enemies, everything is really spread out, etc....I'm pretty disappointed after how awesome Balmorra was. Gonna probably try and get through the rest of it...or at least a big chunk, tonight.

+1
Got a bit more palatable once I got my speeder though. Won't be going back there anytime soon...
 
Wife and I had a blast in Balmorra, but early last week we went to Nar Shaddaa, and that planet is approximately zero fun. I mean, we want to complete the class quests and what not, but the quests take about 2 minutes and then it's 5 minutes across the map for a turnin. There's not a lot of enemies, everything is really spread out, etc....I'm pretty disappointed after how awesome Balmorra was. Gonna probably try and get through the rest of it...or at least a big chunk, tonight.
Nar Shaddaa is more spread out than Balmorra? :confused: Are you doing the quests out of order or something?
 
don't quit this game until you do an eternity vault run/raid

fascinating mechanics in there

i was getting close to quitting out of boredom but eternity vault saved the day...well, at least postponed it...makes future planned instances look extremely promising

ymmv
 
Nar Shaddaa is more spread out than Balmorra? :confused: Are you doing the quests out of order or something?

I'm trying to fathom this as well. While NS may not be my favorite area in the game, and it doesn't really have the same epic feel some of the other worlds do, there are a ton of missions there and areas planted thick with enemies to fight.

Heck you get sent back there once you're done with it for even more stuff to do later on.

I still think it feels like a ME level, but I was never short on things to do there or stuff to kill.
 
Nar Shaddaa is more spread out than Balmorra? :confused: Are you doing the quests out of order or something?

When I say more spread out, I don't mean it in a sense of the world being bigger or anything. I mean it like.....there's 1, maybe 2 quests somewhere, and then you have to fly across the map to get another 1-2 quests for another area, then fly to a new place, etc. At least in Balmorra there was 4-5 quests / mission boards / whatever in the same area, and at least two of those usually had follow up quests.

Limahl kinda nailed it with "it doesn't really have the same epic feel some of the other worlds do." That's exactly how I feel. Of course, coming from 5+ years of WoW, a non-instanced indoor level seems odd to begin with.
 
When I say more spread out, I don't mean it in a sense of the world being bigger or anything. I mean it like.....there's 1, maybe 2 quests somewhere, and then you have to fly across the map to get another 1-2 quests for another area, then fly to a new place, etc. At least in Balmorra there was 4-5 quests / mission boards / whatever in the same area, and at least two of those usually had follow up quests.
That's how both worlds were for my characters that have been there (Sith Jugg and Jedi Knight). I'd generally go to an area, have 3-8 quests, finish them, and never have to go back once I've moved on. I'm wondering if certain character's quests mix it up (too much). For instance, I never had to fly out to the casino for my missions, which I imagine would be a pain.
Limahl kinda nailed it with "it doesn't really have the same epic feel some of the other worlds do." That's exactly how I feel. Of course, coming from 5+ years of WoW, a non-instanced indoor level seems odd to begin with.
I agree, but I think it's intended to be this seedy, Las Vegas-like trading hub. I think they need to instance more people in the same area though, as the Promenade should be swarming with Republic and Empire alike.
IGN reviewed the game and it scored a 9.0! Nice stuff.
Excellent :cool:
 
I am having a blast. This is the first MMO I read quest texts (even if I don't always hear the full dialogue), that I don't read quest guides, that I don't look for loot online, or boss mechanics. I just immerse myself and have a blast. At least it is that way with the bounty hunter, which is a ton more fun than the jedi consular I tried at beta.
 
That's how both worlds were for my characters that have been there (Sith Jugg and Jedi Knight). I'd generally go to an area, have 3-8 quests, finish them, and never have to go back once I've moved on. I'm wondering if certain character's quests mix it up (too much). For instance, I never had to fly out to the casino for my missions, which I imagine would be a pain.

I'm playing a Sith Marauder and my wife is playing a Sith Sorcerer. We've both been having this problem. Maybe it gets better later in the zone? We've only been on NS for roughly a level at this point. We're planning on playing tonight for quite a while, so hopefully it either gets better or we finish the zone...
 
Hello everyone! We are excited to announce that today’s patch for our Public Test Server brings you the first of many content updates for Star Wars™: The Old Republic™. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga’s Palace. You’ll also notice changes to Open World PvP on Ilum.

As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen’s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.

We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



Star Wars: The Old Republic - Game Update 1.1



General

Anti-aliasing is now available and can be enabled in the preferences menu.


Classes and Combat


General

Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.


Guard

This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.


Jedi Consular

Project: This ability no longer shakes the screen of onlookers.


Shadow

Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.


Jedi Knight

Force Leap: This ability no longer functions on Portable Holo Dancers.



Sith Inquisitor


Assassin

Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.


Sith Warrior

Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.



Imperial Agent


Bug Fixes

Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.


Bounty Hunter


General

Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.


Companion Characters



General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.


Companions


Kira Carsen

Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.


Bug Fixes

Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.


Crew Skills


Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.


Flashpoints and Operations



General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.


Flashpoints


Cademimu

General Ortol’s rocket fire damage no longer occurs when the rocket is not active.


The Black Talon

Some enemies in this Flashpoint are no longer invisible.


The Foundry

Corrected an issue that could cause the final boss to become stuck at 10% health.


The Battle of Ilum

Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.


The False Emperor

The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.


Operations


Eternity Vault

Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.


Karagga’s Palace

Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.


Bug Fixes


Flashpoints

Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.


Items


General

An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.


PvP

Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.


Missions and NPCs


General

All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.


Missions


Imperial

Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.


Republic

Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”


NPCs



Bug Fixes

Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP


General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.


Warzones

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.


Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.


Bug Fixes


General

The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.


Huttball

Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.


Ilum

Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.


UI


Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.


Items

Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.


Bug Fixes

Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.



Miscellaneous Bug Fixes

The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.


Supposedly going in on the 10th. can't wait
 
While SWTOR is a good game


IGN reviews mean jack shit.

Yeah....once upon a time, IGN's reviews could be trusted. If a game got an 8.5+, it was REALLY a good game - they never gave out scores that high.

Now they give out a 9+ to anybody who pays them.
 
So just a heads up

Don't get on a friends ship and travel with them to one of their space-station missions. You will get stuck there, and you will not be able to leave. I'm currently sitting on a space-station that I can't enter and can't leave (I'm confined to a hallway). I'm waiting for a war zone to pop up so I can just be booted back to the fleet for not doing anything since I used my fleet pass about an hour ago :(

argh
 
god dammit motherfucker shit fuck

I finally get out of that fucking space station after waiting for a fucking war zone for two hours .. I hit level 50, and go to finish my fucking story and the piece of shit is bugged and I can't complete or reset it


fucking dammit what the balls
 
So I just hopped on this game 2 days ago - already to level 10 with a Commando. It's pretty cool so far, I just feel like everything is blatantly ripped off of WoW. I'm playing a Star Wars version of WoW with quests that are like Mass Effect.

I mean it's cool, and I'll probably end up switching permanently because WoW is losing its luster, but man.
 
So I just hopped on this game 2 days ago - already to level 10 with a Commando. It's pretty cool so far, I just feel like everything is blatantly ripped off of WoW. I'm playing a Star Wars version of WoW with quests that are like Mass Effect.

I mean it's cool, and I'll probably end up switching permanently because WoW is losing its luster, but man.
actually.. what your experiencing is MMO. each new MMO builds on the good stuff of previous MMO's. WoW riped of EQ, etc...
 
So you're playing in a server by yourself? Wow, how'd you manage to convince EA to give you your own personal server?

I think what he means is that it is not only mmos that rip off whatever preceded them.
 
So I just hopped on this game 2 days ago - already to level 10 with a Commando. It's pretty cool so far, I just feel like everything is blatantly ripped off of WoW. I'm playing a Star Wars version of WoW with quests that are like Mass Effect.

I mean it's cool, and I'll probably end up switching permanently because WoW is losing its luster, but man.

Wow blatantly ripped off EQ, your point?
 
Wow blatantly ripped off EQ, your point?

I think people just expect a little more difference when jumping into another MMO. For most people WoW was their first and only, so jumping into another MMO and seeing levels, quests, hotkey style combat, instances, raids, battlegrounds, the holy trinity, etc, everything seems oh so familiar.

Hopefully game developers will steadily become more adventurous, and start to break the mold more and more.
 
So you're playing in a server by yourself? Wow, how'd you manage to convince EA to give you your own personal server?

Hoth, Quesh, Belsavis, Voss, Corellia, and now Ilum -- I've been completely alone. My server is dead. I can't even do the Ilum dailies because no one else is around to make everything imperial controlled lol.

Also, even if it was a populated server, they instance all the planets..

This is a single player game with the option to have co-op. Not a true MMO.

I think what he means is that it is not only mmos that rip off whatever preceded them.

Negative
 
Hoth, Quesh, Belsavis, Voss, Corellia, and now Ilum -- I've been completely alone. My server is dead. I can't even do the Ilum dailies because no one else is around to make everything imperial controlled lol.

Also, even if it was a populated server, they instance all the planets..

This is a single player game with the option to have co-op. Not a true MMO.

The game's barely three weeks old and you're already in the high 40s maybe even 50 now. You want to find people go to Tatooine, Nar Shadaa, or Alderaan. My server is always either full or heavy.
 
I think you're suffering from first to 50 syndrome. For example the server I play on was completely dead until my nephew decided to play the reroll game over and over. Now I can't find a single lockbox to open on Balmorra. If I ask in General chat for two more players for Heroic +4's I get five or six whispers.

A bunch of these people I have met admit to having level 50's that they just "spacebarred" the content with. They are so surprised that my nephew and I actually watch the videos and care to pick useful responses that they are floored. They refuse to leave our group for eight hour marathons if that's any indication to how dedicated they are to the game. I guess they are finally getting their money's worth.

I haven't touched the pvp in the game aside from some early matches on my old Sith Sorcerer. Not because I didn't like it; pvp is more of an addiction for me. And since I refuse to fight low level mobs, I don't want to inflate my level through pvp and then be presented with zero challenge in the game. Yes, I'm weird that way.

:)
 
The game's barely three weeks old and you're already in the high 40s maybe even 50 now. You want to find people go to Tatooine, Nar Shadaa, or Alderaan. My server is always either full or heavy.

I've never seen coruscant or the republic fleet climb above 20 people during prime time. My server is actually dead.

My server is almost always "light". I've seen it go to "standard" once. I rolled on it at 2am when most servers were "standard". Major mistake.

Either way, the game is so HOAR that I would hardly consider it an MMO. It's like a semi-MMO :p

I think you're suffering from first to 50 syndrome. For example the server I play on was completely dead until my nephew decided to play the reroll game over and over. Now I can't find a single lockbox to open on Balmorra. If I ask in General chat for two more players for Heroic +4's I get five or six whispers.

A bunch of these people I have met admit to having level 50's that they just "spacebarred" the content with. They are so surprised that my nephew and I actually watch the videos and care to pick useful responses that they are floored. They refuse to leave our group for eight hour marathons if that's any indication to how dedicated they are to the game. I guess they are finally getting their money's worth.

I haven't touched the pvp in the game aside from some early matches on my old Sith Sorcerer. Not because I didn't like it; pvp is more of an addiction for me. And since I refuse to fight low level mobs, I don't want to inflate my level through pvp and then be presented with zero challenge in the game. Yes, I'm weird that way.

:)


I've been considering a re-roll .. I might have to figuring come tuesday I won't be able to find a warzone since I'll be locked into the 50 bracket (which is a good thing, just sucks that my server is essentially dead)
 
Oh well. Unfortunate that there's low-pop servers at such an early stage of the game, but can't do much about it :(
 
I think people just expect a little more difference when jumping into another MMO. For most people WoW was their first and only, so jumping into another MMO and seeing levels, quests, hotkey style combat, instances, raids, battlegrounds, the holy trinity, etc, everything seems oh so familiar.

Hopefully game developers will steadily become more adventurous, and start to break the mold more and more.



http://vimeo.com/25380454
 
The copying is fine, but it's been how many years/decades copying the same concepts? There's definitely many differences amongst different MMOs and other genres in how the designers have modified the existing concepts, some of these differences are improvements for some, and vice versa. Though I feel the entire gaming genre is moving a little slowly. I think we would have had enough time to push further into change than we have so far. Yet, hotkey ability calculated rotation combat is still here in it's original glory :p

However, I think a lot of it has to do with funding. There's greater safety in recreating an already proven concept that's shown to have made a profit in the past. After the success of WoW, it'd be hard for a publisher to not want to try to recreate that success, with their own nifty features (rifts, single-player experience, etc) that they'll use to try to draw players away from the competition.
 
The copying is fine, but it's been how many years/decades copying the same concepts? There's definitely many differences amongst different MMOs and other genres in how the designers have modified the existing concepts, some of these differences are improvements for some, and vice versa. Though I feel the entire gaming genre is moving a little slowly. I think we would have had enough time to push further into change than we have so far. Yet, hotkey ability calculated rotation combat is still here in it's original glory :p

However, I think a lot of it has to do with funding. There's greater safety in recreating an already proven concept that's shown to have made a profit in the past. After the success of WoW, it'd be hard for a publisher to not want to try to recreate that success, with their own nifty features (rifts, single-player experience, etc) that they'll use to try to draw players away from the competition.


the idea of some ever advancing gameplay experience is a myth I think


There is such a thing as an optimal design, and many mmos today in their maturity are coalescing around what works better. No one complains about the basic shape of a chair and how it has not advanced much, maybe more padding, but lets say some ultra expensive ergonomic chair changes the game for comfort, what then?

How many tweaks can be made to something before it is as good as its going to get?

What about good shows/movies/books?

Certain types of narrative are fine tuned and produce better results, I don't want to hear the epic tale of a song of ice and fire told in limerick form. That would be sub optimal. And so it is with mmos.


That is not to say there is no room for improvement. I could imagine even more character interaction. More varied locales and mechanics. maybe a more free form ability selection like an action game vs set moves. But then we bump into the limitations of the damn human animal with our finite reflexes and fingers. I am getting too far afield now, but I swear there is a point in these ramblings somewhere.
 
From personal experience, all I can say is over the past 2 decades of playing MMOs, I got tired of them. I love the genre to death, but there just hasn't been enough improvement or innovation in the field to keep my interest. Right now I stick to MMOs that have their major focus on multiplayer and server community as the people you meet and the communities that form is enough to keep me interested. Unfortunately developers seem to be heading away from that direction with dungeon queues, PvP queues, entirety of the leveling experience being soloable, little reason for world PvP or even disincentivizing it, etc. However, that's on the western front. There's actually quite a number of Asian MMOs that I still actively play and find them quite enjoyable simply due to the atmosphere.

Oh well, personal experience is personal. :p
 
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