I just spent 20,000 credits on a skill at 36. Really?
You're not going to be happy with the 210k skill at level 40 then.
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I just spent 20,000 credits on a skill at 36. Really?
You're not going to be happy with the 210k skill at level 40 then.
I did not spend 200k on a skill at 40.
Once you hit Voss, you'll love PvP. Because you need it. I entered Voss at level 43. I exited at level 44, having completed every single quest there. That one planet is supposed to last me until 47... Without PvP, I'd be screwed.One of the easy ways to get credits is PvP and space mission dailies, but they give you a ton of XP so you quickly outlevel whatever planet you were working on. You also outlevel the flashpoints quickly if you don't specifically stop your progress to try them out before they become useless.
Wife and I had a blast in Balmorra, but early last week we went to Nar Shaddaa, and that planet is approximately zero fun. I mean, we want to complete the class quests and what not, but the quests take about 2 minutes and then it's 5 minutes across the map for a turnin. There's not a lot of enemies, everything is really spread out, etc....I'm pretty disappointed after how awesome Balmorra was. Gonna probably try and get through the rest of it...or at least a big chunk, tonight.
Nar Shaddaa is more spread out than Balmorra? Are you doing the quests out of order or something?Wife and I had a blast in Balmorra, but early last week we went to Nar Shaddaa, and that planet is approximately zero fun. I mean, we want to complete the class quests and what not, but the quests take about 2 minutes and then it's 5 minutes across the map for a turnin. There's not a lot of enemies, everything is really spread out, etc....I'm pretty disappointed after how awesome Balmorra was. Gonna probably try and get through the rest of it...or at least a big chunk, tonight.
Nar Shaddaa is more spread out than Balmorra? Are you doing the quests out of order or something?
Nar Shaddaa is more spread out than Balmorra? Are you doing the quests out of order or something?
That's how both worlds were for my characters that have been there (Sith Jugg and Jedi Knight). I'd generally go to an area, have 3-8 quests, finish them, and never have to go back once I've moved on. I'm wondering if certain character's quests mix it up (too much). For instance, I never had to fly out to the casino for my missions, which I imagine would be a pain.When I say more spread out, I don't mean it in a sense of the world being bigger or anything. I mean it like.....there's 1, maybe 2 quests somewhere, and then you have to fly across the map to get another 1-2 quests for another area, then fly to a new place, etc. At least in Balmorra there was 4-5 quests / mission boards / whatever in the same area, and at least two of those usually had follow up quests.
I agree, but I think it's intended to be this seedy, Las Vegas-like trading hub. I think they need to instance more people in the same area though, as the Promenade should be swarming with Republic and Empire alike.Limahl kinda nailed it with "it doesn't really have the same epic feel some of the other worlds do." That's exactly how I feel. Of course, coming from 5+ years of WoW, a non-instanced indoor level seems odd to begin with.
ExcellentIGN reviewed the game and it scored a 9.0! Nice stuff.
That's how both worlds were for my characters that have been there (Sith Jugg and Jedi Knight). I'd generally go to an area, have 3-8 quests, finish them, and never have to go back once I've moved on. I'm wondering if certain character's quests mix it up (too much). For instance, I never had to fly out to the casino for my missions, which I imagine would be a pain.
IGN reviewed the game and it scored a 9.0! Nice stuff.
While SWTOR is a good game
IGN reviews mean jack shit.
actually.. what your experiencing is MMO. each new MMO builds on the good stuff of previous MMO's. WoW riped of EQ, etc...So I just hopped on this game 2 days ago - already to level 10 with a Commando. It's pretty cool so far, I just feel like everything is blatantly ripped off of WoW. I'm playing a Star Wars version of WoW with quests that are like Mass Effect.
I mean it's cool, and I'll probably end up switching permanently because WoW is losing its luster, but man.
actually.. what your experiencing is MMO. each new MMO builds on the good stuff of previous MMO's. WoW riped of EQ, etc...
This is hardly MMO lol
So you're playing in a server by yourself? Wow, how'd you manage to convince EA to give you your own personal server?
So I just hopped on this game 2 days ago - already to level 10 with a Commando. It's pretty cool so far, I just feel like everything is blatantly ripped off of WoW. I'm playing a Star Wars version of WoW with quests that are like Mass Effect.
I mean it's cool, and I'll probably end up switching permanently because WoW is losing its luster, but man.
Wow blatantly ripped off EQ, your point?
So you're playing in a server by yourself? Wow, how'd you manage to convince EA to give you your own personal server?
I think what he means is that it is not only mmos that rip off whatever preceded them.
Hoth, Quesh, Belsavis, Voss, Corellia, and now Ilum -- I've been completely alone. My server is dead. I can't even do the Ilum dailies because no one else is around to make everything imperial controlled lol.
Also, even if it was a populated server, they instance all the planets..
This is a single player game with the option to have co-op. Not a true MMO.
The game's barely three weeks old and you're already in the high 40s maybe even 50 now. You want to find people go to Tatooine, Nar Shadaa, or Alderaan. My server is always either full or heavy.
I think you're suffering from first to 50 syndrome. For example the server I play on was completely dead until my nephew decided to play the reroll game over and over. Now I can't find a single lockbox to open on Balmorra. If I ask in General chat for two more players for Heroic +4's I get five or six whispers.
A bunch of these people I have met admit to having level 50's that they just "spacebarred" the content with. They are so surprised that my nephew and I actually watch the videos and care to pick useful responses that they are floored. They refuse to leave our group for eight hour marathons if that's any indication to how dedicated they are to the game. I guess they are finally getting their money's worth.
I haven't touched the pvp in the game aside from some early matches on my old Sith Sorcerer. Not because I didn't like it; pvp is more of an addiction for me. And since I refuse to fight low level mobs, I don't want to inflate my level through pvp and then be presented with zero challenge in the game. Yes, I'm weird that way.
I think people just expect a little more difference when jumping into another MMO. For most people WoW was their first and only, so jumping into another MMO and seeing levels, quests, hotkey style combat, instances, raids, battlegrounds, the holy trinity, etc, everything seems oh so familiar.
Hopefully game developers will steadily become more adventurous, and start to break the mold more and more.
The copying is fine, but it's been how many years/decades copying the same concepts? There's definitely many differences amongst different MMOs and other genres in how the designers have modified the existing concepts, some of these differences are improvements for some, and vice versa. Though I feel the entire gaming genre is moving a little slowly. I think we would have had enough time to push further into change than we have so far. Yet, hotkey ability calculated rotation combat is still here in it's original glory
However, I think a lot of it has to do with funding. There's greater safety in recreating an already proven concept that's shown to have made a profit in the past. After the success of WoW, it'd be hard for a publisher to not want to try to recreate that success, with their own nifty features (rifts, single-player experience, etc) that they'll use to try to draw players away from the competition.