Well honestly I really don't know what cool-aid some of you were drinking here. To me the minute I found out, like 2 years ago C2 was going to be multiplatform, I knew they weren't going to push the boundries hard. There's simply no way they were going to take the verbal pounding they got from pc gamers regarding how the game was running like shit for even high end systems of the time. Second they wanted in on the console money. Did you really think you would get a boundry pushing high end PC kick ass exclusive game and still have it scale down to consoles? It hasn't been done yet and to my knowledge this is the closest anyone has come. This game arguably is the best looking console game to date, so they achieved their goal on the consoles. As far as PC, it looks good. No, not zomg this is light years better than C1/Wh but in all honesty it looks as good at times and other times better. It does feel alot smoother even when the same fps is being displayed in both games.
I liked the more open sand box feeling you get from the first 2 games don't get me wrong but that doesn't make this game suck or bad imo. This is fun in a different way compared to the first 2 and it does what it does pretty well and looks good doing it imo. Honestly I wish Crysis was still PC exclusive too but that's not the reality. The reality is Crytek is a business and as such they want as much money as possible. They aren't in business to make PC gamers cream their pants. They are in business to sell as many copies as possible and they will probably sell more copies of C2 then ever before.
The gamer in me likes this game and I like the overall feel of the game. The PC enthusist in me wishes it was a more PC centric, more open ended and more of a boundry pushing exclusive game but that's not the reality. What we have is a fun game if your a gamer first. If your not a gamer first your gonna probably be disappointed. That's the bottom line.
A lot of the complainers (and that, surprisingly, includes Kyle, though I can understand why in his case) are enthusiasts first, and hardware enthusiasts in particular.
Here's the difference between Kyle and the whiners - Kyle actually ADMITS that he's a hardware enthusiast. He minces no words about it.
It's why I can respect Kyle's opinion - despite honestly disagreeing with it. (It's also why I didn't put him in the crowd with the whiners.)
I'm a gamer first, and a hardware-enthusiast somewhere around third or fourth, though I've always built my own rigs. (That largely comes from coming into PCs via terminals for mainframes in the mid 1980s.) For me, a PC is a tool for a task first.
I like a good PC FPS - I go back to original Doom and Wolfenstein 3D. However, one thing that has galled me *in particular* about the PC FPS market is that, unlike the rest of the PC gaming genre, it has largely remained a *tweakers' paradise*. (It's almost as bad as writing or debugging mainframe COBOL code - which is what got me involved with PCs as terminals in the first place.) I got into gaming to "escape" that sort of BS - yet the FPS genre (for the PC) has stubbornly held onto it like a mule.
Through Windows 3.x. Through 9x. Even through NT (and XP, Vista, and almost to the first anniversary of 7).
Thank Ghu that Crytek has finally decided to banish the need for tweaking an FPS for the majority of players by designing an FPS that the average PC owner can simply install/activate/play with little to no fanfare.
What's really amazing that it was *Crytek* of all developers - a company with no history of writing average-PC-friendly games (FarCry certainly wasn't friendly to the average PC of its day, and Crysis was downright hostile) doing something that had never been done in the entire history of the first-person PC shooter. (I would have thought that id, Raven Software, Epic, or even Microsoft, would have taken on that challenge.)
Pure gamers (as opposed to hardware enthusiasts) largely don't relish tweaking. Those that used to write and debug programs for a living (and anyone that actively does so for a living today) would like it even less (too much a reminder of work!).
A pure gamer will largely enjoy Crysis 2 *because* of the lack of need to tweak the game on average hardware. Hardware enthusiasts, on the other hand, will loathe it for not taking advantage of high-end hardware features.