This is certainly one of the takes of all time.Fake frames: You (everyone) do realize that every single frame in a video game is a fake frame? When it's all realtime rendered (exception would be actual video if that is used for a cutscene), it's 100% fake. And rasterization has to fake the lighting, bake in the lightmap so it approximates reality. Being upset over frame gen is silly, when the frames to begin with are 100% computer generated.
Not using dynamic picture preset and SOE for movie watching, or adding neon colors to realist paintings, or adding bass beat tracks to Beethoven's symphony is also being a purist.Video games on the other hand already provide nothing but a fully fabricated experience. Acting like the source textures are a "source of truth" for the scene and being a purist is fine; that's your opinion... but a game is a game. Developers and people will be happy as long as it subjectively looks good and plays well. If something subjectively looks "better than native" in an blind A/B test, it's just better period, because the overall experience is better. Being a purist is fine, but I'll note that purists are also extremely rare in the audiophile space. If it hits the neurons better, monkey will be happier.