Eyefinity-capable cards have some additional display engines on the back end to support it, so it's both driver-level and hardware-level.Multi-monitor is supported with the driver correct?
Not that I'm aware of.Is there any game on the market that works with Eyefinity that is actually AWARE of Eyefinity?
They don't get shader optimizations tailored for AMD hardware. So, games end up running a bit more slowly than they might otherwise. Given that the days of vendor-specific optimization are basically over and done with, this isn't that big a deal, but AMD owners would stand to benefit from AMD sinking more resources into GITG, if only so good drivers are ready to go as soon as new games come out (or even before).Aside from Crossfire sometimes not working in a new game til a driver update, how have AMD customers been harmed by not doing this coding for the devs?
How do you figure that? TWIMTBP is NVIDIA's developer relations arm. NVIDIA isn't going to go around writing code for devlopers unless they get something substantial in return.Take TWIMTBP away, and I would be willing to bet, that Batman would have ended up with nearly the same generic AA code as Nv copy and pasted for them, and then locked to their own hardware.
You have to understand that TWIMTBP is designed to be a symbiotic thing. Developers get optimized shaders and other graphics-related code from NVIDIA and NVIDIA gets their logo on the box and an intro movie. Neither hurt consumers unless things are taken too far and NVIDIA is given too much control over the final build, which is what happened with Eidos and Batman. NVIDIA fucked Eidos, but Eidos fucked consumers (AMD owners, anyway), and that's bad for consumers.