NVIDIA And Unity Partner To Bring VRWorks, Ansel To Developers

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NVIDIA and Unity want to help developers deliver great VR and PC gaming experiences – and we want them now. So we’re giving developers an easy way to use NVIDIA VRWorks and GameWorks libraries in their made with Unity titles. Today we’re enabling select VR partners with early access to an NVIDIA-version of Unity Engine with native VRWorks feature support. The build includes support for NVIDIA VRWorks features VR SLI, Multi-res Shading, Lens Matched Shading, and Single Pass Stereo. We’re also introducing a plug-in for NVIDIA Ansel technology to the Unity asset store. Ansel is the first of more GameWorks plug-ins to come.

VR is the next major computing platform - it’s changing how we interact with friends and family, how we consume entertainment, and how we get business done. But delivering VR is a complex challenge, so NVIDIA and Unity are working together to help deliver amazing VR experiences to the world, faster. With our Pascal architecture, NVIDIA has created an enhanced VRWorks SDK aimed at delivering a new level of presence and immersion for virtual reality. A huge step in the rapid adoption came at GDC 2016, when Unity Technologies announced that they would be adding support for NVIDIA VRWorks. Since the announcement, NVIDIA and Unity have been working hard on this integration and will be soliciting developer feedback throughout the testing period.

This is an important milestone for VRWorks because direct support in Unity means integration of VRWorks technologies is a lot simpler for developers working on that platform. And there are a lot of them. As a cross platform game engine, developers use Unity to create 3D and 2D games and interactive experiences on many platforms. Beyond games, Unity is also used for a wide variety of VR applications, including interactive experiences, film, social, medical, tourism, design, education, and training. If you’re a VR developer interested in getting early access to this build, please apply directly with NVIDIA.

We’re not stopping there; we are also making it easier for Unity developers to integrate NVIDIA GameWorks technologies into their games by making them available for free as plug-ins via the Unity Asset Store. The first of more to come is NVIDIA Ansel, a revolutionary new way to capture in-game shots, which was made available today. The subtle details in things such as hair, clothing, lighting, debris and water make games more immersive. We create algorithms and build toolsets to improve these effects, and provide them to developers through GameWorks. When used in production, Unity developers will find that GameWorks plug-ins make it easier for them to add better graphics and visual effects to their games and shorten development cycles.
 
Coffin meet nail, nail - coffin. I was really hoping AMD would actually learn from past mistakes that it needs to win the software game for their GPUs to stay competitive.
 
From the moment that VR Works got integrated into Unreal, this was inevitable. There was no way Unity could afford to let Unreal have this bullet point and not add it themselves.
 
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