NVIDIA is catching up with AMD on the 360 video front. At its GPU Technology Conference (GTC), NVIDIA announced its new VRWorks 360 Video SDK that supports stitching together 360 video for VR headset hardware. The SDK can support up to 32 inputs from 360 camera arrays. Its 360 Video is...
NVIDIA is making VR more immersive, and VR development easier, with the release of VR audio and 360-degree video stitching as part of our VRWorks software development kit.
Released at the GPU Technology Conference, kicking off today at the San Jose Convention Center, the VRWorks Audio SDK...
This is a big deal when it comes to VR gaming becoming more mature and performing faster in more graphically intensive VR titles. I know that NVIDIA has been working hard to get more VRWorks features into both the Unity Engine and Unreal 4 Engine and today it is officially announcing great...
NVIDIA and Unity want to help developers deliver great VR and PC gaming experiences – and we want them now. So we’re giving developers an easy way to use NVIDIA VRWorks and GameWorks libraries in their made with Unity titles. Today we’re enabling select VR partners with early access to an...