Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,366
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All the yokai in the game can do that, not only bosses. Pay attention to the black smoke circle they leave on the ground, while standing in it your Ki (stamina) regen will be almost zero. If you don't have the room to avoid them, then you should use the Ki Pulse ability to get rid of them. While standing inside a circle, use some stamina (for eg a melee attack), then watch the white-bar inside the stamina bar. When it almost reaches it's maximum press R1 (with an xbox controller it's RB) and you should see your stamina bar instantly regen. Most players use the passive skill which allows a Ki Pulse to take place whenever they dash, so they don't need to use the R1/RB button to do it.he has the ability to drain your stamina
All the yokai in the game can do that, not only bosses. Pay attention to the black smoke circle they leave on the ground, while standing in it your Ki (stamina) regen will be almost zero. If you don't have the room to avoid them, then you should use the Ki Pulse ability to get rid of them. While standing inside a circle, use some stamina (for eg a melee attack), then watch the white-bar inside the stamina bar. When it almost reaches it's maximum press R1 (with an xbox controller it's RB) and you should see your stamina bar instantly regen. Most players use the passive skill which allows a Ki Pulse to take place whenever they dash, so they don't need to use the R1/RB button to do it.
PS. you don't need to watch the stamina bar, there is also a faint particle effect around your character if I remember correctly. You can practice Ki Pulsing without needing to actually hit an enemy.
Definitely more difficult, but like the Souls games it feels fair (most of the time). It's tough to compare difficulty because what actually made this game difficult for me was the muscle memory of bad habits from the Souls games, like expecting a bunch of invincibility frames on dashing/dodging. Bad habits in a Souls game (like excessively relying on blocking) can be a good habit in this game (where blocking is very very helpful in many scenarios).How is this game in terms of difficulty, compared to Dark Souls?
Most bosses have a shortcut to easily get back to them after dying - and not all mobs respawn so often you can make it back without needing to fight a single mob.having to redo things multiple times to make it back to said boss. Does that game do this?
Definitely more difficult, but like the Souls games it feels fair (most of the time). It's tough to compare difficulty because what actually made this game difficult for me was the muscle memory of bad habits from the Souls games, like expecting a bunch of invincibility frames on dashing/dodging. Bad habits in a Souls game (like excessively relying on blocking) can be a good habit in this game (where blocking is very very helpful in many scenarios).
The third boss in this game, is the toughest boss in the game (or close to it); Team Ninja probably put that boss there specifically as a wall, if you make it past it then you'll probably enjoy the rest of the game.
Most bosses have a shortcut to easily get back to them after dying - and not all mobs respawn so often you can make it back without needing to fight a single mob.
How is this game in terms of difficulty, compared to Dark Souls? I'm a big sissy and and easily frustrated.
I don't necessarily mind hard combat or having to try a few times to beat a boss, more the losing progress and having to redo things multiple times to make it back to said boss. Does that game do this?
so lots of people are talking about this. has anyone actually played it on the PC?
the button prompts don't really matter to me...it only matters very early on when you're getting used to the controls but as with any game once you get a feel for it then it becomes a natural reflex...if you need to always look at the button prompts in a Souls type of game then you're wasting valuable milliseconds that can be better used to dodge, roll, block etc
The main thing about this game is that it affect the menus and misc. screens as well. It's really easy to make a major error in the menu screens because the buttons it shows don't match yours.
how do the bosses, level design, enemy types, atmosphere, combat compare to the Souls games?...does Nioh do anything better?
As I'm progressing, I'm starting to feel like I'm doing the same things over and over. While the stances offer additional depth, there aren't very many weapon types and additional drops don't actually modify the movesets. Long story short, it seems like I'll be using the same two weapons and doing mostly the same things indefinitely.
On the plus side, it's still fun to play. The level design can be a little bland on occasion, but it can occasionally be phenomenal as well.
is there pvp in this game where players can invade others like in Dark Souls?
Most of your interactions with other players seem to be tied to their gravestones where they have died. When you interact with their graves, you can see how they died, their level, and (roughly) what kind of gear they were carrying. You can then choose to fight an AI "ghost" of them and potentially get some of the gear they were carrying. So far that's far and away the best way to get new weapons and armor. At the same time, they're rarely difficult. I have a sequence with the Odachi (greatsword) that either kills or armor breaks anyone I've encountered. It also super armors through like 90% of whatever they do, too.
is it the actual player you're fighting?...if it's not that difficult then maybe it's not the actual player but just the AI...that would suck...I love the invasion aspect of Dark Souls