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YES!!!! Zelda in 1080P
This would be a tricky comparison to make....b/c...we still have to see what Nintendo and developer's design philosophies turn out to be. While the x1950xt in the xbox 360 is noticeable less powerful in raw power than a 4xxx series gpu(note not necessarily a 4870), the x1950xt renders games at under 720p. If the 4870 attempts to render at what is often triple the resolution at 1080p, it's a lot harder on any gpu.
Yes, the post describes Nintendo as having ultimate senority. How exactly does Nintendo's history making card-games give them seniority in the game console market? Yes, 1977 is their first console date. After several other companies had made consoles like Sega, Atari, etc. Their senority didn't guarantee them future success or lasting success in any case. With all of Atari/Sega's current generation gaming consoles.
Umm, thanks for repeating what I said.ALL graphic intensive games are rendered at sub 720p and maybe 2x aa
Thanks again for repeating what I said only said differently. The point of the post was the sub-hd resolutions generated by the xbox 360s gpu are often only 1/3rd or less of the pixels generated when rendering natively at 1080p.COD gives you 614400 pixels at 30fps 2xaa and unkown ansio (600*1024)
X1800XL gives you 786432 pixels 2Xaa 4x ansio 32fps at (1024*768)
So the 360 only renders 78% of the pixels that the 1800 does and does it slightly slower dispite the 1800 having to deal with windows, dx layer, and a driver.....
I think you missed the point of that post....
the Xbox 360 GPU as implimented does not even match the power of a Radeon X1800XL let alone anything newer...........
ALL graphic intensive games are rendered at sub 720p and maybe 2x aa
COD gives you 614400 pixels at 30fps 2xaa and unkown ansio (600*1024)
X1800XL gives you 786432 pixels 2Xaa 4x ansio 32fps at (1024*768)
So the 360 only renders 78% of the pixels that the 1800 does and does it slightly slower dispite the 1800 having to deal with windows, dx layer, and a driver.....
Umm, thanks for repeating what I said.
Thanks again for repeating what I said only said differently. The point of the post was the sub-hd resolutions generated by the xbox 360s gpu are often only 1/3rd or less of the pixels generated when rendering natively at 1080p.
Its pointless to compare equal-benchmarks between a R700 gpu and an R600 gpu atm b/c we dont know if Nintendo will keep with the sub 720p or 720pish native resolution and then upscale or natively render at 1080p.
Ditto. Yes, I ignored part of the earlier posts main point. Just being an old company doesn't mean you have more seniority in a new product line your a new-comer too. I agree I was wrong about what Nintendo was doing back in the 1800s and only wish my knowledge of collector card games from the 1800s was more up to date. Alas, I am not cool enough to know some of those overwhelmingly interesting facts; and Wikipedia and the modern Internet wasn't around when I was still young enough to play Nintendo games targetted for the 8-12 year old demographic. Just BBSs.
In my defense though, I don't think the Nintendo of 1800s hand-making collectors cards as anything to do with the modern day incarnation other than in name. I wouldn't be surprised if Henry Ford's grandfather ran a printing press but I wouldn't associate Ford with making books. ... apart from car manuals...part ordering books...bah nm.
In my defense though, I don't think the Nintendo of 1800s hand-making collectors cards as anything to do with the modern day incarnation other than in name. I wouldn't be surprised if Henry Ford's grandfather ran a printing press but I wouldn't associate Ford with making books. ... apart from car manuals...part ordering books...bah nm.
Consoles are not going to go to a yearly upgrade cycle at least not for hardware. That does not make any sense in their business strategy. A console sells you a subsidized or decently powerful machine for 1 year then for 5 more years they sell you out dated junk. Because it is all propreitory you buy it for the exclusive games and because in the beginning you under paid for it. If they update every year then they would need to charge more to make money on the consoles. Then how would they be any different than a PC?
That sounds like paying for a low end PC every year but losing out on all the other features a computer brings.words, words....
That sounds like paying for a low end PC every year but losing out on all the other features a computer brings.
Not everyone can or want's to mess with a PC just to play simple fun games on their TV. That is what Nintendo bet on this round. And big N has seem to won this go round. Oh, and it would seem that Nintendo does not lose money on their HW. They actually make money.words...
It begs the question why do they make consoles in the first place if I can hook a wiimote up to my PC and play Zelda as a PC title? These companies clearly take a loss for the actual hardware, so "piracy" can't be an acceptable answer since the hardware is subsidized and pirated for SP content on the respective consoles anyway... what's the difference? Besides being a few more percent idiot proof.
I don't understand where people come with these comparisons about the X360 and the PS3 GPUs but I believe I like your approach because you base it on pixels.The X360 is difficult because at the time there wasn't an GPU like it. The PS3 on the other hand was a tweaked 7800 GPU with a fancy name (RSX).
Moreover, I think many here don't realize the talent of some of these console developers. Sega and their VF5 series look phenomenal yet it ran on inferior hardware(6800GT/Pentium arcade hardware.) We all know that all these GPUs we buy each new release will never see their true potentials in their lifetime. That is the PC's curse.
If anything, think of it as Nintendo honoring the memory of one of AMD(ATI)'s previous GPUs by taking it to newer heights than before.
It begs the question why do they make consoles in the first place if I can hook a wiimote up to my PC and play Zelda as a PC title? These companies clearly take a loss for the actual hardware, so "piracy" can't be an acceptable answer since the hardware is subsidized and pirated for SP content on the respective consoles anyway... what's the difference? Besides being a few more percent idiot proof.
This is why MS or Sony is going to come out with their next console next year, being behind Nintendo on the tech curve is just sad. Nintendo has to release a new console because they've lost most of their advantages (lower production cost, monopoly on the motion controller, low demand for HD consoles, etc.).
I think this would be massively awesome. And come to think of it, if the new console used a 4770, that would be a pretty formidable machine, albeit still old by today's standards.
EDIT: Plus, you guys whining about DX11, consider this: would you really want an HD 4850 class GPU doing native 1080p with tessellation? Do you know how badly that would kill performance? It would be totally unacceptable for a console.
You're myopic to the needs of your fellow consumers. You sound like everyone who doesn't understand why the tablet market exists and why they are threatening Laptops and desktops.
Next year? Definitely not happening.
Sony is bleeding in too many divisions,not just their gaming division. On top of the recent PSN debacle where consumer confidence is degrading rapidly and lawsuits will fly left and right, they have to hold for at least two years.
MS is profitable in many of its business ventures but MS has made a point of stating they do not want the entertainment division to be reliant on the others looking out for its shortcomings. Now there is a very good rumor that MS is currently divided on whether they should be profitable with their console like Nintendo or fall back on their old strategy. If Nintendo's specs are too high MS releasing one year after won't be nearly as impressive or as effective in improving profits as waiting for a year and half.
Take note that I didn't say two year because that would be way too long IMO and would more likely put Nintendo of becoming the next PS2 where the inferior console was defacto king because of the strongest third support out of all the other consoles.
But remember that consoles aren't PC. PC gaming uses a standard API to accomodate a broad wide of different hardware/configurations, but PS3/Xbox 360 and whatever thing that comes from Nintendo uses a special Software Developing Kit that works as a Close To Metal API, which means no overhead and maximum performance/quality, something that can't be said from PC's. PC's are about 10 times in average or more powerful than a Xbox 360 or PS3 and yet, the game's doesn't look 10 times better, not even Crysis.
I disagree with this in reality it does not work just like this. Even though it is possible it is also possible to highly optimize for anything but in reality it is not done nearly as much as people think. Many game devs are developing for 4 platforms at the same time they run porting software to help them there is no way they are digging into all thre consoles optimizing things down to assembly they are just dropping settings then letting the console or TV upscale. Just think about in the early console wars Sony even though it had more power was losing out to M$ with the better development platform showing that companies were more concerned with speed of development than Power or optimization. The point is almost no one is doing a really good job optimizing for the hardware. This FUD is just something sold to people to justify how far behind consoles are just like apple spent all those years trying to justify PowerPC when they were falling behind and eventually abandoned it, eating every word they had said.
Stone cold as other said people have tried the common update and like I said that makes a console very much like a PC and then it begs the question why would the maker make the console without thehuge reward of years of low cost production and high profits, why would developers develop games for consoles if not for the single platform with a very large user base, and why would customers buy it when they could get a comparable all in one PC. If M$ looked at that they would probably just say skip it lets get XBL working on PCs and let people buy their own hardware and lets get our peripherials working better on PCs. Basically lets make a dedicated add on suite for windows that turns any computer into a 4 controller device. Personally I think that would be great but I know it would not happen because the high profit rip off model is not there.
Also as others said alot of companies use consoles as a way to support their primary business. Heck did you know the only reason M$ made Office was to sell more windows?
This is pretty great news.
We have to remember: The Radeon 4000-series going into "Project Cafe," as others have mentioned before, is not saddled by a complex OS, its libraries, and APIs.
Consoles are much more elegant and "simple" (so to speak) in their design. By focusing on a specific set of hardware, console developers can exploit the hardware to its near 100% capability.
For example, take a look at the X1950 GT in the XBox 360. Take a look at the games developed so far for that system and ask yourself: Would those games even be possible by desktop PCs using Windows and the same GPU using a common DirectX API? No.
When the X19xx series was out, the games that were only possible on the 360 did not exist then. It only took GPUs of the past few years (AMD 4xxx to 5xxx and Nvidia 2xx to 4xx) to deliver the performance capable of running games that looks equivalent to what the consoles were doing on older hardware since 2005/2006.
Crazy to think about, isn't it?
I know computers are more powerful than consoles themselves. But, just imagine what a new Nintendo console is capable of without a full-fledged desktop OS and a DirectX API limiting the GPU's capability, and Nintendo using a CUSTOM API to handle calls to the entire GPU. Let's say that Nintendo uses AT MINIMUM a Radeon 4770 GPU and we compare it to the 360 (X1900-series) and PS3 (7800-series) GPUs.
(Note: Source is from http://en.wikipedia.org/wiki/Comparison_of_ATI_graphics_processing_units)
"Project Cafe" w/ Radeon 4770 un-customized (as an example)
750 MHz GPUXBox 360 Xenos GPU (Custom X1950 GT)
640 Unified shaders
32 texture mapping units
16 ROPs
24 GT/sec fillrate (Gigatexels)
12 GP/sec fillrate (Gigapixels)
51.2 GB/sec memory bandwidth to 512 MB GDDR5 memory at 800 MHz
500 MHz GPUPlaystation 3 RSX GPU (Custom 7800-series GPU)
48 Unified shaders
16 texture mapping units
8 ROPs
8 GT/sec texture fillrate
4 GP/sec pixel fillrate
22.4 GB/sec memory bandwidth (GPU to 512 MB GDDR3 Shared RAM at 700 MHz)
(Note: 500 MHz Logic chipset with 10 MiB eDRAM on GPU is used to assist the Xenos GPU to handle 4x FSAA, alpha-blending, and Z-buffering without affecting the GPU's performance and has 256 GB/sec bandwidth to its own eDRAM memory. Take that into consideration.)
500 MHz GPUJust by going on numbers alone, this system if it uses a Radeon 4770 will be more powerful than either the PS3 or 360 by a big margin. And, there are critics here stating that Nintendo should have gone with a 5000-series or even 6000-series GPU?
24 Pixel shaders
8 Vertex shaders
24 Texture filtering units
8 ROPs
12 GT/sec texture fillrate
4 GP/sec pixel fillrate
22.4 GB/sec memory bandwidth (GPU to 256 MB GDDR3 RAM Dedicated at 650 MHz)
(Note: Compared to the 360, AA, alpha-blending, and Z-buffering is handled directly on the PS3's GPU with no assistance.)
It would, one, increase the cost of the console, and, two, make the 360 and PS3 look obsolete for several years. Nintendo is about affordability and gameplay first. They were not concerned with graphics or eye-candy. Games is their sole business and nothing more. It's why they've lasted this long in the likes of Microsoft and Sony, whose business has not been solely on games. And, Nintendo would not want to repeat the same mistake Sony did by releasing a console at an exorbitant price using exotic hardware. Radeon 4770 goes for around $100 and that's the price of it retail, not the GPU itself. So, the system will be relatively cheaper to produce given that it is an older GPU.
If the "Project Cafe" console does use an R700 series, likely a 4770 GPU, the console will not be burdened by a Windows OS nor its DirectX API and the hardware libraries needed to run a full desktop OS. So, if you remember how Radeon 4770 handled Crysis in Windows, imagine if it had a smaller OS kernel, much less libraries and a custom API and what kind of games are seemingly possible on this new Nintendo system.
The system will probably be the first console system to render games at 1080p without fancy hardware/software scaling if it is done right. You have to realize that the majority of the games on the 360 and PS3 are done at half the resolutions of 1080p or rendered at the full 720p and then are scaled up if going to 1080p... yet, still look good at it.
What would a Radeon 4770-based Nintendo console is capable of then? A much less pixelated and smoother looking Super Smash Brothers Brawl and Twilight Princess at 1080p that's for sure.
. Nintendo is about affordability and gameplay first. They were not concerned with graphics or eye-candy.. And, Nintendo would not want to repeat the same mistake Sony did by releasing a console at an exorbitant price .
I strongly agree with you, what's killing PC gaming creativity is its overhead and its strict DX limitations. I hope someday it can be fixed with a much better CTM like API.
This is pretty great news.
snip.
Just like Microsoft and Sony, no one uses off-the-shelf graphic chips, they license the technology to make their own gpus, like what is currently done. More than likely, the GPU in Nintendo's next machine will be produced on a 40nm process, with a bit of tweaking.R700 as in RV770, the core found in the 4800 series? That's just weird, why use a 55nm chip in 2011? They could get alot better yields and power efficiency out of a new 40nm chip. The 360 and PS3 have been using 45nm for almost a year now.
I don't understand where people come with these comparisons about the X360 and the PS3 GPUs but I believe I like your approach because you base it on pixels.The X360 is difficult because at the time there wasn't an GPU like it. The PS3 on the other hand was a tweaked 7800 GPU with a fancy name (RSX).
Moreover, I think many here don't realize the talent of some of these console developers. Sega and their VF5 series look phenomenal yet it ran on inferior hardware(6800GT/Pentium arcade hardware.) We all know that all these GPUs we buy each new release will never see their true potentials in their lifetime. That is the PC's curse.
If anything, think of it as Nintendo honoring the memory of one of AMD(ATI)'s previous GPUs by taking it to newer heights than before.
Just like Microsoft and Sony, no one uses off-the-shelf graphic chips, they license the technology to make their own gpus, like what is currently done. More than likely, the GPU in Nintendo's next machine will be produced on a 40nm process, with a bit of tweaking.
The CPU will be at least a dual core PPC 800MHz - 1GHz, and more than likely 512MB RAM.
CPU will be dual core at least running 3+ Ghz A single core cannot deliver the performance required to game at 1080p with any respectable eyecandy...doubt me? go look at single vs dual core gaming perfomance... as for using an off the shelf GPU with today's cost, it makes perfect sense and since the chip has already recouped it's cost it can be sold cheap enough for the big N to buy it at a price they like.
CPU will be dual core at least running 3+ Ghz A single core cannot deliver the performance required to game at 1080p with any respectable eyecandy...doubt me? go look at single vs dual core gaming perfomance... as for using an off the shelf GPU with today's cost, it makes perfect sense and since the chip has already recouped it's cost it can be sold cheap enough for the big N to buy it at a price they like.
Wii 84.64 million as of 31 December 2010
I'm just happy that we don't have to wait until 2015 or something for the next generation of consoles to hit. After Nintendo launches, I'm sure Microsoft won't be too far behind. Who knows when Sony will launch ps4. In the end, this should translate to more graphically advanced games on pc's and finally the jump that we pc gamers have been waiting for.