New Games Require Online Validation Every 10 Days?

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This ought to be interesting, BioWare’s technical producer Derek French says that Spore and Mass Effect for the PC will require online validation every 10 days before the game can run.

"After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)," said French in a post on the BioWare forums. If customers do not come online after ten days, the game will cease to function. "After 10 days a re-check is required before the game can run," added French.
 
What's ironic about the whole thing is that the mention of SecuROM is probably going to spark more outrage than the online validation.
 
I know what games I won't be buying. Until they stop treating everyone like a criminal they will only hurt their business.
 
Online Validation, oh no! Ahem, Bioshock had online validation :) Look where that got them, granted it took about 2 weeks after release for it to be cracked but, alas, it was cracked. It's the legit buyers that have to deal w/ this BS. Pirates still skate free.
 
With crap like this to prove that I bought a legit copy, I think I would rather pirate it or not buy the game. This copy protection is always cracked quickly anyway.
 
I WAS gonna buy Spore for the PC. Now I'm prolly gonna warez it. Secu-Rom will not make it on my HD if I can help it. As far as the online verification thing, that's really fracking stupid. Valve gets away with it because they give added value to the online requirement: Continous updates and a community to interact with, which both require you to be online for it to work.

Making people athenticate online jus for the purpose of authentication is stupid and never worked before. Oh well, another great game ruined by shitty business decisions. Yea I said it first. Well, on second hand, most people will end up getting the console version instead.

It's funny how alot of game developers are crying about PC gaming not being lucrative, when they, the dev's, continously give us more reason NOT to buy their game. Oh well PC Game dev's, keep shooting yourself in the foot and blaming it on the consumers. Fracking idiots.
 
This would be annoying enough for me to want to find a crack even if I bought the game. I'd also like to see the removal of secure rom. I don't get over bearing security as the adage that it only bothers those who comply still holds very true. I also don't understand copy protection on DVDs by studios, its proven to be vastly ineffective and you must license it!
 
Ok this would of rather screwed me in High School. I didn't have internet on my computer it was in my bedroom and if I wanted to use the internet I had to go use the computer in the family room. So I wouldn't even be able to play the game if I didn't have the internet.(Yes I do go threw spells were I don't have the internet.)
 
A big screw you to the jackasses who'd let something like this happen.

I won't buy any software with anti-piracy crap like that. Not only would it be easier to pirate, but I wouldn't have the headache of having that crap installed on my computer.

How many reasons do they need to give us to stop purchasing games? It's already tempting enough with having it available for free, and now they try to screw the legitimate customers over?
 
Yeah this is a load of BS.
Guess we are slowly working up to us having to call the company, and provide them with a sequence of alpha numeric characters, in order to get a unique auth/challenge code to play the game(s) every time we start them up.
 
It'd be funny if they had to spend money so they could hire more staff to troubleshoot firewall and network issues - even for people who wanted only single player.
 
Having to go through re-verification doesn't bother me one bit. I'll be secure in the knowledge that I have one unique key for the game and it isn't being shared by anyone else.
 
After reading my last statement some could get the wrong impression. I do not nor do I encourage piracy. What I'm trying to say is that there are a lot of situations and reasons that this would bother me personally to the point I would want to remove it throwing no caution into doing so. I'm not a social gamer and there could be the possibility that I might have no WAN connection at all. Making activation impossible, arranging contact every 10 days is even more stressful
 
I also take issue with the fact that you'll need a network connection even if you just want to play single player. It wasn't too long ago that I was still stuck on dial-up (living rural) and only one computer had a modem. My primary gaming computer wasn't online.
 
I know what games I won't be buying. Until they stop treating everyone like a criminal they will only hurt their business.

If there was any truth to that they wouldn't do it.

Cue whining about "greedy software developers" in 3...2...1...
 
Piracy brought us here, or rather the overreaction to piracy. At this point in time the devs and pubs are making the warez version even more attractive. The warez monkeys don't have to put up with the hassles, the customers that actually pay for the game do. In any case, if the games turn out to be good, I will still buy them, but use the cracked .exe. I already do that for most of my games anyway.
 
lol this online activation sounds expensive for them...this will drive up the cost of the game and be a pain for users encouraging more piracy WHEN the game is cracked...lol
 
I don't care about the re-verification. I'll buy the game and do what is necessary to play. It doesn't bother me.

Although one little problem. I have Mass Effect for 360 *awesome game btw* so I don't need it for PC, and I've never heard of Spore.
 
It's not just those two games. They've already stated that the Mysteries of Westgate expansion for NWN2 has been delayed becaue of problems implementing the Securom copy protection. I forsee a bleak future for PC games if this trend continues. What's next, subscription fees for every game we play?
 
soon when you purchase a game, there will be disc, just a number to call and certified EA install technician will come to your home and install the game on your PC along with RIAA and MPAA lawyers to scan your PC for pirated music and movies as part of the agreement when purchasing said game... this sounds reasonable right?
 
You can't have everything. If you want developers to continue to embrace the PC platform then you need to as a audience support the developers that bring good games over. If this means that you must deal with security checks that are built in for other games on consoles then I do feel that that is what must be done.

Since I have these games on the consoles I see no purpose in purchasing them for the PC. (ok spore but I am so over that mans craptastic games.. they may be visionary.. but in my opion his vision is of multicolored poo.)

I think as a PC and Console gamer if a game releases to PC ahead of console but requires some additional validation steps to be played so be it. I'll deal with it. And be happy to play the games on my PC. Same for console. Until such a time as it is not just protection of the software I am installing. If it go's and checks to see if I have any other games that are installed that may or may not be pirated... or specific memory resident scanners or modification programs then and only then would I have a problem.

The reason I bring that up is if you do in depth troubleshooting with the PC you game on you will have some of these apps who also have a cross purpose of hacking a game. they use some of the same memory resident softwares or programs. Plus.. it is no buisness of the software I purchased if I have other programs installed or not.

That is when I start dropping PC gaming like a hot potato.
 
This seems a little excessive. However, I really want to play both games, so it's something I'm probably just going to deal with. Saying no to them based on principal won't gain me anything, and I'll still want to play them.
 
What's next, subscription fees for every game we play?
If publishers had their way, yes. The whole concept behind software sales is the property holders are selling you a license. As soon as someone gets the great idea they can indefinitely charge end users for that license they'll jump at it. In some ways this has already happened. Gametap does precisely this. Although on a massive scale, you pay 9.99 a month for licenses to all games therein. Not a bad deal, but I certainly don't see it far off when publishers demand 5 bucks every 6 months for continued play time.
 
I think by doing this they are indirectly increasing the amount of pirated copies, imo.
 
Add another game to my list I wont buy or recomend.
 
I have a PC I primarily use for single player games, and personal photo/video transfers from other devices. For a variety of reasons, I don't leave that system connected to the Internet.

I don't like, but can accept a one time Internet validation at time of install, but to force me to enable a connection to the Internet regularly increases the risk to that PCs security. This new validation policy is anti-consumer, and no matter how much I've been looking forward to Mass Effect on the PC, may cause me to boycott the game and any other that enforces this assinine measure. And, I like to own the packaging that comes with games I enjoy, so I do indeed buy games. Stupid decisions like this may force me to consider alternatives. Maybe I'll go spend some time catching up on my reading list instead.
 
Having to go through re-verification doesn't bother me one bit. I'll be secure in the knowledge that I have one unique key for the game and it isn't being shared by anyone else.

A day later..

"What the!? My key isn't working! Someone... generated it with a keygen and now I'm screwed! HELP!!!"
 
What's next? Retinal scans to make sure the person playing their games is the one that bought it? This shit is going too far.
 
This seems a little excessive. However, I really want to play both games, so it's something I'm probably just going to deal with. Saying no to them based on principal won't gain me anything, and I'll still want to play them.

I might have reluctantly tolerated the validation if I really wanted to play the game (or went with the console version); not without complaining of course. However, this'll help push away gamers who are 'on the fence' about whether they want to play it. Myself included.
 
If there was any truth to that they wouldn't do it.

Cue whining about "greedy software developers" in 3...2...1...

It may not be true for you. I'm telling you right now. I wont buy it or DL it, and you shouldn't either. However, I will not have that crap on my machine.
 
This makes me want to buy a console so I do not have to deal with all this authentication nonsense, but I would rather play it on my PC. Guess once it comes out it will be decision time.
 
You can't have everything. If you want developers to continue to embrace the PC platform then you need to as a audience support the developers that bring good games over. If this means that you must deal with security checks that are built in for other games on consoles then I do feel that that is what must be done.

Since I have these games on the consoles I see no purpose in purchasing them for the PC. (ok spore but I am so over that mans craptastic games.. they may be visionary.. but in my opion his vision is of multicolored poo.)

I think as a PC and Console gamer if a game releases to PC ahead of console but requires some additional validation steps to be played so be it. I'll deal with it. And be happy to play the games on my PC. Same for console. Until such a time as it is not just protection of the software I am installing. If it go's and checks to see if I have any other games that are installed that may or may not be pirated... or specific memory resident scanners or modification programs then and only then would I have a problem.

The reason I bring that up is if you do in depth troubleshooting with the PC you game on you will have some of these apps who also have a cross purpose of hacking a game. they use some of the same memory resident softwares or programs. Plus.. it is no buisness of the software I purchased if I have other programs installed or not.

That is when I start dropping PC gaming like a hot potato.

And this is why PC gaming is in trouble. Before I get flamed for saying this what i mean is that people are getting sick of this crap and just want to plug in a game and have it work without any drm scowering your system or requiring an internet connection. Consoles are much better at this. The biggest losers in the industry are PC hardware manufacturers (or at least the ones who don't get their hardware in the consoles)
 
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