Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
This release does nothing for Eyefinity resolutions.
I am once again sitting here scratching my head.
The very thing crossfire was made for
Oh well....Ill wait....some more.
This release does nothing for Eyefinity resolutions.
I am once again sitting here scratching my head.
The very thing crossfire was made for
Oh well....Ill wait....some more.
'course NV's been doing it for years...... /devils advocate
i am surprised hardocp has not taken up this issue as multiple gpu's are our bread and butter
Considering these improvements are just software based, this improvement is certainly dramatic. IF they do implement some kind of hardware modifications to also address this, I think AMD could deliver an excellent experience. I have not been too sensitive to this issue in the first place, but I will always take improvements that lead to greater smoothness. Hoping for nice gains for my tri-fire setup in that area.
well I tried 7950 crossfire with the new 13.8 drivers
bf3 was butter smooth, no shudders .Impressed. (1080p, 8x msaa, max game settings)
Now I have to put this other 7950 back in the other computer before a certain someone discovers I harvested their graphics card for tests.
Where's the support for 4k and other extreme resolutions? Bit disappointing since Eyefinity seems to work so much better than Surround.
Reviews are starting to be published now. Here is PCPER:
http://www.pcper.com/reviews/Graphics-Cards/Frame-Rating-Catalyst-138-Brings-Frame-Pacing-AMD-Radeon
This fix is based around standard CDMA crossfire which involves the crossfire band, once you hit a high enough resolution the bandwidth of the crossfire strap is exceeded, forcing the cards to use software compositing, which is glitchy and causes visual errors (but not necessarily microstutter).
I hope they fix it for DirectX 9 titles because the large number of console ports (namely from the 360) are DX9-based such as Skyrim and most likely Mass Effect, plus a few other titles.
If this is primarily a bandwidth issue, it makes me wish AMD didn't drop the sideport feature of the GPUs. It was planned to be some kind of high-bandwidth interface.
However, I wonder why they haven't adopted an on-die support for HyperTransport as a replacement for CrossfireX and dual GPU cards. It is used for their multi-processor Opteron CPUs. It has at maximum 25.6 GB/s bandwidth in each direction as of version 3.1. That's higher than the 15.75 GB/s bandwidth of PCI Express 3.0 (16-lanes) per direction. And, it can be used exclusive for inter-GPU communication since it doesn't have to share it with other components of the computer such as other PCI-Express lanes and other motherboard components. Combine that with the upcoming HSA memory sharing feature of Kaveri APUs which SHOULD be added to future AMD GPUs, it "might" help with the framerate performance issues of these cards or future cards.
TBH though, any game like Skyrim should be playing at extremely high FPS on any decent crossfire setup, and at 120+FPS even with runt frames it's still quite smooth...
XDMA will use PCI-E, no more need for crossfire straps.
What's XDMA?
Googling it brings up something about a network protocol:
http://searchnetworking.techtarget.com/definition/XDMA
What's XDMA?
Googling it brings up something about a network protocol:
http://searchnetworking.techtarget.com/definition/XDMA
Well you don't actually need the finger now it just ofloads that would otherwise go over the pci-e slot over your chipset to the other card.New crossfire tech which may be showing up with Hawaii, was almost released with Bonaire but the tech isn't quite there yet. Uses some kind of PCI-E transfer, without additional hardware I think (considering Bonaire supports it), can transfer extremely large frames (4k etc.) without using software compositing. CDMA strap was becoming a bottleneck for frame transfers, soon no more need for xfire fingers/straps, just plug in 2 cards and go. With less issues too, hopefully.
Hard to see how that works out, given that SLI works better than Crossfire .
On the other had, I'm waiting for TR to pound these drivers to death. AMD has the price/performance advantage, and I'm looking forward to 4k.
i am surprised hardocp has not taken up this issue as multiple gpu's are our bread and butter
Good points. I agree, as I said, he brought it to the forefront for sure.
I wasn't, bub. I was pointing out that it has been a focus of a lot of people over the years, and as I said I was hardly the first guy to talk about it. It had nothing to do with "patting myself on the back" like you put it . What exactly was the point of your post again?
At least eyefinity works, whereas surround does -not- work at all.
Without more information, I'd think that you were cherrypicking- particularly with a GTX690 which is pretty ill-suited for running three 4MP displays.
I thought Surround required identical monitors. Is that incorrect?
I thought Surround required identical monitors. Is that incorrect?
Seeing the same problem in Fallout 3, Fallout New Vegas, and really badly in Skyrim. Single HD 6970 still has periodic spikes in frametimes (even while standing still). And this is after putting the HD 6970 in me secondary PC (which only has a single 1920x1200 monitor, rather than a 5760x1200 eyefinity setup). There's no excuse for it to STILL be stuttering...FC3 may still have the same issues as single cards, with "spikes" in frametimes (from normal frametimes to ~100ms for example)... That's what I was noticing when testing the driver.
There are all 2560x1600....
Did you turn it on in CCC?Seeing the same problem in Fallout 3, Fallout New Vegas, and really badly in Skyrim. Single HD 6970 still has periodic spikes in frametimes (even while standing still). And this is after putting the HD 6970 in me secondary PC (which only has a single 1920x1200 monitor, rather than a 5760x1200 eyefinity setup). There's no excuse for it to STILL be stuttering...
So... these drivers still haven't fixed one of THE most annoying issues I have with the card... an issue that has made me put off finishing Skyrim until now. Only solution I've found is to use a frame limiter, but that's known to cause Skyrim to glitch, so it's not really a viable option for REALLY playing the game.
GTX 780 that replaced the HD 6970 in my main machine is playing all of the above games perfectly smoothly at 5760x1200. Enjoying Skyrim now. Really disappointed in AMD...
I meant model. I thought that was clear... based on his example of what wasn't working.
I know nothing does mixed-rez from either camp.
Seeing the same problem in Fallout 3, Fallout New Vegas, and really badly in Skyrim. Single HD 6970 still has periodic spikes in frametimes (even while standing still). And this is after putting the HD 6970 in me secondary PC (which only has a single 1920x1200 monitor, rather than a 5760x1200 eyefinity setup). There's no excuse for it to STILL be stuttering...
So... these drivers still haven't fixed one of THE most annoying issues I have with the card... an issue that has made me put off finishing Skyrim until now. Only solution I've found is to use a frame limiter, but that's known to cause Skyrim to glitch, so it's not really a viable option for REALLY playing the game.
GTX 780 that replaced the HD 6970 in my main machine is playing all of the above games perfectly smoothly at 5760x1200. Enjoying Skyrim now. Really disappointed in AMD...
Edit: And frame pacing doesn't work for Eyefinity setups at all... brilliant. Even if frame pacing did help my 6970 it wouldn't work on my primary setup. These drivers are a pretty massive flop for me, considering all the hype
yeah, you have a single 6970. The drivers are for crossfired cards. It's all in the release notes.And frame pacing doesn't work for Eyefinity setups at all... brilliant. Even if frame pacing did help my 6970 it wouldn't work on my primary setup.