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I'd draw the line at fully 3d games. SS is one of those old games with sprite based characters, not 3d modeled ones.
I want Jedi Outcast and Academy. I believe the source is available for the games and the Q3 engine they are based on.
That one would be cool too.
I wouldn't draw a solid line there though. Some updated versions still use polygons for the sprites, and even just having ray traced ambient and incidental lighting and shadows would be huge in something like SS. If you've ever used zDoom or other modern sourceports for Doom/Heretic/Hexen, you'll have somewhat of an idea where this could lead. I'm not 100% sure how the Nightdive Enhanced version works, but they now have the assets for all that, and I thought they had moved them into their own updated engine. This leaves System Shock well in the territory to get some kind of adaption. Not that I think it's likely at all, just something I personally would love to see.
While we're talking Q3 engine, let's add Q3A, Alice, Heavy Metal FAKK2 to the list.
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