I liked the demo a lot!
Just played it through once.
+ Cinematic graphics, motion blur and FOV change when you sprint are both nice, the motion blur is subtle and done well.
+ AI doesn't hit you with its first shot from miles away like in some of the other MoH games, even on medium difficulty the early MoH games had a habit of smacking you one in the head first shot, this doesn't happen here, gunfights are more stand off where both sides take cover and stay that way until somene gets a lucky hit in.
+ Level design and freedom seem well done, at first it appears linear but you soon realise it's not, you can double back and find alternate routes, you can flank, theres several ways up right onto the rooftops so you can stalk your enemy from above.
+ Aim system is really good and quite refreshing, when holding aim you zoom and your strafe keys become lean keys, and your foward/back pedal keys become stance higher and stance lower. If you aim inside a doorway or a window you can easily lean out, if you aim when behind a box you can easily peek over and get back down again.
+ Animations are good, especially the first person ones, when you plant explosives your screen moves around realistically, you dont just press a key and all of a sudden explosives appear on the target, you get a full animation. In a similar way falling from heights and landing, sprinting, ducking everyting is smooth and animated well. Even people around you who are running skid to a stop rather than just stopping dead.
- Widescreen is ballsed up like Bioshocks is, it's vert- rather than horz+ which means that people with widescreen see approximately 44% less viewable area than they should be seeing, gives the impression of the view being too zoomed in.
- No AniAlias/Ansiotroptic filtering options that I could find.
Overall the demo was a lot of fun, I'm going to play it through again and take a different route and see how different the demo turns out, I expect it will be a lot different, I will also post some screenshots in 1680x1050 max details
Just played it through once.
+ Cinematic graphics, motion blur and FOV change when you sprint are both nice, the motion blur is subtle and done well.
+ AI doesn't hit you with its first shot from miles away like in some of the other MoH games, even on medium difficulty the early MoH games had a habit of smacking you one in the head first shot, this doesn't happen here, gunfights are more stand off where both sides take cover and stay that way until somene gets a lucky hit in.
+ Level design and freedom seem well done, at first it appears linear but you soon realise it's not, you can double back and find alternate routes, you can flank, theres several ways up right onto the rooftops so you can stalk your enemy from above.
+ Aim system is really good and quite refreshing, when holding aim you zoom and your strafe keys become lean keys, and your foward/back pedal keys become stance higher and stance lower. If you aim inside a doorway or a window you can easily lean out, if you aim when behind a box you can easily peek over and get back down again.
+ Animations are good, especially the first person ones, when you plant explosives your screen moves around realistically, you dont just press a key and all of a sudden explosives appear on the target, you get a full animation. In a similar way falling from heights and landing, sprinting, ducking everyting is smooth and animated well. Even people around you who are running skid to a stop rather than just stopping dead.
- Widescreen is ballsed up like Bioshocks is, it's vert- rather than horz+ which means that people with widescreen see approximately 44% less viewable area than they should be seeing, gives the impression of the view being too zoomed in.
- No AniAlias/Ansiotroptic filtering options that I could find.
Overall the demo was a lot of fun, I'm going to play it through again and take a different route and see how different the demo turns out, I expect it will be a lot different, I will also post some screenshots in 1680x1050 max details