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MOH Airborne

Id like to add that is game is very difficult for me on normal, might be the crappy aiming on the 360 controller. Granted Im played it on the 360 and its just not the same as a mouse. Probably would be easier if I was playing on the pc, but some parts I probably died 30 times before I beat it. Right now, Im droping in on a big crumbled up building with huge guns everywhere so I think I gotta be close to being done.

You sir, are nowhere near done.

Enjoy getting your balls broken by that bastard of a level. If you think you died a lot up until now, just wait. For shits and grins try parachuting right into the the middle of the top part. That way the 8 panzerschrek troopers up there can draw you a bead on you all at once. :D
 
The thing that really pissed me off about that game was the apparent "openess" yet I couldn't find an alternative root other than going allll the way around that god damn ledge with the AA guns. I died like 100 times.
 
The thing that really pissed me off about that game was the apparent "openess" yet I couldn't find an alternative root other than going allll the way around that god damn ledge with the AA guns. I died like 100 times.

I honestly was thoroughly loving the game until the introduction of the Storm Elite soldier at the end of level 5. From that point on I could not even count the number of times I died and saw the loading screen. I'm sure it was easily 100 or more. It literally took me two days to beat the last 2 objectives of level 6.

I don't know what they were thinking with the Storm Elite but for Jeebas Sake, that was a ridiculous design decision.
 
I honestly was thoroughly loving the game until the introduction of the Storm Elite soldier at the end of level 5. From that point on I could not even count the number of times I died and saw the loading screen. I'm sure it was easily 100 or more. It literally took me two days to beat the last 2 objectives of level 6.

I don't know what they were thinking with the Storm Elite but for Jeebas Sake, that was a ridiculous design decision.

No really. I thought the Storm Elite were pussies. :p I played it through three times starting at the easiest and ending on hard. To be honest with you the first time was the hardest. The second two times were easier after I knew what was coming and what to do.
 
I really enjoyed the game, great graphics, and parachuting was fun.


Last level was a bit of a bitch though.
 
Id like to add that is game is very difficult for me on normal, might be the crappy aiming on the 360 controller. Granted Im played it on the 360 and its just not the same as a mouse. Probably would be easier if I was playing on the pc, but some parts I probably died 30 times before I beat it. Right now, Im droping in on a big crumbled up building with huge guns everywhere so I think I gotta be close to being done.

That last level completely depends on where you land on how hard it is. Land in the middle of the upper deck or all the way at the bottom in the rubble of the buildings and your SOL. I personally liked landing on the upper deck at the green flare and killing my way to the bottom.
:cool:
 
No really. I thought the Storm Elite were pussies. :p I played it through three times starting at the easiest and ending on hard. To be honest with you the first time was the hardest. The second two times were easier after I knew what was coming and what to do.

I played through it once on Expert, I rented it so it was all I had time to do. The only thing that got me through it was working my way to a point, knowing how to adjust my tactics for what was coming, and going through again with that.

I don't know what the margin of error was on Normal or Easy, but on Expert, if you walked in front of a Storm Elite before you knew he was there, that was it. Loading screen.

Fun game for sure, last level was madness.
 
I honestly worry about games like this. I don't want to blow my own trumpet but I'm a pretty good FPS gamer and I'm particuarly good at adapting quickly to change so I can take on new challenges and survive in changing environments etc.

But the last couple of levels for this game were just stupid, I died about 10 times on the last level when playing the game through on the medium difficulty setting, and 10 times across a whole single player game I consider a lot, much less 10 times in just one level.

If I'm struggling to do the last level on medium how are other people far less capable doing?

I can't help but think that dynamic difficulty settings are needed more and more, the problem is most people who attempt them botch them up, Max payne was bad for this if you liked to save and load anytime you took too much damage, and the newer Sin game was also bad for it (before the patch)
 
Suck it up, you pussies! Because now there's a realism mod out!

http://planetmedalofhonor.gamespy.com/View.php?view=MoHABFiles.Detail&id=60

I've installed it, but didn't get a chance to play around with it yet. But basically it just makes all the weapons and grenades more deadly. "Like real life", according to this guy. =|

It should make the game a little more fun if balanced correctly. I was getting sick of shooting bad guys in the face with a KAR, only to have them yell something back in German. We'll see if this mod can fix that.

As for the people having trouble with this game, I suspect most of them are playing on the 360 controller. This game seems to demand pretty pin-point aiming, so you have my sympathies.
 
Seems like any UT engine game for WW2 shooters suck when it comes damage models..The same problem happened with the Brothers in Arms' series...the first game was really horrible and the second one was improved a bit, but I heard the reasoning was that if they kept the game realistic, it would have been very short, since it was based on real life combat experances.
 
Suck it up, you pussies! Because now there's a realism mod out!

http://planetmedalofhonor.gamespy.com/View.php?view=MoHABFiles.Detail&id=60

I've installed it, but didn't get a chance to play around with it yet. But basically it just makes all the weapons and grenades more deadly. "Like real life", according to this guy. =|

It should make the game a little more fun if balanced correctly. I was getting sick of shooting bad guys in the face with a KAR, only to have them yell something back in German. We'll see if this mod can fix that.

As for the people having trouble with this game, I suspect most of them are playing on the 360 controller. This game seems to demand pretty pin-point aiming, so you have my sympathies.

You mean it now it won't take 2 of the most powerful greandes, the ones that blow up tanks to kill a dude with a big machine gun?

Say WHAAAAAAT?

That wasn't realistic? I feel so wronged. ;)

And you know I'm no superdood when it comes to games, but I didn't really ahve an issue with the controller, a lot of that has to do with the lean and peek feature of this game, which kudos to the devs, I found it to be incredible.
 
After playing an hour or so with the realism mod, I think it's a pretty nice improvement. A single rifle shot will drop an enemy, as will a short smg burst. But of course enemy fire is also much more deadly.

Now, the problem is that this increased damage really brings emphasis to the games poor enemy AI (which the mod does nothing to modify). The Nazi's have this superhuman ability to pinpoint you when you're hiding behind bushes, peeking out a small window, crouched behind a crate 100 yards away, etc.... So you find yourself dying a lot from completely bullshit shots. =/

..... a lot of that has to do with the lean and peek feature of this game, which kudos to the devs, I found it to be incredible.

Oh yeah. I love that lean system. And I've played both versions, and it certainly works much better with the analog controller.
 
After playing an hour or so with the realism mod, I think it's a pretty nice improvement. A single rifle shot will drop an enemy, as will a short smg burst. But of course enemy fire is also much more deadly.

Now, the problem is that this increased damage really brings emphasis to the games poor enemy AI (which the mod does nothing to modify). The Nazi's have this superhuman ability to pinpoint you when you're hiding behind bushes, peeking out a small window, crouched behind a crate 100 yards away, etc.... So you find yourself dying a lot from completely bullshit shots. =/

That and bullets always went through material it shouldn't be able to, like 1ft thick concrete walls and stuff. Also, the enemy always knew where you were, even before you fired. And they always focused on you, regardless of how many allies where right beside you.
 
That and bullets always went through material it shouldn't be able to, like 1ft thick concrete walls and stuff. Also, the enemy always knew where you were, even before you fired. And they always focused on you, regardless of how many allies where right beside you.

yes yes yes. That was maddening. The level with the bridge and the destroyed city was horrendous in that regard. I'd be up in the church belfry, and the tank would just roll around fire on my location, regardless of it could see me, or if I moved out of it's line of sight.

drove me nutso.
 
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