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Microsoft DirectX 11 Screenshots

Kool. Hopefully it's implemented better than DX10. A shame, cause with the right implementation in games recently, it's been alot better and more efficient.
 
Call me negative, but "I'll beleive it when I see it....in-game".

Looks good though.
 
Cool, more worthless pics. HEY, didn't they show off shit like this in, Oh i ono, DX10 demo pics and whatnot? I think I'm on to something here!!!!
 
By the time this comes out DX10 will just then start becoming more mainstream and start to look more like the screenshots. Remember it took a while for DX9 to look like it does now.
 
Looks great though we need to see this in game
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I don't think the cards will be able to keep up with it. Even top end cards still have issues running full throttle quality in DX10.
 
Adriana vs Ledger:

directx11clownuz4.jpg


screenshot2.jpg


I looked at the ledger picture thinking it didnt look that much better, but now that I've got em side by side, it is pretty significant.

That said, I'm assuming that ledger picture can be rendered in real-time, like the adriana one can be on a single 8800GTS 640mb.
 
They always show over the top pictures of what the next directx would be but in the end it all looks practically the same except for an extra shadow or two.
 
My first thought was how in the hell do you take a screenshot of an API....

I need coffee.
 
thats the compiled binary. the 1's and 0's are just so finely packed that the strophic artifacts cause colourization of the pixels. the pixel colour itself is representative of a very specific set of 1's and 0's. The resemblance to keath ledger, an ocean vista and some stairs is just a coincidence.
 
thats the compiled binary. the 1's and 0's are just so finely packed that the strophic artifacts cause colourization of the pixels. the pixel colour itself is representative of a very specific set of 1's and 0's. The resemblance to keath ledger, an ocean vista and some stairs is just a coincidence.

Hopefully these coincidences can run well above 30fps. Its easy to "render" a picture. Not so much real time movement.
 
Could still be better. His hair doesn't really look real, and his skin is way too shiny, as if he was dipped in some kind of lotion.
 
Yeah, it looks good. DirectX 10 also looked good, but you never really saw many titles with support for it and that's what we really need. M$ really needs to stop showing stuff like this, while investing huge resources in the Xbox...They need to give developers reasons to adopt this or it will be DX10 again.
 
I think the specular highlighting could be better implemented. Anyways unless this is real in game footage I would.nt shed an ass hair for it.
 
The joker has some seriously thick hair strands. They look like pubic hair coming out of his head :eek:
 
I've seen this kind of pics since DX9, supposedly rendered in real time.

we're no there yet, but getting close.
 
The joker has some seriously thick hair strands. They look like pubic hair coming out of his head :eek:

That's what I though, maybe everyone at Microsoft does not have thinning hair?

Regardless, DX 11 hopefully will be better than DX 10, the whole "you need xp to work thing" blahh
 
ms will show pictures of their staff and say its rendered in dx11 if you'd believe them.
 
We have a long way to go on just dx10 in my eyes.For example look at cod4,that is dx9 and it looks great.Crysis is awesome on dx10 with the settings turned up.Look at what you need to spend tho to get crysis to run good with the settings way up.

I have no interest in dx11 since I have not seen anything in dx10 that makes me think we are ready for dx11.Once we get some games that run great on mid range hardware like cod4 does with dx9 then it is time to move on to dx11.
Oh well what am I talking about this is the [H] forum so bring it on cuzzz
 
didnt pics for DX10 look dam nice - yet in games nothing like it, and by the time DX11 is out, games will JUST start going to DX10.
 
People need a bit of perspective on things.

DirectX is an API which is designed to support graphics over many generations of video card hardware, screenshots like these are examples of what can be done with the API, you guys need to stop assuming this is the sort of thing we'll immediately see upon release, thats just not how it works at all.

DX11 will probably be released with no hardware support what so ever, the first round of video cards to officially support DX11 will run most of the features so slowly that it will be next to useless outside of specific tech demos. After a minimum of about a year we'll start to see games that actually use DX11 features although probably only a tiny fraction of the effects will use DX11 specific techniques, a year or so later cards will become mainstream and games will start to support it more, it could be up to another year or so before it becomes standard to use it in games and probably another year before its min requirements, for years after that it will be improved upon to push the limits of the technology.
 
Until I see details like that in games with decent framrates it doesn't mean anything to me. Just another proof-of-concept. Like the cool concept cars at auto shows. All this great stuff, but only some of it makes it into real cars you can buy, and even less of it into cars you can afford.
 
They'd get a better following if they release the damn thing on XP.

Not a fucking chance. The way Microsoft wrote DirectX10 requires the architectural changes that were written into Vista regarding it's driver model, memory management, and framework. Take away that framework and DX10 no worky. Not to mention all the lost sales of users who don't want to upgrade to a newer and, depending on how you look at it, a *cough* better and more modern operating system because they still have the latest gaming features.

Windows XP is almost eight years old. It's time for Old Yeller to die anyways.

M$ really needs to stop showing stuff like this, while investing huge resources in the Xbox...They need to give developers reasons to adopt this or it will be DX10 again.

Why is MS (and most any other game developer out there) shoving all their resources in to consoles like the XBox? One of the biggest reasons is because of the 2000lb. gorilla that is piracy on the PC, and company shareholders and publishers pushing the issue because of media hype. Any fucktard can download BitTorrent and pirate a game for Windows, crack it, and go. Doing the same on a console is a lot more involved. First, you have to hunt down a mod chip online, and then tear apart your console and solder it in place - most people either don't have the skill and equipment, or they just don't want to go through the extreme hassle and risk bricking their hardware or getting hit with the banhammer from MS themselves, again, bricking their console.

It kills me to have to say it, but pretty much every developer out there is either developing multiplatform titles or even once PC focused devs are abandoning PC development all together (I'm pointing at YOU Epic Games).

Like it or not, consoles are where the big f'ing money is at, and in the land of capitalism, that's where you go or your buisness will die.

:rolleyes:

Reminds me of this BS:
*snip*

I remember those screens too. Made me want to rush out and get an 8800GTX then and there, LOL.

People need a bit of perspective on things.

DirectX is an API which is designed to support graphics over many generations of video card hardware, screenshots like these are examples of what can be done with the API, you guys need to stop assuming this is the sort of thing we'll immediately see upon release, thats just not how it works at all.

DX11 will probably be released with no hardware support what so ever, the first round of video cards to officially support DX11 will run most of the features so slowly that it will be next to useless outside of specific tech demos. After a minimum of about a year we'll start to see games that actually use DX11 features although probably only a tiny fraction of the effects will use DX11 specific techniques, a year or so later cards will become mainstream and games will start to support it more, it could be up to another year or so before it becomes standard to use it in games and probably another year before its min requirements, for years after that it will be improved upon to push the limits of the technology.

You pretty much nailed it, and couldn't agree more.
 
I remember being blown away when I first saw that FSX DX10 screenshot. Now, though, it looks pretty average except for the water.
 
I know that what they show can be done by Direct X. Remember the human head demo? That looked amazing. Now, the catch is this. Add 20 of those on screen with a rendered body & animation. That smooth 60+ FPS you was getting with 1 head is now 5 FPS's if you're lucky. That amount of detail can be reached if it's just that one object on the screen but once you start adding backgrounds, animations, etc, you'll have to sacrifice a lot in many areas to have it run smoothly. Don't forget that the shots shown are renders on development cards, not consumer GPU's..
 
Software always takes the better part of two years to catch up to the hardware. You all been living under a rock?
 
I doubt we will ever see that sort of detail in a game with in 10 years, those are super high rez and zoomed in screen shots.

Who wants to play a game at super high rez stairing at ledger's face? I know most of the games I play are zoomed out and couldn't care less if the guy i just shot really shows a bullet hole through his head.

If games can come within even 25% of that ledger screen shot I'll be just as happy.

edit: also want to add that tech demo's are not to show you how games are ment to look under said API, those are the balls to the walls greatest that the developer could make using it. I'm impressed so far.
 
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