benchmark_hunter
n00b
- Joined
- Mar 4, 2008
- Messages
- 42
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Call me negative, but "I'll beleive it when I see it....in-game".
thats the compiled binary. the 1's and 0's are just so finely packed that the strophic artifacts cause colourization of the pixels. the pixel colour itself is representative of a very specific set of 1's and 0's. The resemblance to keath ledger, an ocean vista and some stairs is just a coincidence.
wait up. There are no DX11 cards. How are they running it?
The joker has some seriously thick hair strands. They look like pubic hair coming out of his head![]()
They'd get a better following if they release the damn thing on XP.
M$ really needs to stop showing stuff like this, while investing huge resources in the Xbox...They need to give developers reasons to adopt this or it will be DX10 again.
Reminds me of this BS:
*snip*
People need a bit of perspective on things.
DirectX is an API which is designed to support graphics over many generations of video card hardware, screenshots like these are examples of what can be done with the API, you guys need to stop assuming this is the sort of thing we'll immediately see upon release, thats just not how it works at all.
DX11 will probably be released with no hardware support what so ever, the first round of video cards to officially support DX11 will run most of the features so slowly that it will be next to useless outside of specific tech demos. After a minimum of about a year we'll start to see games that actually use DX11 features although probably only a tiny fraction of the effects will use DX11 specific techniques, a year or so later cards will become mainstream and games will start to support it more, it could be up to another year or so before it becomes standard to use it in games and probably another year before its min requirements, for years after that it will be improved upon to push the limits of the technology.
Reminds me of this BS: