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For me, I think I like what Mass Effect 1 represented more than the actual game. I liked the story, setting, and characters but feel that the actual game was pretty terrible. Nothing but cruising around an empty planet in the Mako and lousy shooting mechanics. I played through it multiple times, but had minimal fun doing it. I think I just liked the idea of the game.
#2 had vastly better shooting mechanics. Yet getting rid of the Mako (instead of making it better) made it feel like you were only exploring a single building on each planet. The universe felt tiny. Still a really good game, though.
#3 fixed most of my gripes with the previous games, gameplay-wise. I enjoyed playing it a lot. I actually liked the story, too. The whole concept of having an invisible "score" dictating everything was incredibly lame, though. To go through so much over the course of 3 games only to have the finale reliant on an app or MP grinding was insulting.
I loved ME 1 and 2.
As a fan, ME 3 was one of the best games I'd ever played until it shit itself in what should have been the walk off.
ME: A to me, was trash.
All I could think of, when I played it is "Why the hell am I still playing?"
The characters are wooden, and everything else feels like you're just going through the motions.
Don't buy it for more than $20, IMO.
Liam might be the worst character in the ME franchise.
Liam's loyalty mission might be one of the most memorable set pieces in the ME franchise.
Not even close. Jacob is the worst.
I don't think the story itself or the setting is the problem, I feel they really fell short on the execution.
They didn't do well in terms of making you pay attention to the details, and missing information is where a lot of people seem to build up frustration in this game.
This isn't a problem I had, so I can say this: I always had three things in mind going through the game once I got onto the Tempest.
Fixing the worlds, more or less, is the first thing you start doing, and the endgame is related to it. Finding the Arks is something that you spend much of the game doing as you fix world after world, and the last is a spoiler:
- Fix the worlds
- Find the Arks
- Deal with the Kett
pacing is a little hard to control in open world RPGs, I mean you can do whatever the fuck you want, interrupted by certain "key events" so it is not like they can force you to conform to a specific narrative
For me, I think I like what Mass Effect 1 represented more than the actual game. I liked the story, setting, and characters but feel that the actual game was pretty terrible. Nothing but cruising around an empty planet in the Mako and lousy shooting mechanics. I played through it multiple times, but had minimal fun doing it. I think I just liked the idea of the game.
#2 had vastly better shooting mechanics. Yet getting rid of the Mako (instead of making it better) made it feel like you were only exploring a single building on each planet. The universe felt tiny. Still a really good game, though.
#3 fixed most of my gripes with the previous games, gameplay-wise. I enjoyed playing it a lot. I actually liked the story, too. The whole concept of having an invisible "score" dictating everything was incredibly lame, though. To go through so much over the course of 3 games only to have the finale reliant on an app or MP grinding was insulting.
I agree with most of this, except I thoroughly enjoyed all aspects of #1.I know I'm in the vast minority there. Sure, the planets could have been more fleshed out, had a bit more to do, but I feel like they did pretty close to as well as they could on that with the hardware and storage of the time. They occasionally threw an oddball planet at you too with something cool or mysterious. I actually had a lot of fun working with the limitations of the Mako and doing goofy stuff with it too. "I bet I can get it over that mountain!"
I do think #2 had better combat, and a bit more variety of NPCs to interact with. The last 1/3 of it got pretty interesting as well. IMO, combine #1 and #2 and fill out the planets more, and you have a perfect game. As far as enjoyment goes, I'd put #3 somewhere in between.
Actually not sure yet if I'm going to give Andromeda a whirl or not.
pacing is a little hard to control in open world RPGs, I mean you can do whatever the fuck you want, interrupted by certain "key events" so it is not like they can force you to conform to a specific narrative
This is the biggest reason why I don't like open world games. It's hard to focus on the story when "ooo shiny!" You can easily get pulled off course and when there is that much content, allot of people tend to get systematic about completion. You almost have to or you'll be doing it forever and that's not conducive to experiencing a story. Even if the story elements are there, pacing is part of the experience. Mass Effect 1 suffers from this to an extent, but not like Andromeda does. For a deeply character and story driven game, Mass Effect Andromeda is too large for it's own good.
In my opinion, BioWare looked at all the successful open world games and that being the trendy type of RPG to make and then copied that formula. The reality is, that the people who play Skyrim aren't necessarily the people who play Mass Effect. I'm sure there is overlap, but going open world took away from the Mass Effect experience. I hate to say it, but Mass Effect is virtually the Call of Duty of RPG games. It cinematic and scripted. The difference is that the cinematic set pieces that could be influenced here and there through decision making. The changes weren't always monumental, but they changed the feel of the game enough that you could experience the game differently time and time again. I made it through Andromeda 1.5 times and lost interest. I've played ME1 6 times, ME2 15 times and Mass Effect 3, 9 times to 100% completion.
The way Andromeda was drawn out into the typical open world formula makes it unfocused and removed that cinematic feel that the series is known for. It worked better as an epic that gave you a bit more freedom than a typical corridor shooter, but it doesn't work as well as a total open world option. That said, I think they can still go full open world and make this work. The Arkham games were open world but I felt compelled to complete the story and less compelled to wander off on side missions. The game made you feel a sense of urgency and I was hooked on seeing the next part of the story. With Andromeda, the story doesn't grip you enough to lock in your attention. As a completionist, I'd go back and do the side missions after the main story was complete, or catch them on a second playthrough, taking my time with the story the second time through.
I think some of the NPC's were fine. The Doctor is an improvement over Dr. Chakwas. Drak is great and although Vetra comes off as FemGarrus, at first she's pretty good. Ryder is fine in the dialog department. I know others won't agree with that, but when you go for maximum sarcasm, it's pretty entertaining. What sucks is that he or she isn't a person of action. In situations where Shepard would put someone on the ground, punch them in the face, shoot them or strike fear into the other party, Ryder will back away, apologize and be diplomatic to a fault. As a result, I just didn't enjoy playing the character as much as I did Shepard.
As for the combat, people bring up ME3's combat as being better, and I don't think it is. That's one place where I think Andromeda shines or almost shines if it weren't for a couple of problems. They fucked up the enemy AI and to a lesser extent, enemy variety. Also, the three skill limit on active powers is far too limited. You go into it thinking that you have everything Shepard had without limits and then we find out that you are indeed far more limited despite the lack of any real character class. Weapons and weapon customization is one area where I think this game shines above all the others. The Nomad is less frustrating than the Mako, but it can get just as repetitive. It's a good game, but after the first run through it's bigger flaws become more readily apparent. I made it half way through the game a second time and lost interest in it.
Well said.
I'm personally not a big fan of open world games for a lot of these reasons. I am WAY more interested in playing a game with a cohesive, concise, narrative. Generally speaking, in order to have that the game has to be linear. I would much rather have a game that knew what it was doing and had great impact and "only" took 10 hours of my life rather than a sprawling out game where all I do is run around and mess about for 140 hours. Length of game play matters far far less to me than interest in game play. And I get it, some people think getting to do whatever you want in a game engine is interesting. I guess there is an appeal of "Westworld"ing it up digitally. But I have no time for that.
This maybe why I felt like the original Mass Effect Trilogy (with DLC) was one of the best gaming experiences I had in a while. It was linear, finite, and told its story while having emotional impact. Mass Effect built up an excellent universe, had interesting characters and character development, and also reasonably fun gameplay (I enjoyed it, some didn't obviously). I also was a huge fan of DX:HR (I haven't gotten MD yet). While these might have some branching paths to a degree, they are far from open world and for people like me, that's a good thing.
I don't feel like there is a need to try and push all games to being open world, because I think that just neglects a lot of gamers who don't want that. I'm not saying stop making open world games either, because obviously there are gamers that do. But doing so as a design choice should be very intentional, and not because it's the flavor of the week (or year or whatever).
Honestly, if you enjoyed the Mako stuff and exploring, you'll probably like Andromeda. That's a good chunk of what it's built on, but with better combat and more weapon variety. There's more minutiae to manage, but it feels like that's also mostly optional. I have 2 weapons and 1 lineup of armor I like and am sticking to, so the majority of the research stuff doesn't much matter. The "find these random 50 objects scattered across the galaxy" quests don't matter, so they're optional, too.
It's probably as fixed and as fleshed out as it's gonna get, so I'd probably buy it if I saw it on sale.
I hate to say it, but Mass Effect is virtually the Call of Duty of RPG games. It cinematic and scripted. The difference is that the cinematic set pieces that could be influenced here and there through decision making.
As for the combat, people bring up ME3's combat as being better, and I don't think it is. That's one place where I think Andromeda shines or almost shines if it weren't for a couple of problems. They fucked up the enemy AI and to a lesser extent, enemy variety. Also, the three skill limit on active powers is far too limited. You go into it thinking that you have everything Shepard had without limits and then we find out that you are indeed far more limited despite the lack of any real character class. Weapons and weapon customization is one area where I think this game shines above all the others.
I decided to commit to the Dhan shotgun last night...wow is that thing monstrous. I find myself not even using my sniper rifle anymore. It has a massive range, does ridiculous damage, and the arc on it is so minor that I barely even notice. Not to mention being able to essentially run around and hip fire it. It's almost like having a fast firing rocket launcher with no splash damage.
is Dolby Vision available yet?...anyone (with a compatible TV) tried it?...
It's an option under graphics. You can choose between Dolby and HDR10. HDR10's borked under Windows 10 Creator's Update, but I have no idea if that affects Dolby TV's.
Again, everyone is classifying this as an open world sandbox. It is not really. It is a story driven zone-based system. There are limits to where you can go, there are limits to the quests you can get, there is a limit to when you can get certain quests, and there is a limit to what choices you can make.
GTA is open-world sandbox
Skyrim is open-world sandbox
ME:A is not really an open-world sandbox
Dolby Vision is a better version of HDR10 (not every TV supports both formats)...I just bought a new LG OLED TV (I use a separate gaming monitor) and HDR and Dolby Vision even moreso are really impressive
Yeah, my Samsung is only using HDR10. It worked great with PC games (and movies) up until the Windows Creators Update. That's when MS introduced WDM 2.2, which features native HDR, but with a borked color profile for TV users. Anything that uses their implementation of it is super washed-out and violet tinted...which Andromeda unfortunately does. Other games like RE7 or even PowerDVD 16 use their own implementation, which looks and works fine. The only way for make Andromeda in HDR look normal is to use an older version of Windows 10 or to use old Nvidia Drivers and hand-tweak the color settings on your TV. Neither is a good solution, so I'm just playing without it.
how do games differentiate between standard HDR which has been around for awhile and HDR10?...is HDR10 only enabled via the television itself?...or is it greyed out for those that don't have an HDR set?
What would you call it then? It is as open world as it gets. It actually has multiple worlds in it. That doesn't mean it's not open world. By your definition the only games that would be open world then that have no transitions between areas. Skyrim also has transitions when you enter some buildings or dungeons. So is that not open world then? What difference does it make that you fly between areas with a ship:instead of using carriages or walking? The game mechanics remain exactly the same.
So we're going by the Chimelarz scale on how good a game is? More things you can interact with doesn't make the game better, unless those things serve a purpose. The job is to make things interactive that you think the player would want to manipulate.He said open world sandbox, which he is correct. It is not a sandbox game. But neither is GTA. GTA5 was a big empty, barren world with almost nothing to do or see in it. You couldn't manipulate much of anything. There were random areas which spawned NPCs over and over again but the same can be said for MEA. A sandbox is something like Gary's mod.
MEA is open world, with minor exceptions. But most open world games prevent travel to some part of the map until a task is completed anyways.
What would you call it then? It is as open world as it gets. It actually has multiple worlds in it. That doesn't mean it's not open world. By your definition the only games that would be open world then that have no transitions between areas. Skyrim also has transitions when you enter some buildings or dungeons. So is that not open world then? What difference does it make that you fly between areas with a ship:instead of using carriages or walking? The game mechanics remain exactly the same.
I agree. It's more like Final Fantasy in that way, where the world opens up to you over time and you're eventually able to go everywhere.I would call it what it is a zone based story driven rpg. Pretty much just like the others. What makes it open world? Because there are large planet zones? You can't even drive over the entire planet, you are confined to the "mission area". Is it open world because it contains side quests? Those side quests are finite, and you can't even do some of them until other events pass. You don't have a true choice when to do missions anytime you want. You don't have a choice to go anywhere you want on the planet. You don't have a choice to go explore any other planets other than those given to you. A true open world sandbox game let's you explore anywhere on the map and allows you to attempt side quests anytime you want to do them, and there are not a finite amount of side quests. But I already stated this before.
I would call it what it is a zone based story driven rpg. Pretty much just like the others. What makes it open world? Because there are large planet zones? You can't even drive over the entire planet, you are confined to the "mission area". Is it open world because it contains side quests? Those side quests are finite, and you can't even do some of them until other events pass. You don't have a true choice when to do missions anytime you want. You don't have a choice to go anywhere you want on the planet. You don't have a choice to go explore any other planets other than those given to you. A true open world sandbox game let's you explore anywhere on the map and allows you to attempt side quests anytime you want to do them, and there are not a finite amount of side quests. But I already stated this before.