So, you've never once tried to a load a save in the Nomad? lol.
I'm even AWARE of that bug and I've done it twice today already.
Nope. I am aware of it but never felt the need to test it. Simple enough to avoid once it was posted a dozen times.
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So, you've never once tried to a load a save in the Nomad? lol.
I'm even AWARE of that bug and I've done it twice today already.
Does anyone have the Prima guide here? Curious if it has an objective map for each planet. Hunting down all the "Additional Tasks" is a pain.
It has literally been 9 days since release... It had a day 1 patch 1.04 as in there were patches 1.01-1.03 internally. Historically me2 and me3 got a lot of additional content and patches... What i can't understand is why they did not make paid dlc casual clothing options.I hope it's a big changelog and not more PR bullshit. I think this game is being abandoned, but that's just my take on the situation.
I'm doing my first run on Normal also (tradition with this series). Once you get up to level 50 the enemies start to take more strategy. You have to plan your skills and Squad more around being able to quickly strip Shields, then fire combo Armor. My character is mainly a biotic Adept, but I had to replace a skill with a fully upgraded Incinerate that can both prime and detonate. This has made some of the armor heavy bosses more manageable, plus it adds an extra primer + detonator to all my other combos (Singularity / Push / Incinerate / Weapon augmented to strip shields faster).
That said, I'm eager to try out NG+ on Insanity... if I don't get consumed with the MP and forget about the SP completely. I'll be ready for a break after this run for sure, but I'll likely wait until the game is patched into better shape before I try another SP run.
Yeah, to tag onto what Frraksurred said, the game seems to really prefer characters that aren't dedicated to just one branch. Many combos work best when you are stacking attacks from different groups. I am using Adept/Tech combos that work pretty effectively. I think it probably is better to focus on some shield or armor breaking stuff early with higher damage. I started off with all defensive upgrades for myself and my squad and it just ends up taking longer to kill people that way. Which gives them more time to reinforce.
Some great things to go for early though are the basic health from the soldier tree, then you want to get a good early power combo like energy drain + incinerate, or energy drain + shockwave. Look for things that detonate on combos, should say in the powers description. Be sure to create a couple power loadouts that have your combos put together. I have a defense loadout, and then 3 combo loadouts that I can switch between.
Also, huh, a NG+ mode. Nice of them to do that.
I haven't confirmed there is one yet, but there has been in all their previous games. Some were added after release, usually alongside the "Insanity" difficulty (and Platinum in MP). I'm just assuming that will take place here as well.
Squad AI could use some bugfixes. I've noticed my squadmates not really shooting alot sometimes. :<
Nope. I am aware of it but never felt the need to test it. Simple enough to avoid once it was posted a dozen times.
It has literally been 9 days since release... It had a day 1 patch 1.04 as in there were patches 1.01-1.03 internally. Historically me2 and me3 got a lot of additional content and patches... What i can't understand is why they did not make paid dlc casual clothing options.
They will milk this franchise for all it is worth they won't abandon it they may try a different story but it seems like they want this to do well enough to spin 3 more.
Also i don't hate the game unlike some i don't find it boring i just wish some things were more like the older versions like i would have liked the car to be an upgrade rather than a broken mako with 2 more wheels. Hover car from 2 was an upgrade...
Thanks for your insights, I've just realized I'm only 33% complete through the game and lvl 30. I was under the impression I was half-way through. Also, huh, a NG+ mode. Nice of them to do that.
https://www.forbes.com/sites/erikka...ss-effect-andromeda-badly-needs/#2a0bac595551
Likely a list many if not most agree on.
I can't say I really agree with the closing statement however.
A page may earn the privilege of me turning off adblock on it, but if you try to blackmail me into doing it then I'll just walk out. Let's be clear, the page needs the viewer, the viewer doesn't need the page.https://www.forbes.com/sites/erikka...ss-effect-andromeda-badly-needs/#2a0bac595551
Likely a list many if not most agree on.
I can't say I really agree with the closing statement however.
A page may earn the privilege of me turning off adblock on it, but if you try to blackmail me into doing it then I'll just walk out. Let's be clear, the page needs the viewer, the viewer doesn't need the page.
Sorry for the rant, but this kind of attitude makes me mad.
A page may earn the privilege of me turning off adblock on it, but if you try to blackmail me into doing it then I'll just walk out. Let's be clear, the page needs the viewer, the viewer doesn't need the page.
Sorry for the rant, but this kind of attitude makes me mad.
Addison is one of the most screwed up and dislikable NPCs in gaming history, I think. Everything is just wrong about her from her physical design to the character itself.
EDIT: Okay, weapons cap at rank 5. Only armor goes higher. That's helpful.
Wow yeah, some of them do go up to 80. Serious balancing issue there... By the time you get to 50+ I would think Skills become useless.This may depend on the weapon, but I was definitely crafting above rank 5. I kept my freezing gauntlet up to rank 7 with the rest of my gear, as well as the Blackwidow rifle.
Weapons go to rank 10, at least. I just spent a bunch of Milky Way research points on the 5 blueprints for the N7 sniper rifle rank 5 and the rank 5 Sidewinder pistol. If you spend an AVP point on the Lab Technicians skill you won't have a problem with Milky Way points. I'm hoarding my others in case there's something I really want that's not Milky Way, but I've only done a couple of planets and I already have a good supply of points. I personally like crafting my own weapons, lots more options with Augments and more Mod slots on them.So I thought the Level 30 crafted gear was the max rank, since that's all the Research terminal shows, but it turns out there's a whole new set up to at least 80. O_O
This makes Research Points even more problematic. If you research an entire set of gear (spend 1000+ points or more) and then decide you want to try a different spec, you're totally screwed. The higher level you are, the more expensive it is to switch. At a certain point your upgrades will be so far behind you'll never catch up... Could be a HUGE problem on New Game+ at higher difficulties. In my case, I spent all my points on Tech Damage gear (Kett Research) and now I have zero upgrades in Weapon Damage gear which makes it really difficult to change over.
Is there a way to farm Research Points? Multiplayer maybe.
EDIT: Okay, weapons cap at rank 5. Only armor goes higher. That's helpful.
no they cap at 10 as well and yes there is a way to farm it...So I thought the Level 30 crafted gear was the max rank, since that's all the Research terminal shows, but it turns out there's a whole new set up to at least 80. O_O
This makes Research Points even more problematic. If you research an entire set of gear (spend 1000+ points or more) and then decide you want to try a different spec, you're totally screwed. The higher level you are, the more expensive it is to switch. At a certain point your upgrades will be so far behind you'll never catch up... Could be a HUGE problem on New Game+ at higher difficulties. In my case, I spent all my points on Tech Damage gear (Kett Research) and now I have zero upgrades in Weapon Damage gear which makes it really difficult to change over.
Is there a way to farm Research Points? Multiplayer maybe.
EDIT: Okay, weapons cap at rank 5. Only armor goes higher. That's helpful.
So I thought the Level 30 crafted gear was the max rank, since that's all the Research terminal shows, but it turns out there's a whole new set up to at least 80. O_O
This makes Research Points even more problematic. If you research an entire set of gear (spend 1000+ points or more) and then decide you want to try a different spec, you're totally screwed. The higher level you are, the more expensive it is to switch. At a certain point your upgrades will be so far behind you'll never catch up... Could be a HUGE problem on New Game+ at higher difficulties. In my case, I spent all my points on Tech Damage gear (Kett Research) and now I have zero upgrades in Weapon Damage gear which makes it really difficult to change over.
Is there a way to farm Research Points? Multiplayer maybe.
EDIT: Okay, weapons cap at rank 5. Only armor goes higher. That's helpful.
I think I am about level 27, have not researched anything. have only ever crafted a couple of the guns and mission related stuff. am I missing out?![]()
Wow yeah, some of them do go up to 80. Serious balancing issue there... By the time you get to 50+ I would think Skills become useless.
Here's my Reddit post about scaling issues.
That may vary based on difficulty. My first run was on Normal, and I was still using skills quite a lot during the final fight- actually only used the guns for the boss, in addition to skills, and for the the adds I mostly relied on teammates following up me running around with the cryogauntlet.
Well, combos are what I'm talking about- I'm using them similarly to how I used them in ME3, where on Insanity you basically needed to detonate an Incinerate to take down armored baddies. And in Andromeda, these turn into AOE and CC effects as well.
I can see making prodigious use of these mechanics to survive the game on higher difficulty levels.
I don't get it. Can you explain in plain non-hardcore gamer terms what is the problem? And why does it make NG+ problematic?Wow yeah, some of them do go up to 80. Serious balancing issue there... By the time you get to 50+ I would think Skills become useless.
Here's my Reddit post about scaling issues.
All of your damage is separated into two categories, weapons and skills. Well actually I think Combo Damage uses it's own value as well but you have less control over those.I don't get it. Can you explain in plain non-hardcore gamer terms what is the problem? And why does it make NG+ problematic?
I'd think skills were only ever there to augment your weapons not to replace them. I only use skills to soften enemies then go in for the kill with weapons, then if the clip runs out maybe use skills again if they're ready.