Viper87227
Fully [H]
- Joined
- Jun 2, 2004
- Messages
- 18,017
Game unlocked as expected, progress transfered over no problem! Gunna play all day
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Watched the Cohh stream a little more this morning.
The facial animations and character faces overall are horrific , but the immediate game breaker for me is the running animation.
How can anyone , no matter how big of a fan , overlook the fact that every time you run the animation looks as if you are trying to half waddle , half run , the bathroom before you shit your pants.
Then , you TILT sideways to make a turn.
Seriously , the running animation might even be worse than the facial animations.
If this was a new game , new IP , and did not have the Mass Effect name , it would be getting properly raped in the reviews. 7/10 is generous as hell.
all I did was exit origin, fire up VPN, and open origin again. Game showed ready to play. Started it, closed VPN, and off I went.
Were you completely out of Origin?
Right... not making any excuses but a lot of this, honestly? It's nothing new. I had times in the previous ME games where I had to reload saves because some stupid glitch that never got fixed screwed me.
Mixed bag writing? Nothing new!
Not knocking pro reviews and they do have more value vs certain quarters of the Internet who have made it clear that Biowoare could have put out the all time masterpiece and it still wouldn't have been good enough... but I'm going to repeat something I said when I saw that first volley of sheer hate from RPS a week ago that fired off everything in this thread: It's called "deadline-itis."
I need to get something done to get it the hell out of my way so I can move on to something else. It doesn't matter how good the product is. <- This can be a wild card and an x factor.
Again, not making excuses here but "deadline-itis" can be an x factor for even the best reviews under the best circumstances and especially a type of game that demands taking some time vs run and gun/slash through it to get everything out of it.
If I have a game where some people can get hundreds of hours out of it and I blow through it in 8-12 hours, tops, to make a deadline there's no way that isn't some kind of a factor.
A friend of mine put it this way: BioWare is the king of almost good ideas. They have lots of good ideas that don't quite pan out for one reason or another. Player choice, certain gameplay elements etc. Often times a minor tweak either quality or gameplay wise would have made those ideas pan out. BioWare always stops short of doing that.
Anyone else order Andromeda from CDKeys.com? When I click on the link to retrieve it says "This product is a Pre-Order, it will be available here on or slightly before the release date of 23rd March 2017."
It'd be nice to get the key so I can pre-load the apparent 50gb needed.
Andromeda deserves the shit its getting for hideous heads and bad animation but it's got very solid gameplay so far. It's UI is pretty bad but it's more PC optimized and offers more PC settings than any Mass Effect game before it. It's always one step forward and two steps back with BioWare it seems.
A friend of mine put it this way: BioWare is the king of almost good ideas. They have lots of good ideas that don't quite pan out for one reason or another. Player choice, certain gameplay elements etc. Often times a minor tweak either quality or gameplay wise would have made those ideas pan out. BioWare always stops short of doing that.
Anyone else order Andromeda from CDKeys.com? When I click on the link to retrieve it says "This product is a Pre-Order, it will be available here on or slightly before the release date of 23rd March 2017."
It'd be nice to get the key so I can pre-load the apparent 50gb needed.
I have heard others say in response to people who are complaining about the game that the Bioware studio that created Andromeda is not the same studio that made the Shepard trilogy which to me is interesting.
Stuff like that makes me wish I was born 600 years from now.Anyone else watch Briefing #6 on the Andromeda Initiative website? It really got me pumped to play and start exploring.
https://www.masseffect.com/andromeda-initiative/training-hub/golden-worlds-and-settlements
Stuff like that makes me wish I was born 600 years from now.![]()
Hah yep, but if you were born 600 years from now you would probably be like "man I with I could go back in time and live in the 21's century."
Man I started preloading yesterday and its going to take me about 2 weeks to dl it, so sad
Dumb question/observation: Bioware is supposedly working on some new co-op IP.
I have to wonder if having too many plates to spin at once is a possible factor here?
I have heard others say in response to people who are complaining about the game that the Bioware studio that created Andromeda is not the same studio that made the Shepard trilogy which to me is interesting.
Take your PC or a flash drive to an internet cafe or somewhere with a faster connection and download it
Shadow Realms? That got canceled a while ago. They're working on something else now, but it hasn't been announced what it is yet.
Bioware has three fully staffed studios so raw manpower isn't a big issue. The big factor with ME: A is probably just the team assembled for it. It's clear neither the studio nor the people in charge were the right people for this game. Mass Effect 3's lead writer, Mac Walters, was the one put in charge of Andormeda.
The original trilogy and Mass Effect Andromeda were both made by BioWare Austin. Multiplayer in ME3 was the domain of BioWare Montreal if I recall correctly. It was at the very least born of the cancelled multiplayer shooter project based on the Mass Effect IP that BioWare Montreal was working on. The real problem is that most of the talent that worked on the previous trilogy was gone by the time the company started work on Mass Effect Andromeda. This isn't as unusual as you'd think either because most developer positions are contract work. You work on a project and then move to another when you are finished. Leadership positions seemed to have stayed the same across more than one game but again, there was a lot of turnover during the making of this game.
Bioware Austin worked on them but the lead studio for the original trilogy was Edmonton and Montreal was the lead for Andromeda. Bioware Austin primarily works on The Old Republic, I believe they also did a bunch of the post-release content work for DA: I as well.
That very well could be. I do know Austin is primarily responsible for SWTOR but it doesn't really matter. My point still stands. In the gaming development world, talent goes from one project to another. They don't sit around on the pay roll waiting for projects. There are some positions that are retained on a permanent or semi-permanent basis but the vast majority of people who actually did the work on the game are contractors. They are transient at best. This is why management, project leads and ultimately the company driving the business should be held accountable.
Agreed. The grunt workers and temps really aren't the ones at fault for games ending up like this. Heck even lead writers tend to jump from developer to developer when a project finishes. It's rare to see anyone besides project leads and producers staying on long term at a studio. Especially when we're talking about games that can have 3, 4, 500+ people working on them over the course of multiple years.
wow reviews are not all that good with people saying it's easily Bioware's worst game...most scores seem to be in the 6 or 7 range...forgetting about the animations the bigger deal is that the story and writing seem weak with combat getting the most praise...very disappointing
I gotta feeling Origin will be busy tomorrow with refund requests. One of those requests will be mine.wow reviews are not all that good with people saying it's easily Bioware's worst game...most scores seem to be in the 6 or 7 range...forgetting about the animations the bigger deal is that the story and writing seem weak with combat getting the most praise...very disappointing
Typical day one issues. Us early adopters do half the beta testing.
I think one of the reasons I loved ME1 so much was because I'd heard it was console only so I hadn't paid any attention to the game. The PC release didn't come out for another year and was much more polished as a result (plus Nixxes did an outstanding job on the KB&M controls and UI). I just happened on a used copy at a local store and thought "why not?" So, no real expectations going in. I enjoyed all three, but 1 is still my favorite to this day (controls the best on PC as well).
I pre-ordered Andromeda from Amazon for the cheaper price, plus I work evenings, so while most of you are already playing, it will basically be Weds morning before I can even start installing it. I'll be late to the lamentations.