Mass Effect 2 - thoughts, opinions?

Playing on Hardcore now (second playthrough) as a Sentinel and the only times I use the pause menu is for abilities I don't deem worthy on the action bar. Like Warp Ammo, Tech Armor, and Unity. Oh and changing weapons, I wish you can map those to your F buttons like the original. Otherwise I use all my biotic and tech abilities live including squad members. Makes the combat so much more satisfying and intense.
 
My son had a question. If you act all badass through the whole game, as well as being a badass to the women, do you still get to bang them? laugh
 
Interesting how you can direct biotic abilities around cover when using the hotkeys, but it doesn't like doing it when using the action menu.
 
Interesting how you can direct biotic abilities around cover when using the hotkeys, but it doesn't like doing it when using the action menu.

You can do it both ways, it's just that instead of directly targeting the enemy you have to aim to the side or above (while the reticule is still on that particular enemy). I hadn't noticed a difference between the two methods (via pause screen or live). It's very satisfying to arc pull around a corner or above cover and watch a previously hidden enemy flail around in the air...
 
playing my 3rd full playthrough, doing adept on insanity with barrier as my special. adept is pretty fun. lots of specials, gotta use your team alot more for damage. should be alot better in the higher levels
 
playing my 3rd full playthrough, doing adept on insanity with barrier as my special. adept is pretty fun. lots of specials, gotta use your team alot more for damage. should be alot better in the higher levels

How do you feel about not being able to effectively use biotics until enemy shields / armor / barriers are down? There is a huge discussion at the ME forums about this. The argument is that biotic abilities are useless in higher difficulties because of this.
 
How do you feel about not being able to effectively use biotics until enemy shields / armor / barriers are down? There is a huge discussion at the ME forums about this. The argument is that biotic abilities are useless in higher difficulties because of this.

im only about an 2 hours into my adept game. on insanity i have noticed some mobs have armor where they didnt on other game mods. anyway it hasnt been a huge problem at this point. I have a friend that did a runthrough on insanity with adept and he was saying it would be hard to do with with other classes. we always give him crap because he normaly plays every game on easy.

i'll post some more as i play, but im at work so... :(
 
How do you feel about not being able to effectively use biotics until enemy shields / armor / barriers are down? There is a huge discussion at the ME forums about this. The argument is that biotic abilities are useless in higher difficulties because of this.

That's how I felt on my first play through as a Vanguard. Class doesn't have any useful abilities to take down anything outside of armor with incediary ammo. So I rolled Sentinel and coupled with Miranda and Mordin, I absolutely tear through anything and everything with double heavy warp, double overload, and incinerate. Chose warp ammo as my special and have it across my squad. Tech armor rocks too, watching a shock wave eminent from your character when it goes down never gets old. Definitely will be my insanity character.
 
Something to think about - the original script had Shepard's body recovered by the Geth. That would explain the N7 armor. Also, there's a lot of hidden dialog from Tali and Legion, showing that they were intended to be in the game sooner than they were.
Example 1, example 2 - you can look at this guy's vids for other examples. Personally, I think Legion has the best quote in the game in the second excample - even better than all of Mordin's! Shame you can only get it by cheating.

[Edit: added] this was done using Gibbed's latest save game editor, revision 25.
 
To my knowledge, there are only two ways to get DLC items - legally through Cerberus Network or illegally. There's no way to get them through editing or modding. You can change the stats on the guns you have to make them however you want, that's pretty easy to do.

Also, new DLC character, Kasumi, coming soon. No known date other than soon.
 
So im wondering, not a big fan of scanning. reloaded my Pre final mission save and wondering if there are any planets or side missions worth doing outside of the loyalty ones?
 
It sucks you get Legion so late, he was so cash.

So, after reading about the hidden stuff, I was wondering if its possible to unlock or somehow gain the other bonus items? I have the collectors edition but I was eyeing up the preorder armor and such.

http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-Free-Dr-Pepper-Promo-DLC-Codes
get codes for doctor pepper DLC

no because even though it's already in the game, the media assets like maps/textures/meshes have to be installed seperately. all cerberus network does is download installers and run/unlock them for you through an ini. without those you could probably trigger outside references to them, but you wouldn't be able to see the characters or load any of their missions.

So im wondering, not a big fan of scanning. reloaded my Pre final mission save and wondering if there are any planets or side missions worth doing outside of the loyalty ones?

there's at least a few pretty good ones worth seeking out. go to neith at amun system/eagle nebula, there's a multipart n7 mission you can trigger with probe/anomaly. not gonna spoil the story but that one I found was pretty interesting to follow, there's also a whole bunch of star charts you can buy at illium to open up new systems that should have more, never got around to those.
 
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It sucks you get Legion so late, he was so cash.

So, after reading about the hidden stuff, I was wondering if its possible to unlock or somehow gain the other bonus items? I have the collectors edition but I was eyeing up the preorder armor and such.

http://hellforge.gameriot.com/blogs/Hellforge/Mass-Effect-2-Free-Dr-Pepper-Promo-DLC-Codes
get codes for doctor pepper DLC

legion was cool, I am wondering if he was a late addition to the game or what. I tried taking legion by some planets and stuff and no one even mentioned that a geth was just running wild :rolleyes:


Anyone know what happens if you take him on tali's loyalty quest?
 
So I'm playing through it for the... 1.7th time (played the 2nd half twice), and I've noticed something that for whatever reason has just recently started manefesting itself:

that games codebase is awful. I donno if its your standard memory exception or what. I'm not trying to be some hardass that says nobody's ever done enough work, I understand bugs are going to be shipped, but the severity here is just too much. In L4D2 the game eventually fails an assertion statement whereby it starts taking up huge amounts of heapspace (memory), that's shippable because it requires the game to be running for 20hrs+ in one sitting.

In my most recent 2.5 hr session with ME2, I've noticed half a dozen bugs, two of which required reloads, and a hard fail, the reason I'm here.

Now I'd like to blame EA as I'm pretty sure I pointed out in an earlier post. But considering that Bioware is touting themselves as a publisher, I guess these failures fall either in bad coding practices as Bioware, which I hope isn't the case, or your standard ship-it-monday-come-hell-or-high-water management at Bioware, which I also hope isn't the case. Either way disheartening, and hopefully not foreshadowing for Mass Effect 3.

edit: and does anybody have a good guess as to the ammount of paragon needed to go the paragon route on the Zaeed loyalty quest and still gain loyalty? I went at his quest with 4 Paragon bars and still the charm option was grayed out.
edit 2: damn, did tali's quest just before this one, wish I had saved it for legion. Maybe I'll reload a previous save just for that lol.

edit 3: and yeah actually thinking about zaeeds quest, I've done that quest three times now, and all three times I went through that entrance to the refinery knowing that they were massing on the other side, I was thinking that you'd probably want to take cover before walking through, and all three times finding out that shepard had not only decided not to take cover, but go so far as to actually disarm him/herself. I was thinking cpt. Price entry, he was thinking red carpet entry. Kind've jars you from the moment.
 
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I did all the dl content as well but I dont think that would account for 15 or so more hours I got out of it. Ill boot it up tomorrow and take a screen cap of the saved game with 45 hours on it.

Talk about a wait, at least it came before HL2 EP3 :D Hell, we will probably see ME3 before EP3.

Urgh please don't let that be true. :eek:
 
im only about an 2 hours into my adept game. on insanity i have noticed some mobs have armor where they didnt on other game mods. anyway it hasnt been a huge problem at this point. I have a friend that did a runthrough on insanity with adept and he was saying it would be hard to do with with other classes. we always give him crap because he normaly plays every game on easy.

i'll post some more as i play, but im at work so... :(

On infiltrator once you have that games Intervention (what do they call it... the widowmaker?) Every enemy, even on insane, goes down real quickly when you start putting bullets in their faces. Once you get the +50% headshot damage mod and fully upgrade the rifle even on insane mode pretty well everything goes down in one hit, harvenger controlled drone being the only obvious exception to me.
 
edit: and does anybody have a good guess as to the ammount of paragon needed to go the paragon route on the Zaeed loyalty quest and still gain loyalty? I went at his quest with 4 Paragon bars and still the charm option was grayed out.
edit 2: damn, did tali's quest just before this one, wish I had saved it for legion. Maybe I'll reload a previous save just for that lol.

edit 3: and yeah actually thinking about zaeeds quest, I've done that quest three times now, and all three times I went through that entrance to the refinery knowing that they were massing on the other side, I was thinking that you'd probably want to take cover before walking through, and all three times finding out that shepard had not only decided not to take cover, but go so far as to actually disarm him/herself. I was thinking cpt. Price entry, he was thinking red carpet entry. Kind've jars you from the moment.

I read its 25%
http://masseffect.wikia.com/wiki/Zaeed:_The_Price_of_Revenge
If Shepard decides to aid Zaeed in killing Vido, Shepard will fight through a number of mercenaries until reaching the man. If Shepard does not interfere, Zaeed will shoot Vido in the leg. As the man begs for mercy, Zaeed ejects a heatsink from his weapon, which falls and ignites the pool of flammable liquid Vido is sitting in. He burns to death. The actions Zaeed performs in this cutscene appear to be the same animation as that for his Inferno Grenade power.
If Shepard saves the workers, then they will reach the landing zone just in time to watch Vido fly away. Zaeed, driven by rage, will fire at his transport, to no avail. He will then eject a heatsink from his rifle and threaten Shepard, accusing the commander of costing him 20 years of his life. The heatsink ignites a pool of flammable liquid, causing an explosion that pins him under debris. With high enough paragon, Shepard can convince him to temporarily put aside his revenge until the mission is complete, gaining his loyalty. Without the paragon check, Zaeed will not become loyal, and the skill will not be unlocked. (N.B. You don't need a very high paragon score for this. It can be achieved with less than a quarter of the paragon bar filled.)
Completion of the mission will unlock Zaeed's loyalty power, Inferno Grenade, and the Revenge! achievement.
 
You can do it both ways, it's just that instead of directly targeting the enemy you have to aim to the side or above (while the reticule is still on that particular enemy). I hadn't noticed a difference between the two methods (via pause screen or live). It's very satisfying to arc pull around a corner or above cover and watch a previously hidden enemy flail around in the air...

Yeah, I did try using the menu but when the red targeting reticule appears you can either fire the ability at them directly, or pull away trying to send it around a corner only for the reticule to disappear and the attack to spunk off impotently into the distance. Might just have been the abilities I was using.

They flip the fuck out. Oh and take him to the Citadel too.

I took him to the citadel and nobody gave a shit.
 
How do you feel about not being able to effectively use biotics until enemy shields / armor / barriers are down? There is a huge discussion at the ME forums about this. The argument is that biotic abilities are useless in higher difficulties because of this.

ok so i have been playing my insanity adept and currently played enough to get jack, zaeed, mordin and garrus.

have to say im getting better but insanity is can be pretty frustrating. I have died alot. jacks mission was better but having guys continuously spawn fucking sucks and i hate any game for it that pulls this shit. I can take maybe 3-4 hits before I die, and even if there is one guy left its can be hard to bring him down before another wave spawns.

Another issue is that even if there is no guys around it takes a rediculously long time for you to be out of combat and I'll end up burning a medi-gel to get one of my guys back up.


biotics seem to have some use. singularity is easily the most usefull. fast cooldown, hurts enimey shields stuns/make em fly up in the air. warp is very usefull too, but only agaist armor/health.

every other skill is gimped till the enemy loses armor/shields which is very anoying... why even have them, all you need is singularity/warp and maybe throw to insta kill some people.
 
There are no endlessly spawning enemies in this game, except 1 anomaly mission (Droids keep spawning).

The soldiers on Jack's mission, I assume you're at the end where the guy is inside the shield bubble, do eventually stop spawning.
 
There are no endlessly spawning enemies in this game, except 1 anomaly mission (Droids keep spawning).

The soldiers on Jack's mission, I assume you're at the end where the guy is inside the shield bubble, do eventually stop spawning.

garrus's mission where you run for the shutters... you have to rush into enimies that can one shot you to end it...

jacks mission as soon as the guy says he wants to capture you is a camp fest. If i move up i get rushed and died. if i stay back and send my squad up they die, If i hang back and pick of enemies, they just keep comming. i was in that room for 20-30 minutes and guys kept spawning till i rushed the door. I have seen several instances of enemies fireing through cover. :/
 
[Somewhat - spoiler]
Legion on Tali's loyalty is great. There's a lot of interesting dialog between Legion and the Admirals. Legion really does have great dialog. Especially on Jack's recruitment mission (you need to edit the game to do that, but it's worth it).

I suspect in the original script, I suspect you recruit Tali, Garrus, Moridin and Legion first. Tali has some good dialog on Freedom's Progress as well as Omega. I'm going to play through the game with Legion from the beginning and see what happens when you do the IFF mission.

FYI - I don't remember if I said this before, but the original ME2 scrpit had your body recovered by the Geth.
 
Is it me or did Bioware take a wad of cash from RJ Reynolds to make this?
 
biotics seem to have some use. singularity is easily the most usefull. fast cooldown, hurts enimey shields stuns/make em fly up in the air. warp is very usefull too, but only agaist armor/health.

Don't forget Warp is also great against Biotic Barriers.
 
[Somewhat - spoiler]
Legion on Tali's loyalty is great. There's a lot of interesting dialog between Legion and the Admirals. Legion really does have great dialog. Especially on Jack's recruitment mission (you need to edit the game to do that, but it's worth it).

I suspect in the original script, I suspect you recruit Tali, Garrus, Moridin and Legion first. Tali has some good dialog on Freedom's Progress as well as Omega. I'm going to play through the game with Legion from the beginning and see what happens when you do the IFF mission.

FYI - I don't remember if I said this before, but the original ME2 scrpit had your body recovered by the Geth.


thats really cool. I have a save game editor and I might try this. ITs also sweet they left in all the dialog. I think is kind of lame that legion is basically locked till right at the end.
 
Could anyone tell me what the red executable file in the Binaries folder is called? Late night editing + beer = renamed wrong file.

Thanks
 
I just finished my first play-through. The ending was one of the most epic experiences I've had in a game. The removal of many of the RPG elements didn't bother me as much as I thought they would though the lack of stats for weapons is inexcusable. The planet scanning is a design decision that should have not made it past the planning phase. They should have just set mineral values for each planet and let you scan the planet once to find them. The game was extremely easy on normal difficulty. I only died twice through-out the entire storyline.

I put in 27 hours on it over 3 days. The wife is happy that it's over but I'm thinking I'll have to try the renegade path on a harder difficulty soon.
 
Mass Effect 2 PC Patch 1.01 Released

http://social.bioware.com/page/me2-patches

-Fixed an issue where it appears ammunition can be picked up, but can't
-Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them
-Fixed an issue where weapon icons are re-organized after downloadable content is used
-Fixed an issue where pressing F9 after the mission completion screen reset Shepard to Level 1
-Fixed an issue where remapping the right mouse button blocks camera control in the command HUD
-Fixed an issue where remapping the 'use' command affects the decryption minigame
-Fixed an issue where users were not prompted to restart when logging in to a different EA Online account
-Fixed an issue where movies do not play in DLC
-It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control
-Added useful messaging during the ME1 save game import
-Weapon icon for henchmen never changes from Collector Assault Rifle
-Czech language Issues with Czech localization (subtitles) were amended, all text was corrected and improved
-Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension
 
Hit a bug last night where I was locked in the room at the end of the Modrin loyalty quest and 'F' wouldn't work to end it ( I had stayed to hack the console for credits).

I occasionally get stuck floating over environmental objects like rocks and planters, just like in ME1.
 
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