irrelevant. 0/10. go troll elsewhere.
Irrelevant?! This whole thread is out of relevant!!
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irrelevant. 0/10. go troll elsewhere.
I agree that the unlocks are a huge reason for hacks. Counter Strike was easily the most popular shooter for years and hacking was there, but it never was a big problem for me.I think it depends on the game you play, it makes a huge difference. Some games just invite hacking because there are more motivations than usual to hack. BF3 is a great example and the hacking was worse than I have ever seen it in any game in BF3.
They have progression which is directly the result of performance, Kill X people unlock this, so the fastest way to progress which would give you upgrades that would make you even better was to well use an aimbot and just kill like crazy. On top of that it was a client side game in too many way, giving hackers alot of tools that would not work. All of this is on top of the typical problem with realistic shooters where the only skill that determines winners and losers is aim. So in BF3 you either aim well and win or you dont and you lose, its no surprise some people who cant aim well just decide to cheat. Next up the speed of killing, the first shot is critical in any realistic shooter because in most cases the first shot wins the fight, so having a wall hack or aim bot that gets you that first shot is just all that much more critical.
If you play BF3 you wont beat a decent hacker, unless you are one of the best players in the world.
Now contrast that to a game with a low hacking incedent like tribes ascend, lots of projectile weapons which not even an aimbot can perfectly predict. Once you know if someone is hacking you change up your flight pattern and their bot falls apart. your progress has a performance component but that is only about 25% in a perfectly ideal situation which does not exist it could be 50%. So why risk losing your whole account when the vast majority of your unlocks just plain come with time. Team element allows for players to succeed without directly killing, so even if you have bad ping, or you aim terrible there are other jobs you can do to help the team.
If I learned one thing from this its that leveling up and progression, which I hate, can be done very poorly and encourage cheating, or done very well and discourage cheating. Hopefully more games in the future will try to discourage it. All the problems with realistic shooters, realistically cannot be solved its just the reality of that genre and if you play in it you just have to accept a level of cheating that is higher than normal because of it. IMO this means that companies that make realistic shooters need to focus on the few things they can change, like the progression system, and not making moronic moves like client side hit detection.
Having a cost associated with hacking such as losing your account is good but now days it is common for hackers to already be paying for hacks, for this reason cheat makers are more prevelant than ever they can actually become millionaires making cheats. People are dropping $20 a pop for cheats for games like BF3, given it sold millions of copies it seems very reasonable that 10s of thousands of people paid for cheats. If they get their account canned they will make a new one, buy the game again and come back and cheat to level right back up to turd kernel.,
The fact that people care enough to cheat often means they are motivated enough to pay for new copies of games. This is interesting because people like to blame F2P for cheating, which sure it can allow for people to test them and such, but it can also fight it, for instance in tribes players under level 10 can hardly play with higher level players, and if there are alot of cheaters there alot of them are getting banned before they can get up to the higher levels.
You dont lose you vehicle, but you pay a fine!
The more expensive it becomes , the less likely you will do it again.
Also for MOD's... you guys have heard of unranked servers right????
Also IP bands dont work.. VPN's or Proxys can take care of that!
In BF3, the bigger pain in the ass for me is hingpingers. They cause so many insta-deaths on my part and lag up the entire fucking server. Servers rarely have measures to kick highpingers, but they will kick me for telling them to fuck off because I used a naughty word.
That's lazy/poor game netcode. In no way shape or form should someone else's internet connection affect the gameplay of the entire server. It didn't in the old Quake days, it shouldn't now.
How about stop playing shitty games like BF3 that are made for care bears. Playing that shitty game leaves me more angrier than anything else so I pretty much stopped playing it.
EA is the McDonalds of video games and BF3 is a Big Mac.
So your completely happy playing with hackers then???
I would enjoy playing a game where there are serious consequences for hacking..
How about stop playing shitty games like BF3 that are made for care bears. Playing that shitty game leaves me more angrier than anything else so I pretty much stopped playing it.
EA is the McDonalds of video games and BF3 is a Big Mac.
what fps should we play? you gaming god!
Gee I don't know... Not-BF3? You might not be aware of, but there are other games.![]()
Gee I don't know... Not-BF3? You might not be aware of, but there are other games.![]()
Have you considered trying WarZ...?
...trollface.jpg
Wouldn't they just make 1 account per multiplayer game?
If they are untracable...how do you know they're "hacking"?![]()
I haven't had too much issue with hackers in MP games.
Considering the OP described WarZ as the best game of 2012 and one of his best purchases ever...
There is really only one way to prohibit hacking on a mass scale, and that is persistence.
We must look at the larger picture when assessing what drives the community of programmers who code such hacks, and the answer is pretty simple, monetary gain.
What makes hacks so difficult to prevent is that they are ever changing. You plug one hole in the code of a game, only to find that the programmer of such hacks change their code to circumvent the measures put in place.
My idea would require a bit of financial backing and cooperation with game companies, and although a bit unorthodox, it is feasible.
First, make rogue accounts with subscriptions to the major infringing sites. Reverse engineer their code and put preventive measures in place that would easily identify and ban the offenders. These rogue accounts would continue to get the software updates via their subscriptions, and continue to change the preventive measures as the code changes.
Second, make the hacks available for free on a third party site. This would remove any financial incentive for the programmers in question. With the continuously updated measures in place, and people downloading the hacks for free, it would make it rather easy to identify the culprits utilizing unfair means, and remove them accordingly.
Like I stated in the beginning, persistence is key. As long as there are measures in place to prevent this type of activity, people will continue to attempt to circumvent them.
My idea would require a bit of financial backing and cooperation with game companies, and although a bit unorthodox, it is feasible.
First, make rogue accounts with subscriptions to the major infringing sites. Reverse engineer their code and put preventive measures in place that would easily identify and ban the offenders. These rogue accounts would continue to get the software updates via their subscriptions, and continue to change the preventive measures as the code changes.
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This is definitely part of it. The OP got so riled up that he wants all kinds of silly measures in place that wouldn't work anyways. I can only imagine what he yells at the hackers that they see/hear and laugh at. Unfortunately, hackers are just part of the community and you can't just wipe them out with one fell swoop. It seems like some people like to play on private servers which seems to work pretty well for them. Let the hackers have their fun on the public servers and just make your own for players you know and trust.the more people react like this, the more some people will cheat. Some cheaters enjoy people getting mad about it and while there will be a reaction, people will continue to provoque you guys.
most hacks are untracable...
Now if steam would ban the entire account and you need to purchase your entire
library.. we can cut down on the amount of hackers by A SHIT LOAD!!!
Considering the OP described WarZ as the best game of 2012 and one of his best purchases ever...
BAAAHAHAHAHAHA
I agree that the unlocks are a huge reason for hacks. Counter Strike was easily the most popular shooter for years and hacking was there, but it never was a big problem for me.
All you gotta do is look at some of the hack sites. Impressive sites with piles of hacks and I read somewhere on here that some even offer insurance so if your caught they buy you a new game key. Thats crazy.
Wrong. Ill go ahead and chime in because i feel like it.
Most hacks are traceable. VAC may be a slow old dinosaur but guess what. Its very effective and has ZERO false positives. The way that VAC works is it constantly scans your hard drive and RAM for strings patterns of cheats.
Have i cheated before? Yes. One time. i felt it was important to use what i had to deal with to further learn about it more and to teach my admins what to look for. My account was in fact banned 3 weeks later. VAC also doesnt just ban per game. It bans per engine. If you cheat in Counter Strike Source then you are banned on all Orange Box engine games.
I like your idea, but its illegal, and regardless of the outcome, you cant justify stopping immoral cheating with immoral espionage. Stupid, but 2 wrongs dont make a right.
If punkbuster did what you suggest and anyone found out, it would be just like the end of "The Dark Knight"![]()
I've a hard time believing something like that could be illegal just because they say so in the EULA / TOS. EULAs / TOSs can't circumvent the law and make things illegal that aren't otherwise illegal, any more than they can give the owners additional rights or privelages. Sounds more like they put that there to scare off anyone thinking of doing so.
I'm also not sure how they could possibly even find out that a subscriber is an employee of any of those unless you came out and said so, other than perhaps logging in while at the company HQ or something...