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Overclock your CPU, it'll help a ton in any Source game.Well my current 8800gt 512mb OC'd with Q6600 stock which will due me till June when i'm doing an overhaul on whole system sits at 40+ on 1920x1080 if that gives you any idea. (Completely maxed settings 16xQ CSAA and 16xAF).
Although it's a misnomer, humans can see upwards of 80FPS (more correctly, the different between 70 and 80FPS) depending on the conditions (light, color, etc.). The "humans can't see past 30FPS" myth for some reason keeps being propagated on enthusiast forums.And most humans can't really see a difference when you get past 30-40fps anyway.
And most humans can't really see a difference when you get past 30-40fps anyway.
Overclock your CPU, it'll help a ton in any Source game.
Although it's a misnomer, humans can see upwards of 80FPS (more correctly, the different between 70 and 80FPS) depending on the conditions (light, color, etc.). The "humans can't see past 30FPS" myth for some reason keeps being propagated on enthusiast forums.
At this stage, yes. Graphically, the Source engine doesn't stress video cards much anymore (it is over four years old). However, there are still many cases where it will stress the living hell out of your CPU, such as 40+ player CS:S matches, 25+ player TF2 matches, rending tons of zombies in L4D, doing some insane physics mash-ups in any game, etc. Clocking your CPU raises your minimum framerate in these situations and others, and makes quite a visible difference in the fluidity of gameplay.Source games are more cpu than gpu dependant?
Source is weird. a wimpy cpu can handle Source games but at the same time it responds well to even faster cpus. of course if you dont have a decent gpu to begin with then that needs to be the first step.Source games are more cpu than gpu dependant?
instead of just guessing why not use fraps to know?Not sure what my exact numbers are but it feels like a pretty much constant 60+ FPS at 1900x1200.
Specs in sig
or type cl_showfps 2 into the consoleinstead of just guessing why not use fraps to know?
Well written article, but unfortunately the author came to wrong conclusions or dumbed it down for the general reader so much that it's incorrect. Fact of the matter is our vision is incredibly adaptive and its quality is conditional. The article covers the general nature of the eye, but what it doesn't cover is how adaptive it is: lighting conditions, rhodopsin characterization, time of day, even how much sleep the host had, and much more all contribute to how much and how well you can process visual information in addition to personal differences between two people. Technically, you could quantitatively characterize visual capability in set situations, but I haven't taken nearly enough physical biochemistry or neurology to do that.I'm sorry, i was mistaken 72 fps is the maximum... Flaming is not mature criccio and it is what your doing, not what i was doing... I can't oc my proc yet cause i need new mobo as mines proprietary. June 16th i'm getting New x58 mobo, i7 920, 6gb 1600 ddr3, new vid card (DX11 hopefully), maybe a new vel raptor drive, and maybe Win 7, so i can wait till then. Really it's irrelevant cause with my 40+ fps i still pown hardcore at L4D.
http://www.daniele.ch/school/30vs60/30vs60_3.html
Yet some humans actually like believing that their eyes are lame, and can't see faster than a regular TV frame rate. N00bs I hate that g'damn myth.I said it above, but I will say it again. Game FPS has absolutely nothing to do with what we can "see". Playing a game at 30-40FPS is entirely different then playing at 80-90FPS. Especially a shooter. It completely transforms the game.
at what settings? are you sure you dont have vsync on? your cpu isnt bad and a 4850 is only about 20% slower than my card. I hit over 120-130 fps easily at times even with stuff going on and thats at 1920x1080 max settings and 4x msaa and 16x af.alright, hovers at around 60 FPS solid the entire time
... I think I'm CPU limited.
at this point you might as well go i7 for a new build.1920x1080
All settings low except model and shaders on medium.
20-30 fps nearly the whole time.
Athlon 64 3500+
6800gt
Will be upgrading as soon as I decide whether to stick with Q6600/Q9550 or spend the little bit extra for I7. Oh, and for another paycheck or two. Can't wait!!