HardOCP News
[H] News
- Joined
- Dec 31, 1969
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Wow.
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Amazing. Must...have...in...games!
I agree, simply Wow!
Does make you wonder what kind processors are needed to handle that. But wow....
Dont think it's for games, looks more like an animation type thing.
Dont think it's for games, looks more like an animation type thing.
It'll be awesome when physics in games gets to be that good for the *entire* renderred scene, and not just a few select objects.
Well it has SMOQU GAMING as the watermark for the entire video and for the intro. So I'm betting on gaming.
Yeah, but when I see demos like this I can't help but think, "How many years until we have this in games?" Can't come soon enough.
Yeah, but when I see demos like this I can't help but think, "How many years until we have this in games?" Can't come soon enough.
I always kind of take a step back and laugh that we make such a huge deal about simulating something we can walk outside and see. Look, it falls just like something in real life! I remember showing this to my parents a looonggg time ago and they just didn't get how cool it was because of what I just mentioned. A sign of things to come!
http://www.youtube.com/watch?v=XtCW-axRJV8
I always kind of take a step back and laugh that we make such a huge deal about simulating something we can walk outside and see.
Much less impressive because it's hardly a real time render, but cool to watch.
Even the more simple example was rendering at 3 to 7 frames per second, in their program.
Anyone else notice the extreme lack of friction in the first few demos? The dirt was acting like water instead of using the higher friction dirt has.