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Killing floor

So I've tried out the new guns for commando, sharpshooter, demolition, support, and medic. Haven't tried the berserker or firebug guns yet.

Here are my takes:

The commando one seems like an ok upgrade over the bullpup. Not sure how useful it is for level 5 and 6 commando though.

The sharpshooter magnum seems like a waste compared to the handcannon. It's definitely a skip I feel.

The demolition gun seems to blow ass for how much it costs. The recoil and long reload time is pretty damning.

The new support shotgun is pretty pricey. I think what kills it for me is that it only holds 6 slugs.

The new medic gun seems pretty solid.
 
I wish they'd come out with KF2 already. Surely the first one's success has warranted it.
 
I think with RO2 they took a bit of a loss though, seems many people just didn't give them the time.

They were caught between a rock and a hard place (release early, or release between BF3, and Call of Duty.

They've still been patching the game on a regular basis. Player numbers have dropped a lot though, which sucks.
 
I think with RO2 they took a bit of a loss though, seems many people just didn't give them the time.

They were caught between a rock and a hard place (release early, or release between BF3, and Call of Duty.

They've still been patching the game on a regular basis. Player numbers have dropped a lot though, which sucks.

shame. Though it is kind of a niche game. KF is more accessible and casual.
 
I tried to play tonight to try out the new guns and it takes 2 or 3 minutes just to find 1 or 2 servers that dont work. In other news I clicked host server and then picked dedicated instead of listen, just realized it has been running, with players for the last 6 hours lol.
 
So I've tried out the new guns for commando, sharpshooter, demolition, support, and medic. Haven't tried the berserker or firebug guns yet.

Here are my takes:

The commando one seems like an ok upgrade over the bullpup. Not sure how useful it is for level 5 and 6 commando though.

The sharpshooter magnum seems like a waste compared to the handcannon. It's definitely a skip I feel.

The demolition gun seems to blow ass for how much it costs. The recoil and long reload time is pretty damning.

The new support shotgun is pretty pricey. I think what kills it for me is that it only holds 6 slugs.

The new medic gun seems pretty solid.

Are you using them as the intended class or with others?

They are all supposed to be "side grade" weapons rather than more powerful (apart from the husk cannon).

The demo gun is another tween gun, but also allows the demo to take a "close range" weapon. As normally when something gets within close range, you either have to undetonated m32 them or use a backup, which takes up a load of space. Then again it doesn't have much ammo, so it's of limited use.

The m4 is ok if you don't have enough for a scar, and it has better sights on it than the ak-47. Not really sure...I usually spawn as sharpshooter, kill 30 people and then switch to commando and buy the scar.

The combat shotgun is ok...but it's crippled by its tiny tiny magazine...it's like a poor persons aa-12. I wouldn't choose it over the normal shotgun, but, it does allow the support to take another shotgun, plus more ammo. So that is a bonus.

The medic gun is slightly more powerful, which is ok on beginner-hard. On suicidal/HoE it feels a little lackluster. But having both the medic guns means you can switch between them and have a constant stream of healing darts. It also seems a little less weird at hitting targets than the mp7.

The claymore...is also ok... It's a bit slow for normal hacking up targets, and it isn't as easy to stun scrakes on Suicidal/HoE... Though it does seem a little quicker at killing fleshpounds on the higher difficulties. Though that might just be better aiming etc. One problem is it weighs one more unit than the axe. Meaning in a typical high level beserker loadout of katana/axe/lever arch rifle one element has to be left behind, for no real gain.

The handgun is easier to aim than the handcannon. So thats an improvement. :D

The husk gun has ammo problems on higher difficulties, and weighs too much to take another flamethrower with it. It does make it easier to take down fleshpounds/scrakes/husks etc. But the charged shot uses up ammo fast. So you kind of burn out in 6 man teams and are left with the MAC-10 which is ok, but you feel kind of useless.
 
I tried to play tonight to try out the new guns and it takes 2 or 3 minutes just to find 1 or 2 servers that dont work. In other news I clicked host server and then picked dedicated instead of listen, just realized it has been running, with players for the last 6 hours lol.

You always have to end the task to quit it for some reason :D
 
Are you using them as the intended class or with others?

I was using them with the intended class. One thing I did read about is that the M4 203 (demo M4 with the noob tube) gets bonuses from the commando perks if you're commando? So I can imagine going demo to buy it then switching to commando to use it? The recoil as a demo was insane on the M4 203 and the clip size / reload speed felt really lame. It's still very pricey at the end of the day.

I was level 5 support, level 6 sharpshooter, level 5 commando, level 4 demo and medic when I tried the guns out. My berserker and firebug levels are low so I didn't really try out those weapons.

At level 5 support, I find it hard to justify plopping down 999 for the combat shotty when you simply start with the pump. If you're decked out, a AA12 + combat shotty combo is possible I guess. I tried that a few times, but the 6 shots on the combat shotty disappears in like 2 seconds. I think faster reload speed and 8 slugs would make it desirable over the pump.

The handcannon seemed to reload considerably faster than the magnum and also holds more ammo per clip as well as dealing more damage so I found the magnum purchase to be pointless since it's not like the handcannon is expensive anyway.
 
I was using them with the intended class. One thing I did read about is that the M4 203 (demo M4 with the noob tube) gets bonuses from the commando perks if you're commando? So I can imagine going demo to buy it then switching to commando to use it? The recoil as a demo was insane on the M4 203 and the clip size / reload speed felt really lame. It's still very pricey at the end of the day.

I was level 5 support, level 6 sharpshooter, level 5 commando, level 4 demo and medic when I tried the guns out. My berserker and firebug levels are low so I didn't really try out those weapons.

At level 5 support, I find it hard to justify plopping down 999 for the combat shotty when you simply start with the pump. If you're decked out, a AA12 + combat shotty combo is possible I guess. I tried that a few times, but the 6 shots on the combat shotty disappears in like 2 seconds. I think faster reload speed and 8 slugs would make it desirable over the pump.

The handcannon seemed to reload considerably faster than the magnum and also holds more ammo per clip as well as dealing more damage so I found the magnum purchase to be pointless since it's not like the handcannon is expensive anyway.

I haven't played in a bit but I used to do that with my maxed commando, have a demo buy me a auto grenade launcher and use that for the fleshpounds, it's becomes one of the most useful classes that way because the reload speeds are very quick on the launcher so you can take a fleshpound with the launcher quickly and then just about everything else with the scar.
 
I haven't played in a bit but I used to do that with my maxed commando, have a demo buy me a auto grenade launcher and use that for the fleshpounds, it's becomes one of the most useful classes that way because the reload speeds are very quick on the launcher so you can take a fleshpound with the launcher quickly and then just about everything else with the scar.

The problem with the M4 203 is that the nade launcher is the single shot version.
 
I wish they'd come out with KF2 already. Surely the first one's success has warranted it.

They're still working on improving RO2, and adding content - with their proven record of keeping games very much alive with free-content and sales when they release + the whole pre-release modding scene progressing nicely, theyll have lots of work with it.

KF2 is definitely a contender for their next game. I wonder if they can even afford a new engine license for that, seeing that they have only bought a single license so far (UE2.5 for KF, probably cheap). Maybe they can get a discount on the NS2 engine when its done :)
 
I was using them with the intended class. One thing I did read about is that the M4 203 (demo M4 with the noob tube) gets bonuses from the commando perks if you're commando? So I can imagine going demo to buy it then switching to commando to use it? The recoil as a demo was insane on the M4 203 and the clip size / reload speed felt really lame. It's still very pricey at the end of the day.

I was level 5 support, level 6 sharpshooter, level 5 commando, level 4 demo and medic when I tried the guns out. My berserker and firebug levels are low so I didn't really try out those weapons.

At level 5 support, I find it hard to justify plopping down 999 for the combat shotty when you simply start with the pump. If you're decked out, a AA12 + combat shotty combo is possible I guess. I tried that a few times, but the 6 shots on the combat shotty disappears in like 2 seconds. I think faster reload speed and 8 slugs would make it desirable over the pump.

The handcannon seemed to reload considerably faster than the magnum and also holds more ammo per clip as well as dealing more damage so I found the magnum purchase to be pointless since it's not like the handcannon is expensive anyway.

Some of the classes have their permanent bonus with all weapons:

Commando gets faster reload,
Sharpshooter gets more head damage,

Which means with whatever weapon you get this. So Commando can rapid fire bolts, and the sharpshooter can cause lots of headshot damage with a LAW, etc. :D

I think the commando only gets weapon damage bonuses with the bullpup, m4, ak-47, scar (commando weapons). As the M4 203 is a "demolitions weapon" you don't get any damage bonus, so it will cause less damage with normal fire than the m4. But, you will get more ammo and less recoil using it as a commando, compared to other classes, and reload the grenades faster (just they wont cause anywhere near the damage as a demolitions fire them obviously!).

One good thing about the new handgun is that it weighs only 2 blocks, compared to the handcannons 4 (but dual handcannons still weigh 4. Dual pistols suck however! :(). It carries more ammo too, and has less recoil (and doesn't fill up 90% of the screen :D). So it varies in it's usefulness!

You must level up beserker! It's the best class! The last class to get to level 5 was commando... I don't know why but that class seemed to take forever! But beserker from 1-6 happened in a few days!
 
Hell on earth is the hardest and even with 6 people all u have to do is run big circles on the maps. Works all the time

sooo try some maps that aren't built in circles? you have literally hundreds to choose from. there's a reason that servers sit on london/biolabs/farm 24/7, people just like playing on easy maps, so we can say we're awsome at running around in circles.
 
just bought the 7.99 pack, couldn't resist with all those goodies, and to test out the new PC :p
 
I wonder if they can even afford a new engine license for that, seeing that they have only bought a single license so far (UE2.5 for KF, probably cheap). Maybe they can get a discount on the NS2 engine when its done :)

They won the unreal contest and got free access to the 2 and 3 engine. Also RO is on 2.5 and RO2 is on 3 if i'm not mistaken.
 
Anyone playing this? The map makers have been busy!

http://sykosis.co.uk/kfmwhitelist/

bookmarked. that's a pretty awsome whitelist with previews and mirrored downloads and everything, did not know they existed. cross-reference with the official one if you're ever unsure, or their links go down for some reason: http://forums.tripwireinteractive.com/showthread.php?t=41919

good to see the mapping community is still alive and kicking here, even if tripwire has dropped the project for a while to work on ro2.
 
I stand by my previous statement that this game is tedious to try to level in. Basically you just have to grind levels endlessly for little gain between actual level-ups.

Not a bad game but I haven't played it in a long time because of that.
 
I stand by my previous statement that this game is tedious to try to level in. Basically you just have to grind levels endlessly for little gain between actual level-ups.

Not a bad game but I haven't played it in a long time because of that.

want to know the secret to leveling up super fast? (other than being carried by dedicated high-level squadmates, which is the absolute fastest way without using map exploits)

start at normal, and keep on joining progressively harder servers, until you reach the one where you can consistently survive long enough to fight the patty. then stick with the one above that. never concentrate on any one class, always choose based on squadmates and map config.


if you always make it to the patty, then it's too low. if you never make it to the patty, then it's too high.


then you'll be too busy trying to survive, to think about what level you're at, and you'll live long enough to do the damage it takes to make real progress towards your level. instead of sitting in a turkey shoot, or dying all the time thinking about what you could have done if you were a higher level. the key here is maximising the challenge and difficulty, according to your skill level. teammates of course factor into this, so take that into account. another positive side effect of doing it this way is, you're more likely to be playing with others at the same level.

the main problem of newcomers who don't "get it" I think, is that they're either not challenging themselves, or racing to fight the toughest zeds, spending more time waiting to respawn than doing damage, so it feels grindy, and actually both counter-productive to your stats the way leveling works in this game.
 
I play this game all the time, currently waiting for someone to drop off my server so I can join.

I'm also running ALL the white listed maps on that site on my server.
 
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