Isn't that the XBOX model? Google cut out the crappy console hardware. People buy into that ecosystem. Unfortunately for Google, latency made this DOA.It was the business model which was hot garbage. You can sell the service; you can sell the games; but double dipping for both will have prospective users telling you exactly where you can shove your 'negative latency'.
Very true. "You will own nothing and be happy."There is a large danger with the emergence of streaming tech that, if we are not vigilant and act vehemently when we see bad policy and products rise, will hobble our privacy and control over computing. Picture software and game developers who would love for nothing to run on your PC - they can sell it all to you, the ultimate DRM. Mods are nigh impossible, piracy too (sans leaks of server/broadcast software or incredible reverse engineering), and all manner of invasive policies are allowed because its not a matter of their program on your PC anymore you're connecting to their system; their system their rules! The benefit of the cloud only thrives as long as users have the possibility to define both the client and the server as they wish. Otherwise, it becomes a one way pipe where you are given the illusion of control. Stadia failing, especially as a proprietary game platform and store, is a benefit that it takes us further from this direction and perhaps will caution others... but we can't grow complacent. There are still others, and more will come with dreams of stock prices rising damn all else.
Unfortunately, the invisible hand trumps this. The majority of people have already given away their rights to purchase audio (.mp3s, etc) and video (Blu-Ray, etc.) to subscription services. Eventually those options may disappear entirely.