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Lazn_Work said:
mjz_5 said:the anandtech one doesn't tell the whole story. They should have did a fraps test like hardOCP to see if it reduces the drops in FPS because of seek time. Like, when entering a new area or opening a door in an FPS
Lazn_Work said:Any well written game will cache upcoming data into RAM already anyways, so your hard drive should never be a limit on frames per second in a first person shooter. Unless of course the programmer is a 13 yr old who just figure out basic.
If that were the case, a person with a Raptor would get a higher FPS than a person with a normal drive.. I have both a Raptor and a normal 7200.9.. the Raptor will let levels load faster, but not affect the FPS in game.
-Nate
For a VMware server, you should have more than 4GB of system RAM. Of course this means a 64bit cpu and OS to properly take advantage of the RAM.
Wrong, you don't need more than 4GB of ram. And unless you have the new 6.0 workstation beta, the damn program won't even use more than 4GB total, regardless of whether or not you have a 64 bit OS.
Wrong... the 3.6GB limitation is per VM.
So, you can have as many 3.6GB VMs has your system can handle.
The memory requirement is not per VMware but per your use (VMs requirements).
Anyway, I too gave up on i-RAM.
I sold the 4GB ram I had reserved for it.
Solid state memory should be more common by early 2008 at less than $40/gig.
No, it is much slower. In terms of raw speed, the iRAM, HyperOS, Cenatek (which is what I use) SSDs are far faster. The only thing large flash SSD drives have over DRAM-based solutions is size and somewhat better cost in terms of GB/dollar.http://www.newegg.com/Product/Product.asp?Item=N82E16820147015&ATT=20-147-015&CMP=OTC-Froogle
doesn't this do the same thing as iram, but more reliably, bigger, at about the same cost?