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As I understand it the way our brains work the time from visual or audio input to hand motion is always faster from an audio cue vs. visual even if you are super highly trained visually you should still react to sound 10-50ms faster if not more.
You may enjoy the game more with less stimulus, but you should always actually play better with sound.
Nope, many of my kills come from hearing foot steps in game, audio is way to important in shooters for staying alive.
Funnily enough BF6 was the game I was picturing as I wrote my comment, sound is very important in that game to me. I could see getting by in a game like COD for sure with no sound, but it would probably drive me nuts lol.Yes, I do miss out on some kills due to that but not many. I’m typically always moving so someone sneaking up on my six doesn’t typically happen. I should also add, this is mostly in COD. In BF, I play with audio on. That game is far more dynamic and winning require more then just a good K/D. I need to know if a teammate needs a revive, or ammo, etc etc.
I will never understand why competitive games don't offer an ASIO output option. If you have a good soundcard you can get exceedingly low audio latency with ASIO, like 1ms or less depending on how low you can set the buffer. Now obviously not everyone has an ASIO compatible soundcard, and even if you do, it may not have very good support, but given the money gamers spend on other shit I can see plenty who would be willing to buy one. For example an RME AIO Pro, one of the lowest latency cards out there, has (at 44.1kHz) a converter latency of 6 samples, a safety buffer of 16 samples and an adjustable ASIO buffer that can be as low as 16 samples. That's just 38 samples, or about 0.9ms of latency. Now you might not be able to run it with a buffer that low and not have audio issues, but even at 128 samples, which is dead easy for them even under heavy load (it's what I use my USB RME interfaces at and it is never an issue in Nuendo), that's only 3.4ms.But that doesn’t take into account game audio latency which is much higher. It also does t account for your response times when processing multiple stimuli
I see what you did there.That sounds miserable.
Used to do that in counterstrike and source. In pubs I would keep music on. In scrims or anything serious, heck no to anything but game sounds and voice.I used to play FPSes at the entry level of professional gaming, and if you aren't using your ears, you are handicapping yourself.
Unless you're an absolute god and haven't died in a fps game in over 3 years and 3,000 matches later, put the headphones back on.
It’s sarcasm. Unless you’re playing flawlessly, turning off audio is just voluntarily losing information.I don’t get it
But I’m playing better with less information is whet I’m saying at least in COD and was asking if anyone else has had similar experience.It’s sarcasm. Unless you’re playing flawlessly, turning off audio is just voluntarily losing information.
No.Any else play better with their audio muted or just playing faintly on their headset while not wearing it, or is it just me?
I never said I’m playing competitive games where sound isn’t a huge part of what the hell is going on.What's competitive games are you playing where sound isn't a huge part of knowing what the hell is going on
haha had this happen in bf6 2 days ago. Using a shotgun for my weekly challenge and I kept killing this one dude that was trying to constantly rush around at full sprint. I could hear him from a good distance, made it so easy to crouch and jump out blasting. Of course after 4 deaths to it I was the "cheating hacker", some people refuse to understand how much sound gives you away in games lol.Back in the CS:S days I was accused of cheating quite often.
I had 7.1 surround sound. I could hear people sneaking up on me and the slight sheath sound of a knife.
No? How are you supposed to tell where enemies outside your FOV are?Any else play better with their audio muted or just playing faintly on their headset while not wearing it, or is it just me?
360° FoVNo? How are you supposed to tell where enemies outside your FOV are?