Yeah, but how many PC Blu-Ray burners do you see widely available?
And why the fuck would you even do it? Bluray discs are 30 fucking dollars each! Just buy the damn movie!
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Yeah, but how many PC Blu-Ray burners do you see widely available?
Yes, optimizing is key. The argument earlier in the thread over polycount is ridiculous, theres no need for a car to be that poly intensive now that normal mapping allows for unlimited polys in the high res model. This is right up my alley as I'm working on an as of yet unannounced racing title for X360/PC - and our poly counts are no where near 100k per vehicle, and the vehicles look fantastic due to proper normal mapping/shader application.
I follow what you're saying, if the graphics assets are well designed, it can look as good or superior despite there being less actual 3d objects to render. But I don't think there is any question Polyphony is pushing PS3 hardware closer to its potential than what bizarre did with PGR4. GT5 is drawing frames twice as fast and at a much higher resolution. I don't buy the argument that it's solely attributable to the art design, that GT5 can run so much smoother, just because the textures are so well made - that they're not in fact using more computational power than PGR4 utilizes on X360.
Polyphony is simply far ahead of the curve compared to other developers. Eggebrecht said they used less than half of its potential in Lair. Insomniac predicted in future PS3 titles, they'll be able to push 3 times as much data as what they accomplished in R+C Tools of Destruction. GT5 looks good because, while they're masters at efficient art design, they're also in fact getting more out of the HW than any racing game has extracted from the X360. It makes sense. They should be considering Polyphony is one of Sony's own studios. I doubt anyone has the same familiarity and finesse with the PS3 hardware. I don't think GT6 will be a huge leap. Much like GT4 wasn't a huge leap over GT3. GT5 will push the PS3 hard. X360 racing games probably have more room for improvement. Maybe in a few years, after cerebrex's game comes out, X360 will have a racing game that looks as good.
LAWL! You do realize that MGS2 has been out literally twice as long as Halo 2, right? Since we are considering long-term (a game from 2001is, after all, a long time in technology), take a look at these numbers in a few years doing some simple math:
Halo 2 will surpass MGS2 is total sales by next year
By the year 2010, Halo 2 will have sold 13 million copies, while MGS2 will have sold 10.5 million
Yeah, you have to consider these things.
The reason you don't buy the argument on the importance of Art Design is simple
GT5 is displaying more polys than PGR4.
Most likely the reason why it wasn't optimized is due to time constraints
I'm a huge halo fan and I bought a 360 last week (as did many others I know). We'll know soon enough from the NPD numbers if it made a difference or not.
Don't misquote me. I said I don't buy it's the sole reason. You're a sys admin, not a graphics programmer, so get off your high horse.
Yes, their superior art technique contributes to why they can display 1080p 60 FPS, but it's also because the PS3 is performing more math and extracting more from all its computing resources than X360's racing games. It's not just an illusion. GT5 is displaying more polys than PGR4.
The game is not released yet. We know Polyphony are perfectionists. I'll say it again. You have no way of knowing that 200k polys per car is overkill. You realize that's for exterior and interior modeling ? You can say, I know I can make a good looking car model with less, but you can't say, Polyphony could meet their criteria with far less. You don't have enough information to do that, your experience notwithstanding.
Oh noez!!! The PS3 failed because of halo 3.... Oh NOEZ!!!!
Now, now, only the stupidest of fanboys would say that. They're generally of the same mentally retarded ilk who think that MGS4 will guarantee PS3 kills 360. Neither view is particularly in touch with reality
I think underlining "is" deserves at least posting a link with some proof.
Most likely the reason why it wasn't optimized is due to time constraints
My point is that spending 200k on cars versus 100k on cars isn't necessarily better,
Just to model it? You're misunderstanding what they are certainly implying. What they probably mean is each vehicle takes 6 months from image acquision, modeling, LOD modeling, normal mapping, texturing, programming, implementation - total cumulative time from the different teams.Polyphony has stated it takes them 6 months to model one car. That sure sounds like they took their sweet time.
Well there must be some reason why the look of GT5's car models are on another level compared to PGR4.
But they do say it on both sides. Each side has the stupid fanboys.
Since the industry standard is a 50/50 split on polycount on interior/exterior models most likely those are 100k poly vehicles in-game.
Yes, optimizing is key. The argument earlier in the thread over polycount is ridiculous, theres no need for a car to be that poly intensive now that normal mapping allows for unlimited polys in the high res model.
I don't enjoy being disrespected.
No disrespect intended. But I'm not taking your opinion as gospel, when you've never developed on PS3 hardware (correct me if I'm wrong) and had no role in the creation of GT5's assets.
According to B3D:
GT5 = approx 200k polys per car, 1080P 60 FPS
PGR4 = approx 75k polys per car, 720P 30 FPS
Oh shit yeah, you can't hardly escape from the fuckers either, LOL. Try telling a fanboy of ANY platform that another alternative has the *slightest* bit of validity and you're guaranteed 3 pages of flamefest bullshit.
I do have to admit though....I kind of enjoy tormenting them from time to time
Since we are exiting a long span of Sony domination in the console market, there are a large amount of people that don't remember a time before Playstation. Some people either grew up with Playstations or were primarily brought into console gaming by them. Sony did such an excellent job with the PS1 (mainly due to its simplicity) and also dominated with the PS2 that people developed brand loyalty. I think its a clash between those that remember Atari, Intellivision and Colecos then Nintendo, Sega, and NEC then the clusterfuck that was the introduction of the CD based systems, 3DO, Sega, Sony, and Nintendo and Atari going rebel and sticking to cartridges, and those that aren't used to the lead dog in the console market changing. Everything has been turn on its head now since the 360 has kept growing and the Wii is just leaving everyone in the dust. It's another interesting time in the console gaming market.
People are saying MGS will help sell systems, comparing its overall sales to Halo sales. The PS2 has sold, what, 3-4 times as many consoles as the Xbox. Yet Halo is just barely behind in total sales. This means that MGS is nowhere near the driving factor that Halo is, it simply had a larger base to draw from to create its sales.
Please stop posting without any facts.
Even this site http://www.vgchartz.com/games/game.php?id=3774 show MGS2 sold quite well in the u.s. Just because it's not part of your world doesn't mean it is not a popular game. Even people don't know about MGS are talking about how good MGS4 looks.
No one is stating it's gonna be Halo 3, but it's a big system seller and must have game.
Given Sonys attitude toward the west and toward their fans It puzzles me why so many people are so hard on for playstations when they have nothing but blu-ray which is really the only thing saving them at this moment.
While I agree the 360 does have the much better selection of games, the sole reason I have a PS3 and not a 360 is because the games I like aren't available on the 360 (Tekken series, Final Fantasy series, and in the future Little Big World). I'm not a MGS or GT fan although those are huge exclusives for Sony.
PS3 won't just "fail" because some people love the exclusive franchises. It's the same for people who buy Xbox for the Halo series and have no interest in the PS3 exclusives.
The BlueRay, Bluetooth, mouse/keyboard/third party accessory support, wireless networking, warranty covered 3rd party hard drive upgrades/Linux install, and Folding@Home were just bonus features for me I actually did get the PS3 for the games and not the other stuff.
And you continue to disrespect me over and over. Basically, to summarize, you just said I don't know what I'm doing, my theory is incorrect, I don't work for Polyphony.. etc.. etc. You state GTS5 is pushing 4.5x more pixels.. etc.. etc.. you don't even understand how games are designed clearly from what you just stated.
Now, you're targeting because I said 200k for a vehicle model is ridiculous and unneeded... and guess what? It is ridiculous and unneeded. See, the real problem here is you're attempting to attack me based on that exact statement - however the real issue here is how misleading you are, and how you twist and change things around. I told you 200k for a vehicle model is ridiculous in a game - and do you know why it really isnt ridiculous? --because they don't use 200k for a vehicle model in game - they use about HALF of that - almost the exact same standard we use in our title as well - and the same that PGR4 uses. You overstated your stats to make it appear that the PS3 was superior, and then you're trying to save face by saying it was in fact the interior and exterior full detail models - which do not exist simultaneously in any gameplay event.
See, what you did here is you mentioned these statistics, which is what I've been arguing the entire time:
Now, these statistics are completely false. You did not mention this was interior/exterior models combined (which never combines in-game - in in effect, that statement would be accurate in the garage viewing mode only). You also state PGR4 has 75k polys per car. PGR3 had 96k - that's clearly also false. But, you noticed that I was going to call you out on it, so you came back in a later post and stated that it was in fact for the interior, AND the exterior - in an attempt to cover your ass against the inevitable. But, now you've changed stories, now you're arguing pixels - no mention of polygons now. You're incredibly transparent in your arguments.
The reason I'm coming after you in this post is because I am just sick and tired of the uneducated fanboys - you can talk your bullshit to all your friends, but eventually you're going to run into someone like myself that really does know what they are talking about. You read things on the internet, you divide a number by another one and you think you understand it. It's so frustrating trying to argue with someone like yourself. You don't understand how normal mapping works, you obviously have no grasp over LOD optimizing, you're just firing off shit you really don't understand at all - and it's obvious. You're attempting to belittle me because I don't design titles for the PS3, and I don't work for that company - conveniently that's the only two things out of hundreds of bits of knowledge one must have to make an educated assumption about resource optimization in relation to visuals. What the real issue here is you're pissed off that I think your full of shit, and you want to discredit me because that's your only way out. I attempted to have a fair share of ideas here with yourself, but you're not interested in that. That's not what I made this thread for, and I would rather you don't bring any more of your biases and bullshit into this thread in relation to game optimization.
I created this thread to discuss marketing strategies between the two companies, and the future of the consoles in comparison. You came in this thread to try and belittle the Xbox owners using false statistics, and when someone points them out to you, you attempt to belitte them instead of admit your mistake, that's just disrespectful and unacceptable.
Believe it or not, I'm not biased in the slightest between these systems - as I've stated in my posts I own both a PS3, and an Xbox 360. Why am I working on a title for the Xbox 360? Because, it's almost a direct port from our core engine - much easier conversion than the PS3.
TL;DR, Polyphony is obviously doing something right. Don't get me wrong they both look good in their own respective ways. But the facts remain PGR 4 runs at 720p 30 FPS. While GT5 runs at 1080p 60 FPS with 16 online multiplayer, opposed to PGR4's 8
Is GT5 even out?
And you continue to disrespect me over and over. Basically, to summarize, you just said I don't know what I'm doing, my theory is incorrect, I don't work for Polyphony.. etc.. etc. You state GTS5 is pushing 4.5x more pixels.. etc.. etc.. you don't even understand how games are designed clearly from what you just stated.
Now, you're targeting because I said 200k for a vehicle model is ridiculous and unneeded... and guess what? It is ridiculous and unneeded. See, the real problem here is you're attempting to attack me based on that exact statement - however the real issue here is how misleading you are, and how you twist and change things around. I told you 200k for a vehicle model is ridiculous in a game - and do you know why it really isnt ridiculous? --because they don't use 200k for a vehicle model in game - they use about HALF of that - almost the exact same standard we use in our title as well - and the same that PGR4 uses. You overstated your stats to make it appear that the PS3 was superior, and then you're trying to save face by saying it was in fact the interior and exterior full detail models - which do not exist simultaneously in any gameplay event.
See, what you did here is you mentioned these statistics, which is what I've been arguing the entire time:
Now, these statistics are completely false. You did not mention this was interior/exterior models combined (which never combines in-game - in in effect, that statement would be accurate in the garage viewing mode only). You also state PGR4 has 75k polys per car. PGR3 had 96k - that's clearly also false. But, you noticed that I was going to call you out on it, so you came back in a later post and stated that it was in fact for the interior, AND the exterior - in an attempt to cover your ass against the inevitable. But, now you've changed stories, now you're arguing pixels - no mention of polygons now. You're incredibly transparent in your arguments.
The reason I'm coming after you in this post is because I am just sick and tired of the uneducated fanboys - you can talk your bullshit to all your friends, but eventually you're going to run into someone like myself that really does know what they are talking about. You read things on the internet, you divide a number by another one and you think you understand it. It's so frustrating trying to argue with someone like yourself. You don't understand how normal mapping works, you obviously have no grasp over LOD optimizing, you're just firing off shit you really don't understand at all - and it's obvious. You're attempting to belittle me because I don't design titles for the PS3, and I don't work for that company - conveniently that's the only two things out of hundreds of bits of knowledge one must have to make an educated assumption about resource optimization in relation to visuals. What the real issue here is you're pissed off that I think your full of shit, and you want to discredit me because that's your only way out. I attempted to have a fair share of ideas here with yourself, but you're not interested in that. That's not what I made this thread for, and I would rather you don't bring any more of your biases and bullshit into this thread in relation to game optimization.
I created this thread to discuss marketing strategies between the two companies, and the future of the consoles in comparison. You came in this thread to try and belittle the Xbox owners using false statistics, and when someone points them out to you, you attempt to belitte them instead of admit your mistake, that's just disrespectful and unacceptable.
Believe it or not, I'm not biased in the slightest between these systems - as I've stated in my posts I own both a PS3, and an Xbox 360. Why am I working on a title for the Xbox 360? Because, it's almost a direct port from our core engine - much easier conversion than the PS3.
Yes I stated that several posts back. 200k is for interior and exterior.
How can you sit there and say arguing over a 200k or 100k poly count car is ridiculous. That there is "no need" for that many polys ? Clearly Polyphony believes otherwise. The car models in GT5 are much better looking than PGR4.
My logic is sound. The fact that GT5 is pushing 4.5x as many pixels around 1080P 60FPS vs 720P 30FPS (do the math), implies GT5 is processing more information. DMA and you are argue that's not the case. That GTA5 can perform better because it's actually throwing less data around per frame. That polyphony just takes more care in their art design, trading off poly volume for quality, so it looks as good. I don't think that's the only explanation. Clearly Polyphony has more skill than 99% of other studios. I don't see why it's hard to fathom they're using Cell and the other PS3 assets to exceed what has been computationally possible, thus far, on X360.
It's proprietary information, we'll never get exact figures of average poly counts per frame. I think both of your opinions strain credulity. The whole thread was flame bait. It's good to know you're an X360 developer, thanks for disclosing your bias. I'll admit to favoring PS3 and we know DMA hates Sony's guts.
MGS2 was practically a launch title for PS2.
All you people talking about Polygons and crap like that can't forget that a Blu-Ray disc is a ton larger than regular DVDs.
40 gigs > 8 gigs for any game that you want to really be HD. DVDs were fine for last generation, but won't be as the games get more and more detailed and larger environments.