Open cpuz.ini and set "Display=1" to "Display=0"
CPUz should now open correctly.
thanks
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Open cpuz.ini and set "Display=1" to "Display=0"
CPUz should now open correctly.
do you still need to plug in another monitor to the NV card to get this working?
do you still need to plug in another monitor to the NV card to get this working?
do you still need to plug in another monitor to the NV card to get this working?
It depends on on the driver and physx version.
Haven't really done much research on this, so excuse me for the noob question. If I picked up an HD5870 as main renderer for Eyefinity and added an Nvidia card for Physx, will the Nvidia card be able to drive 1 or 2 extra monitors in 2d?
I'm confused. I'm not trying to be a smartass, but I see tons of posts ripping on Nvidia for physx, and calling for heads to roll over the them not supporting it on ATi, and just tons of Nvidia physx bashing about how physx is just a gimmick and it sucks and it's pointless..........so why is there such great efforts to obtain it if you are an ATI user? That doesn't make sense.
Just curious. Please don't flame me. I'm genuinely curious. This just seems weird to me.
PhysX is pointless in that it does not--and will not ever under current circumstances--add anything to actual gameplay except eye candy. There are exactly zero developers that will implement physx as a crucial gameplay feature unless Nvidia funds the game in its entirety, because the game will not run on ATI cards.
GPU physics is a fantastic idea, but brand-dependent isn't the way to go. There are open standards like OpenCL + Bullet Physics. There are closed (but still GPU-agnostic) standards like DirectCompute and Havok. Those do not require you to have a specific GPU brand. Problem is, developers don't get "help" (or "cash") to implement these.
Take Battlefield 3, for example. If they were to implement an Nvidia-only physics solution to building destruction, it eliminate 40% of their potential customers--ATI users. That's a little too hefty of a price to pay for any game publisher.
I noticed myself that I forgot to address that in my original post...I was editing as you typed this haha. I added: People are only using hybrid physx as a stop-gap measure. They are the extremists who want every little feature they can get...even though there are like three or four games that extensively (key word) use physx. That is just fine. There's nothing wrong with wanting the best of everything as long as you can reasonably afford it.Why so much foaming at the mouth about it, but then a 9 page thread about how to get it? Doesn't make sense, and makes ATI people look like hypocrites.
Again, I'm not being snarky, but when you bash something, but then put in effort to get it, it makes you a hypocrite.
Again, saying that as lightly as I can.
PhysX is pointless in that it does not--and will not ever under current circumstances--add anything to actual gameplay except eye candy. There are exactly zero developers that will implement physx as a crucial gameplay feature unless Nvidia funds the game in its entirety, because the game will not run on ATI cards.
GPU physics is a fantastic idea, but brand-dependent isn't the way to go. There are open standards like OpenCL + Bullet Physics. There are closed (but still GPU-agnostic) standards like DirectCompute and Havok. Those do not require you to have a specific GPU brand. Problem is, developers don't get "help" (or "cash") to implement these.
Take Battlefield 3, for example. If they were to implement an Nvidia-only physics solution to building destruction, it eliminate 40% of their potential customers--ATI users. That's a little too hefty of a price to pay for any game publisher.
I noticed myself that I forgot to address that in my original post...I was editing as you typed this haha. I added: People are only using hybrid physx as a stop-gap measure. They are the extremists who want every little feature they can get...even though there are like three or four games that extensively (key word) use physx. That is just fine. There's nothing wrong with wanting the best of everything as long as you can reasonably afford it.
I think what they are "foaming at the mouth" about is that they bought hardware, specifically to accomplish what it was originally made to accomplish, and nvidia actively worked to ensure the hardware that the users paid real money for didn't work, just out of spite. In fact, they even inserted a timebomb bug in a recent physx driver.
Also, I'd like to point out that in one breath you say phsyx is pointless, but in the next you say it's a fantastic idea.
PhysX, the proprietary API from a single GPU company that locks out their competitor, that's pointless since nobody would ever make a game that absolutely required it. GPU physics is a fantastic idea.fattypants said:PhysX is pointless in that it does not--and will not ever under current circumstances--add anything to actual gameplay except eye candy.
regeneration said:I've been asked by a few sources to delay Update #2 for several days.
PhysX, the proprietary API from a single GPU company that locks out their competitor, that's pointless since nobody would ever make a game that absolutely required it. GPU physics is a fantastic idea.
Also, someone actually did make a wrapper (an editor named regeneration at a website that Hardforum wordfilters for some reason) that allowed Physx to work on ATI. Free of charge. Then Nvidia invited him to their developer program and Physx on ATI was never heard from again. Here's the last thing he said about it:
He ended up never releasing it.