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how do i set timeless?

There is a guide on how to set the console up for timeless here, step 14 in particular. If you're running the graphical, there is a toggle in one of the tabs for timeless.

 
p[H]ant0m said:
There is a guide on how to set the console up for timeless here, step 14 in particular. If you're running the graphical, there is a toggle in one of the tabs for timeless.

ah! thanks so much!

 
I would imagine not. If you want a high ppd, go with big WU's.

 
p[H]ant0m said:
I would imagine not. If you want a high ppd, go with big WU's.

why not? let's assume you have a Sempron 3100+ w/ 512MB of RAM

will it get more ppD doing timeless or gromacks/tinkers/bigpackets? you're not guaranteed a bigpacket every time with -advmethods

you're always guaranteed a small tinker with timeless...

 
Well I did some scouring through www.folding-community.org, and I couldn't find anything at all about trying to run things that way. Best suggestion at this point is to try it out for yourself and share with us your results!

 
Some numbers.
All from an AMD boxen.

Small Gromac's run around 1.6 - 2.2 PpHpG.
Ambers run around 1.8 - 2.2 PpHpG.
Timeless Tinkers run 2.4 - 2.5 PpHpG.
Normal Tinkers run aound 3.2 - 3.5 PpHpG.
Big Gromacs run around 3.2 - 3.5 PpHpG.
AMD64's give you around a 15% boost in speed with Ambers & Gromacs.

At the moment I'm running around a 66%/33% mix of Big Gromacs & Normal Tinkers / Small Gromacs with the odd Amber, Timeless Tinker, DGromac thrown in just for fun.
If I get all fast WU I can run close to 2,400 - 2,500 PpD
With the mix I'm getting its closer to 2,000 - 2,1000 PpD.
That still faster than the 1,800 PpD that Timeless Tinkers would give me.

Luck............ :D
 
Tigerbiten said:
Some numbers.
All from an AMD boxen.

Small Gromac's run around 1.6 - 2.2 PpHpG.
Ambers run around 1.8 - 2.2 PpHpG.
Timeless Tinkers run 2.4 - 2.5 PpHpG.
Normal Tinkers run aound 3.2 - 3.5 PpHpG.
Big Gromacs run around 3.2 - 3.5 PpHpG.
AMD64's give you around a 15% boost in speed with Ambers & Gromacs.

At the moment I'm running around a 66%/33% mix of Big Gromacs & Normal Tinkers / Small Gromacs with the odd Amber, Timeless Tinker, DGromac thrown in just for fun.
If I get all fast WU I can run close to 2,400 - 2,500 PpD
With the mix I'm getting its closer to 2,000 - 2,1000 PpD.
That still faster than the 1,800 PpD that Timeless Tinkers would give me.

Luck............ :D
thanks so much!
always turn to Tigerbiten for the stats :eek:

 
GwilyaGwees said:
He's always got a lot of time on his hand. ;)

Ciao for now ......
GwilyaGwees

Careful, I joked like that once and Tiger hasn't talked to me since. :(
 
AtomicMoose said:
Careful, I joked like that once and Tiger hasn't talked to me since. :(

I will talk to you Moose.
Just no hugs........

Luck........ :D
 
I didn't keep stats or anything like that but I did notice that while I was running timeless tinkers on my old PIII 700 box at work it wasn't putting out the PPD that regular WUs were and that does not count the bigpackets. I consider timeless as a last ditch effort for something folding. Either the system is too slow to guarantee that normal WUs will be returned on time, it is not on enough to make sure normal WUs will be returned on time or a system is on dial up which the queueing of up to 10 WUs keeps the system with something to work on.

 
hmm, it seems like this is the HT vs. no HT debate all over again. If you're on a crapper, it'll generate more ppD to do normal WU's, but it'll miss deadlines--bad for project.

If you're using HT you'll get ~15% more ppD, but you'll return WU's slightly slower--bad for project.

so i guess we should really never use timeless? unless, like Smoke said, it's a last ditch effort?
 
SmokeRngs said:
I didn't keep stats or anything like that but I did notice that while I was running timeless tinkers on my old PIII 700 box at work it wasn't putting out the PPD that regular WUs were and that does not count the bigpackets. I consider timeless as a last ditch effort for something folding. Either the system is too slow to guarantee that normal WUs will be returned on time, it is not on enough to make sure normal WUs will be returned on time or a system is on dial up which the queueing of up to 10 WUs keeps the system with something to work on.


A couple of OF comments on Timeless (TT).
About a year ago Vj had redone the stats for the TT's and they were garnering about equal ppGhz as Gromacs.
Recently it seems they have dropped back down to much lower value.
I do a lot of sneakernetting and wanted to use TT's for that. I've a bunch of machines not on the net. I use TT's as a backup now.
Big packets seem to garner more points and points seem to reflect the value to Science.
TT's are great when I'm going to be on travel etc.
TT's are small, give me a 600 pointer that takes days to crank versus 6 TT's of 30 points that are done overnight. Which brings up the next point -
TT's are NOT good for 10 units. After 6 units they hang and try to connect to the net. If you are there to just say no they will continue with the remaining units, but it seems that you have to interact.
 
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