Homeworld 3

It will also be for steam if it comes out, you have a commercial for steam in the video, watch the video at the end, you have epic games store and steam in the lower left corner

Uh yes....we have known that since December 2021 when Armenius posted the link to the steam store page.
 
I hope they have the Homeworld 2 style lobby, with chat and everything.

Multiplayer was fine, not really sure what else people wanted? Some more options? Mods did add some extra parameters but generally I didn't feel like many more options were needed.
 
I hope they have the Homeworld 2 style lobby, with chat and everything.

Multiplayer was fine, not really sure what else people wanted? Some more options? Mods did add some extra parameters but generally I didn't feel like many more options were needed.

It was a rush fest that got boring fast. Plus there was barely any difference with the units. Cataclysm however was the exception with the 'BEAST' units looking like zombie or reaver ships that played different from Kuun-Lan units.
 
It was a rush fest that got boring fast. Plus there was barely any difference with the units. Cataclysm however was the exception with the 'BEAST' units looking like zombie or reaver ships that played different from Kuun-Lan units.

To an extent but not too much. When you had more than one player is when things would get more interesting. Sometimes one person wouldn't really do much combat and just transfer units/resources. The game did focus much more on tactical level commanding which is why it was so good. I don't have much interest in games that go out of that level.
 
Has Homeworld Remastered been fixed yet? Was glitchy as fuck and none of the ship formations worked properly when I last tried it a couple of years ago.
 
Multiplayer was fine, not really sure what else people wanted? Some more options? Mods did add some extra parameters but generally I didn't feel like many more options were needed.

I loved playing multiplayer. My variety desire was for more environmental differences like spaced out resource requirements to either focus on the cash cow or break up and spread out to make more, or move your base etc. Most maps were similar in the resource equality at each dump. Loved the maps that required vertical thinking as so few players knew you could go up and down and could think that way lol. But like the 4 player map with the ship wreck in the middle, its interesting, some stuff to look at and play around but would be cool to actually gather the wreck as the main resources or be able to better hide around the environment vs just jammers and stuff that call out something is there just dont want you lookin lol.

I had so so luck with mods.
 
I loved playing multiplayer. My variety desire was for more environmental differences like spaced out resource requirements to either focus on the cash cow or break up and spread out to make more, or move your base etc. Most maps were similar in the resource equality at each dump. Loved the maps that required vertical thinking as so few players knew you could go up and down and could think that way lol. But like the 4 player map with the ship wreck in the middle, its interesting, some stuff to look at and play around but would be cool to actually gather the wreck as the main resources or be able to better hide around the environment vs just jammers and stuff that call out something is there just dont want you lookin lol.

I had so so luck with mods.

There was a map editor, I made some maps. Some sucked, some were okay. But it was very simple and straight forward to make one.

I mostly played with Tactical Fleet Simulator (TFS):
Moddb Page for TFS.

The pace is faster and micro managing of the ships themselves as well as positioning was more important. It has things like long range bombers and escort carriers.

Remastered had some good changes but a lot of the mods were never ported over.
 
They missed their 1H 2023 release window, so it is officially delayed now to February 2024.

https://twitter.com/HomeworldGame/status/1661839559204675598
1685105510190.png
 
What little I saw of the closed alpha this morning looked good. It looked like more Homeworld at least.
 
Ooh, Ray tracing minimum is a 3060. I wonder if that is a hard limit or just "we want to make sure it works ok a minimum so don't try it on a 2060S or 2070+" situation.

CPU min is a 6 core too.
 
Ooh, Ray tracing minimum is a 3060. I wonder if that is a hard limit or just "we want to make sure it works ok a minimum so don't try it on a 2060S or 2070+" situation.

CPU min is a 6 core too.
Generally speaking it doesn't seem like companies bother with hard limits. They just say "This is the lowest we find it work well at and/or are willing to support." Even Alan Wake 2 is like that. It requires mesh shaders but if you have a card that doesn't support them it doesn't refuse to run, it just lets you know it won't be able to run very well, and then in fact does not run very well.

I'd imagine the same here, you can probably enable the RT mode on anything you like, it will probably just not run at an acceptable level.
 
I wonder if those requirements factor in upscaling and is it targeting 60 or 30 fps. I prefer gaming at > 60 fps.
At least the devs confirmed DLSS3 + FG and FSR2, but with the delay I bet they will integrate FSR3.
Anyways delayed to March 8, 2024. However Fleet Command and Collector's Edition get to play 72 hours early. Yay?
Tempted to pre-order, because 23 years ago Homeworld left an impression on me.
 
Yeah, it's been hard to not pre-order. Homeworld hit at the same level as Deus-Ex or Diablo for me. Superlative is the only word.
 
I wonder if those requirements factor in upscaling and is it targeting 60 or 30 fps. I prefer gaming at > 60 fps.
At least the devs confirmed DLSS3 + FG and FSR2, but with the delay I bet they will integrate FSR3.
Anyways delayed to March 8, 2024. However Fleet Command and Collector's Edition get to play 72 hours early. Yay?
Tempted to pre-order, because 23 years ago Homeworld left an impression on me.

While I want it to be great and do well, this is definately a wait and see like with most big games these days. The 3 day early access people can tell me if its worth it or not and I can watch gameplay. Given Relic's history over the past 10 years and this genre in general, I'm not going to give these devs (ex relic guys/orig HW1 devs I think) much of a break.
 
Anyone else support this early on on fig.co? I haven't heard jack from Gearbox yet in terms of getting my copy of the game, and I'm hoping I don't get hosed since fig.co went away.
 
Have to say the camera controls are clunky and slow, everything about them. You can increase sensitivity for mouse related things, but zooming in/out is still slow. There are some other things but so far it is hard to quick zoom out and in. There are other issues as well. The Tactical view was space. It still is but depending on what you are doing that can increase production of a unit. Dumb idea to mix tactical view and production keys. Setting waypoints and selecting units for camera purposes is unnecessarily hard.

The UI for production and research is also quite bad. Really, all the UI related things are bad.

I just loaded up Homeworld 2 and was instantly able to navigate and set detailed waypoints quickly. You can smoothly zoom in and out, select units and zoom in much quicker.

HW3 demo also has stuttering.

Disappointing to say the least. HW2 had a perfect menu design, I could find everything within a few minutes. The camera in HW3 demo is just so clunky and slow it is unusable. HW2 Remastered changed the UI layout and ended up being worse than the original game, but it was still reasonable. And a lot better than what HW3 demo has. I even selected the "Classic" camera option and it doesn't work like HW2 at all. Not really sure why they couldn't duplicate something so simple. I spent 20 minutes on a tutorial to pan cameras and set way points and it was so clunky and unusable. Yet in 2-3 minutes I can re-learn the UI and camera in HW2.

The only good thing about HW3 demo was WASD is default for camera movement instead of the arrow keys.
 
You're not the only one who doesn't like the camera controls from what I'm reading on steam and reddit. I downloaded the demo but havent had a chance to play it yet.

"Playing the demo has put me from the "I'm not going to get excited but I'm pretty hyped" category into "this actually feels really bad"."

Not an inspiring statement.
 
Have to say the camera controls are clunky and slow, everything about them. You can increase sensitivity for mouse related things, but zooming in/out is still slow. There are some other things but so far it is hard to quick zoom out and in. There are other issues as well. The Tactical view was space. It still is but depending on what you are doing that can increase production of a unit. Dumb idea to mix tactical view and production keys. Setting waypoints and selecting units for camera purposes is unnecessarily hard.

The UI for production and research is also quite bad. Really, all the UI related things are bad.

I just loaded up Homeworld 2 and was instantly able to navigate and set detailed waypoints quickly. You can smoothly zoom in and out, select units and zoom in much quicker.

HW3 demo also has stuttering.

Disappointing to say the least. HW2 had a perfect menu design, I could find everything within a few minutes. The camera in HW3 demo is just so clunky and slow it is unusable. HW2 Remastered changed the UI layout and ended up being worse than the original game, but it was still reasonable. And a lot better than what HW3 demo has. I even selected the "Classic" camera option and it doesn't work like HW2 at all. Not really sure why they couldn't duplicate something so simple. I spent 20 minutes on a tutorial to pan cameras and set way points and it was so clunky and unusable. Yet in 2-3 minutes I can re-learn the UI and camera in HW2.

The only good thing about HW3 demo was WASD is default for camera movement instead of the arrow keys.
Yup, pretty much same experience for me. Kinda have me worried that such fundamental things are having problems so close to release...
 
Homeworld was fairly intuitive to control almost 25 years ago, but Homeworld 3 tutorial in the demo felt more like the controls were fighting you all the time. I'll wait for the reviews after launch on this one and the controls will need massive improvements over the demo or else I will pass on this game.
 
Only did the tutorial once, maybe I need more time for the "modern" controls.
Scroll wheel zooming is useless, but right click + W or S is much faster.
Haven't tried the traditional controls or whatever it is called.
 
Well, the point of the demo was basically a public test of sorts. They have a month to fix these things - And camera control isn't something that would require a huge lift to fix.
 
I tried to play with a couple of settings and I think I managed to find a camera setup that feels a bit more intuitive:
1. Enable NLIPS to OFF in Game
2. Camera translation is always active to ON in Camera
3. Camera translation sensitivity to 1.0 in Camera
4. Camera rotation sensitivity to 0.5 in Camera
5. Camera interpolation sensitivity to 0.0 in Camera
6. Camera zoom sensitivity to 2.0 in Camera
The really important ones are 1. for how strike craft looks, 2. for intuitive movement of the camera and 5. for snappiness.
The downside is that you no longer have shortcuts for the abilities...

Anyway, just played a small game and I actually got stuff done this time instead of constantly fighting the camera. Gives me hope...
UI is still way too big and all over the place though.
 
Well, the point of the demo was basically a public test of sorts. They have a month to fix these things - And camera control isn't something that would require a huge lift to fix.
Problem is: will the spreadsheet clowns over at embracer let the devs properly fix those things?
 
Problem is: will the spreadsheet clowns over at embracer let the devs properly fix those things?

And it shouldn't have been a problem in the first place. IMO the UI needs a complete redesign. Camera options are just odd as well.

There are other annoying things like selecting groups, and selecting certain units in them. I cannot seem to figure out how to highlight them. In some scenarios WASD moves the camera, in others it issues commands. I just use the arrow keys to move the camera (like HW2), but why put camera controls to WASD if it does other things as well? Even pausing and cancelling production is difficult, or moving something up in the queue.

Embracer is certainly a concern. I assume the only thing safe related to Gearbox is Borderlands, but I feel like they may even do something stupid like cancel that.
 
Well, the point of the demo was basically a public test of sorts. They have a month to fix these things - And camera control isn't something that would require a huge lift to fix.
It's an open beta. Nothing is going to change between now and release.
 
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