Having never played DOTA I was a bit sceptic at this denying and last hitting stuff.
Now with a bit over 20 games of HoN under my belt I start to understand and realise how deep and complicated this game actually is.
Sure I'm playing pub so I've just barely scratch how many facet of this game there are.
I've played a game with sme seasoned player yesterday and boy, there's a world of difference between that game and normal "newb" game that I've been playing since I started. More coordinated, more deadly and way more fun.
Anyways, I think denying has it's place, sure it sounds like a cheap and weird strategy at first but then you realise that if it wasn't there, the early game wouldn't exist which is where you actually get the advantage over someone who can't deny and last hit and I think this is awesome... reminds me of the perfect harrass in SC, expension timing, etc... as the other guy said, separate good player from average player (I'm still way below average).
Now with a bit over 20 games of HoN under my belt I start to understand and realise how deep and complicated this game actually is.
Sure I'm playing pub so I've just barely scratch how many facet of this game there are.
I've played a game with sme seasoned player yesterday and boy, there's a world of difference between that game and normal "newb" game that I've been playing since I started. More coordinated, more deadly and way more fun.
Anyways, I think denying has it's place, sure it sounds like a cheap and weird strategy at first but then you realise that if it wasn't there, the early game wouldn't exist which is where you actually get the advantage over someone who can't deny and last hit and I think this is awesome... reminds me of the perfect harrass in SC, expension timing, etc... as the other guy said, separate good player from average player (I'm still way below average).