HardOCP News
[H] News
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- Dec 31, 1969
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You guys have to check out the new Hawken PhysX trailer posted on the NVIDIA YouTube channel. Pretty spanky stuff!
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Looks like its a case of "ooooohhh look we've come up with a nifty particle effect, lets use it everywhere we can! That won't get boring quick!"
A bunch of clutter that will be turned off by anyone that wants to be competitive at the game.
Spot the ATI/AMD users
I have a GTX 670.
I have an AMD rig so I'll bite. Is there any reason why this feature couldn't be included for those with AMD video cards? I like hawken, and I'll keep playing it regardless. It just seems to me like they may alienate some of there customers with this.
AMD doesn't want to pay the licensing fee.
AMD doesn't want to pay the licensing fee.
Thats it? Its as easy as a driver fix? Thats a real shame.
AMD doesn't want to pay the licensing fee.
Which is $0.00
That couldn't be all... Oh well
I have an AMD 7970 and a nVidia GTX260 with driver patch only for Physx games
Too bad nvidia didn't allow the use of physx with a AMD card as the primary vid card
Which is $0.00
It also doesnt help that Nvidia has openly offered to share its PhysX technology with AMD, but AMD hasnt taken up the offer.
Well damn, I thought it was free for software however AMD would have to pay to implement it on a GPU. Looks like AMD is just sour grapes about this...
http://www.itproportal.com/2010/03/08/amd-game-devs-only-use-physx-for-the-cash/
So basically AMD just doesn't want to use it because Nvidia is behind it
open standards > closed standards
That's AMD's choice, not nvidia's
Better result for the end user > pissing contest over standards
Except an open standard is better for the end user, lol.
This physX effect looks way overdone....
I honestly would rather turn it off....
So I have tons of random particles that are flying around from nowhere rather than actually breaking apart from something..... find that to be quite weird......
So AMD doesn't want it, and nvidia put that lock in their drivers?
Game devs are just lazy, they'd rather take the paycheck to implement fancy crap like this. And to those against the open standard idea, the fact that PhysX is proprietary is why it is still in the realm of the afterthought additions like these. If we ever see advanced physics as a major gameplay element in a AAA game, it will be with something other than a vendor-proprietary API.
Oh, and this whole 'argument' is pointless because if nVidia compiled the CPU PhysX like any other modern executable, you wouldn't need GPU acceleration 99% of the time anyways. Even more so with the new AVX instructions.
Is this already implemented in the game, or is it a future thing? I may re-install it just to check it out.
Because OpenGL is waaaay ahead of Direct X and more advanced and what everyone uses...oh wait!
Open standards are a nice idea, but in reality usually don't work. If there isn't a company with something to "gain" from it, usually no one really bothers or spends money and nothing gets done (especially quickly).