Thunder888
Limp Gawd
- Joined
- Feb 11, 2004
- Messages
- 221
I think publishers must release a demo before previews or similar hype is allowed. I mean,everyone gets so charged up over this and that some other fool without a real job says,that you buy the game and it's not what you thought it would be.
Take Far Cry, for instance ( - shameless hyping of own favourite...). No hype, just pure unadulterated simple eye-candied fun! How can you compare that storyline (although done in many B-rated action movies) to that of Doom 3? The story of Doom 3 doesn't even follow on that of the first 2! I understand it was a modern remake of the series, but then why do they call it Doom 3, and not Doom Millenium, or Remake, or Rehash, or Upgrade, or some shit like that. Doesn't make any sense.
As to Half-Life 2, yup - there is a story. Problem is WTF is it? I read the development process of Half-Life 2, and it sure as hell doesn't seem that there was a coherent script laid out from the first HL. They just make shit up according to what the engine can do and when the game must be released. They leave in so many loopholes that everyone thinks it's 'Oh so wonderful' X-files stuff, but they can turn it into a WWII failed time travel experiment bullshit to invading aliens to interdimensional rift domesticates humanity nonsense, etc. in HL3 and no-one would know the difference. VERY open-ended, no excuses. That kinda blows the "story driven" aspect to hell for me. More like 'acid induced bottom line sales pitch driven', if you ask me.
Now, Far Cry ( )is nice and straightforward and very corny, yet do-able in the world of PC games. At least you know what is going on. Can't say the same for HL2...
That's one of the nice things about the shitload of WW2 games - the story is do-able. The game can focus on eye candy and action, not story.
I say keep the story believable, no need to go to town to try and make up some almost believable totally incoherent shit and then forget why we all buy the fastest and most expensive hardware with our $'s. It's all about the eye-candy! Else let's stick to Wolfenstein - spear of destiny.
Take Far Cry, for instance ( - shameless hyping of own favourite...). No hype, just pure unadulterated simple eye-candied fun! How can you compare that storyline (although done in many B-rated action movies) to that of Doom 3? The story of Doom 3 doesn't even follow on that of the first 2! I understand it was a modern remake of the series, but then why do they call it Doom 3, and not Doom Millenium, or Remake, or Rehash, or Upgrade, or some shit like that. Doesn't make any sense.
As to Half-Life 2, yup - there is a story. Problem is WTF is it? I read the development process of Half-Life 2, and it sure as hell doesn't seem that there was a coherent script laid out from the first HL. They just make shit up according to what the engine can do and when the game must be released. They leave in so many loopholes that everyone thinks it's 'Oh so wonderful' X-files stuff, but they can turn it into a WWII failed time travel experiment bullshit to invading aliens to interdimensional rift domesticates humanity nonsense, etc. in HL3 and no-one would know the difference. VERY open-ended, no excuses. That kinda blows the "story driven" aspect to hell for me. More like 'acid induced bottom line sales pitch driven', if you ask me.
Now, Far Cry ( )is nice and straightforward and very corny, yet do-able in the world of PC games. At least you know what is going on. Can't say the same for HL2...
That's one of the nice things about the shitload of WW2 games - the story is do-able. The game can focus on eye candy and action, not story.
I say keep the story believable, no need to go to town to try and make up some almost believable totally incoherent shit and then forget why we all buy the fastest and most expensive hardware with our $'s. It's all about the eye-candy! Else let's stick to Wolfenstein - spear of destiny.