EvilAlchemist
2[H]4U
- Joined
- Jan 11, 2008
- Messages
- 2,732
System:
Q6600 @ 3.4 Ghz (9 x 378 Mhz)
Abit IP35-Pro
2GB DDR2 @ 378 Mhz
5 x 750GB Hard Drives
2 X 4850 GPU's
444 Watts pulled 100% Full GPU and CPU Load
GPU Client 1 - 1442.50 PPD
[02:26:39] Project: 4726 (Run 3, Clone 1, Gen 49)
*SNIP*
[02:26:51] Completed 19%
[02:28:52] Completed 20%
[02:30:49] Completed 21%
[02:32:45] Completed 22%
GPU Client 2 - 1437.52 PPD
[02:26:40] Project: 4731 (Run 2, Clone 27, Gen 20)
*SNIP*
[02:26:52] Completed 11%
[02:28:53] Completed 12%
[02:30:51] Completed 13%
[02:32:49] Completed 14%
SMP Client - 1544.58 PPD
[02:27:04] Project: 2665 (Run 3, Clone 439, Gen 16)
*SNIP*
[02:45:41] Writing local files
[02:45:41] Completed 190000 out of 250000 steps (76 percent)
[03:03:35] Writing local files
[03:03:35] Completed 192500 out of 250000 steps (77 percent)
Lost about 200 PPD on the SMP client
But gained about 1400 PPD from the GPU Clients
As has been stated in the F@H Forum, the 4850 is not using all of it's performance as of yet. This is due to the 2.5 x increase in shaders from the 38XX series.
I am sure they will get this fix in the near future.

Q6600 @ 3.4 Ghz (9 x 378 Mhz)
Abit IP35-Pro
2GB DDR2 @ 378 Mhz
5 x 750GB Hard Drives
2 X 4850 GPU's
444 Watts pulled 100% Full GPU and CPU Load
GPU Client 1 - 1442.50 PPD
[02:26:39] Project: 4726 (Run 3, Clone 1, Gen 49)
*SNIP*
[02:26:51] Completed 19%
[02:28:52] Completed 20%
[02:30:49] Completed 21%
[02:32:45] Completed 22%
GPU Client 2 - 1437.52 PPD
[02:26:40] Project: 4731 (Run 2, Clone 27, Gen 20)
*SNIP*
[02:26:52] Completed 11%
[02:28:53] Completed 12%
[02:30:51] Completed 13%
[02:32:49] Completed 14%
SMP Client - 1544.58 PPD
[02:27:04] Project: 2665 (Run 3, Clone 439, Gen 16)
*SNIP*
[02:45:41] Writing local files
[02:45:41] Completed 190000 out of 250000 steps (76 percent)
[03:03:35] Writing local files
[03:03:35] Completed 192500 out of 250000 steps (77 percent)
Lost about 200 PPD on the SMP client
But gained about 1400 PPD from the GPU Clients
As has been stated in the F@H Forum, the 4850 is not using all of it's performance as of yet. This is due to the 2.5 x increase in shaders from the 38XX series.
I am sure they will get this fix in the near future.







