robbiekhan
Gawd
- Joined
- Apr 13, 2004
- Messages
- 783
Played the first 45 mins and just reached Castle Kenada. Very very impressive, the combat is actually intuitive once you do the tutorial section and learn the parry/doge and other bits of sword smithery.
I may not refund this after all lol.
Technical observations:
I may not refund this after all lol.
Technical observations:
- ALL rendering methods have some distance flame particle effects shimmering, upscaling either amplifies it (DLSS) or blurs it (FSR and XeSS)
- DLAA appears the best all round method whilst "FSR3 Native AA" appears the sharpest but also introduces ghosting
- XeSS upscaling has particle effect ghosting and FSR3 appears to fizzle stuff as we have come to expect from the joke that is FSR
- DLSS with the game is version 3.7.0 for both upscaling and frame gen
- At DLAA 3440x1440 I am getting a minimum of 85fps, with DLSS Quality I get ~115fps in action but at 85fps with reflex on it feels just as reactive and smooth as over 100fps, so I'd say this game with anything above 60fps you're in for a sweet experience for clarity and smoothness and responsiveness
- Mouse sensitivity by default was way too high, I dropped it down to around 30 for my 1000Hz XM2we at 1000 DPI
- Visually the game is rather stunning, it looks even better if you set teh contrast in game to "dramatic" otherwise on OLED you get that faded black feel in dark scenes
- Textures up close do feel like they are a few years old. You can tell the textures have not been updated for the PC. Hopefully a modder releases a HD texture pack which would solve this.
- CPU utilisation is very well optimised, no stuttering and all threads are being used nicely
- GPU utilisation is also well optimised
- There is no shader compilation at the start so whatever it is doing is being done in realtime, not sure if this game uses DirectStorage etc.