Another unique thing about AC I forgot about was spells. In the begining you had to LEARN the spells. You had spell components, that had to be arranged correctly for each spell. Then you had to have to skill to be able to cast the spell successfully. Once that was done it was added to your available spells. On top of that, as the spells got higher levels, 1 or 2 of the components were random for each user. So you couldn't just copy what someone else figured out. WIth 12 possibilities for that slot, when there were 2 you had to try 144 combinations to try and get it. Plus failed spells burned components, which were expensive at high level. Very tedious/time consuming, but the reward was worth it. I remember being amazed when high level mages would come into town casting spells most people hadn't even seen before.
So high level mages in AC actually had to work to develop all of the spells. Either that, or get REALLY lucky and find a scroll for that specific level spell.
So high level mages in AC actually had to work to develop all of the spells. Either that, or get REALLY lucky and find a scroll for that specific level spell.