WhiteZero
2[H]4U
- Joined
- Oct 21, 2004
- Messages
- 3,638
While that's likely, I certainly hope they threw out their lighting model and started from scratch. It's more or less the same precompiled lighting from Quake and HL1, with little to no flexibility when it comes to dynamic lighting and shadowing. It's just not going to fly in 2012+, both with gamers and level designers.
Yeah dynamic lighting in the later versions of Source always felt pretty fakey to me. I'd hope Valve realize this and go with a whole new lighting model.